Throwing a bunch of compute into a cart and using the "real" computer as a very bad GPU is such a fun idea.
And https://www.hackster.io/john-bradnam/galagino-esp32-arcade-3...
Though I'm sure there are loads of others!
That a very similar spec ARM processor would become the brain of the Gameboy advance many years later.
The PlusCart also includes a WiFi chip for Internet access.
Exciting times in the world of the Atari2600.
Done not for money, but, if I may paraphrase George Mallory, because the challenge was there.
Someone had to do it.
The 2600 kernel that runs on the 2600 is excellent but the encoding method is what makes a real difference here. Lodefmode did a great job with this. The use of playfield/background and player colour is exceedingly clever.
> The Sloot Digital Coding System is an alleged data sharing technique that its inventor claimed could store a complete digital movie file in 8 kilobytes of data — violating Shannon's source coding theorem by many orders of magnitude. The alleged technique was developed in 1995 by Romke Jan Bernhard Sloot …
> just days before the conclusion of a contract to sell his invention, Sloot died suddenly of a heart attack. The source code was never recovered, and the technique and claim have never been reproduced or verified.