Indeed I believe that you can redefine the n-th kissing number as: the maximum number of points on a (n-1)-sphere such that for no pair of points the angle between the center and themselves is less than 60°
With real space (x,y,z) we omit the redundant units from each feature when describing the distance in feature space.
But distance is just a metric, and often the space or paths through it are curvilinear.
By Taxicab distance, it's 3 cats, 4 dogs, and 5 glasses of water away.
Python now has math.dist() for Euclidean distance, for example.
The term most often used is "superposition." Here's some material on it that I'm working through right now:
https://arena3-chapter1-transformer-interp.streamlit.app/%5B...
Skew coordinates: https://en.wikipedia.org/wiki/Skew_coordinates
Are the feature described with high-dimensional spaces really all 90° geometrically orthogonal?
How does the distance metric vary with feature order?
Do algorithmic outputs diverge or converge given variance in sequence order of all orthogonal axes? Does it matter which order the dimensions are stated in; is the output sensitive to feature order, but does it converge regardless?
Re: superposition in this context, too
Are there multiple particles in the same space, or is it measuring a point-in-time sampling of the possible states of one particle?
(Can photons actually occupy the same point in spacetime? Can electrons? But the plenoptic function describes all light passing through a point or all of the space)
Expectation values are or are not good estimators of wave function outputs from discrete quantum circuits and real quantum systems.
To describe the products of the histogram PDFs
If the features are not statistically independent, I don't think it's likely that they're truly orthogonal; which might not affect the utility of a distance metric that assumes that they are all orthogonal.
This feels misleading to me.
Directly comparing volumes in different dimensions doesn't make any sense because the units are different. It doesn't make sense to say that a quantity in m^3 is larger or smaller than a quantity in m^4. Because it doesn't make any sense to compare the area of a circle with the volume of a sphere.
> More accurate pictorial representations of high dimensional cubes (left) and spheres (right).
The cube one is arguably accurate -- e.g. in 100 dimensions, if the distance from the center of a cube to the center of a face is 1, then the distance from the center of the cube to a corner is 10.
But the sphere one, I don't know. Every point on a 100-dimensional sphere is still the same distance away from its center. The sphere is staying spherical in an intuitive way, it's just that the corners of the enclosing cube have gotten so much further away.
So what is accurate to say is that the proportion of volume of a sphere relative to that of its bounding cube keeps decreasing. Which, rather than being supposedly "counterintuitive", makes perfect intuitive sense -- because every time you add a dimension, you can think of it as "extruding" the previous sphere into the new dimension and then shaving it round, the way a 2D circle can be extruded into a cylinder in 3D and then shaved down to make it into a sphere. Every time you add a dimension, you shave off more.
The article suggests that a 3D sphere has greater volume than a 2D circle -- with a unit radius, the sphere is 4/3π while the circle is just π. But again, they're in different units, so it's a meaningless statement. It makes much more sense to say that a 2D circle takes up (1/4)π≈0.79 of its bounding square, a 3D sphere takes of (1/6)π≈0.52 of its bounding cube, a 4D sphere takes up (π/32)π≈=0.31, and so forth. So no, the volume doesn't go up and then down -- it just goes down every time when taken as a unitless proportion (and proportions are comparable).
https://m.youtube.com/watch?v=SwGbHsBAcZ0&t=509s&pp=ygUQaHlw...
I think this fact can fairly be interpreted to mean that a high-dimensional unit sphere encloses almost no volume. The 2D cartoon drawing of a hypersphere also helps capture this: you can imagine the "spikes" stretching out and squeezing the interior portion, until it's all outside and no inside.
EDIT: another argument I've seen involves calculating the ratio of the volume of a thin shell surrounding the n-sphere's surface to its total volume. You can prove that the limit of the ratio as the dimension goes to infinity is 1. In other words, in high dimensions almost all of the volume of the sphere is concentrated near its surface.
It's just something between 0 and 1 exponentized to d where d is the dimension after all (i.e. the number of eigenvectors).
d is an exponential scale factor in a sense.
For a simple example of difficulties consider comparing the volume of two distinct k-unit spheres embedded in R^n where n>k.
> This chapter has had another aspect. In it we have illustrated the use of a novel viewpoint and the application of a powerful field of mathematics in attacking a problem of communication theory. Equation 9.3 was arrived at by the by-no-means-obvious expedient of representing long electrical signals and the noises added to them by points in a multidimensional space. The square of the distance of a point from the origin was interpreted as the energy of the signal represented by a point.
> Thus a problem in communication theory was made to correspond to a problem in geometry, and the desired result was arrived at by geometrical arguments.
My background is in CS, and this would just be evening reading out of general interest.
This sentence makes no sense to me.
Uniformly distribute points on the sphere. For high n, all points will be very near the equator you chose.
Obviously, in ofder for a point to be not close to this chosen equator, it projects close to 0 on all dimensions spanning the equatorial hyperplane, and not close to 0 on the dimension making up the pole-to-pole axis.
The analogy I have in mind is: if you throw n dice, for large n, the likelihood of one specific chosen dice being high value and the rest being low value is obviously rather small.
I guess that the consequence is still interesting, that most random points in a high-dimensional n-sphere will be close to the equator. But they will be close to all arbitrary chosen equators, so it's not that meaningful.
If the equator is defined as containing n-1 dimensions, then as n goes higher you'd expect it to "take up" more of the space of the sphere, hence most random points will be close to it. It is a surprising property of high-dimensional space, but I think it's mainly because we don't usually think about the general definition of an equator and how it scales to higher dimensions, once you understand that it's not very surprising.
You're exactly right, this whole thing is indeed a bit of an obvious nothingburger.
Anyway. Never buy a high-dimensional orange, it's mostly rind.
What the absolute fuck?
That one caught me truly off guard. I don't think "counterintuitive" is a strong enough word.
Isn't that true for some other dimensions as well? There is a whole much of mathematical concepts that is constrained for a specific dimension. For example the cross product only makes sense in 3D. The perpendicular dot product (a special case of the determinant) only makes sense in 2D.
Often in practice, that boundary is around 3-4 dimensions. See the poincaré conjecture, various sphere packing shenanigans, graph embeddings, ....
One of the most surprising is that all smooth manifolds of dimension not equal to four only have a finite number of unique smooth structures. For dimension four, there are countably infinite number of unique smooth structures. It's the only dimension with that property.
Though in a _very_ handwavy way it seems intuitive given properties like that in TFA where 4-d is the only dimension where the edges of the bounding cube and inner spheres match. Especially given that that property seems related to the possible neighborhoods of points in d-4 manifolds. Though I quickly get lost in the specifics of the maths on manifolds. :)
> However in four dimensions something very interesting happens. The radius of the inner sphere is exactly 1/2, which is just large enough for the inner sphere to touch the sides of the cube!
Can you give some intuition on smooth structure and manifold? I read Wikipedia articles a few times but still can't grasp them.
Most of calculus and undergraduate math, engineering, and physics takes place in Euclidean space R^n. So all the curves and surfaces directly embed into R^n, usually where n = 2 or n = 3. However, there are more abstract spaces that one would like to study and those are manifolds. To do calculus on them, they need to be smooth manifolds. A smooth structure is a collection of "patches" (normally called charts) such that each patch (chart) is homeomorphic (topologically equivalent) to an open set in R^n. Such a manifold is called an n-dimensional manifold. The smoothness criterion is a technicality such that the coordinates and transformation coordinates are smooth, i.e., infinitely differentiable. Smooth manifolds is basically the extension of calculus to more general and abstract dimensions.
For example, a circle is a 1-dimensional manifold since it locally looks like a line segment. A sphere (the shell of the sphere) is a 2-dimensional manifold because it locally looks like an open subset of R^2, i.e., it locally looks like a two dimensional plane. Take Earth for example. Locally, a Euclidean x-y coordinate system works well.
Euclidean space is a vector space and therefore pretty easy to work with in computations (especially calculus) compared to something like the surface of a sphere, but the sphere doesn't simply abandon Euclidean vector structure. We can take halves of the sphere and "flatten them out," so instead of working with the sphere we can work with two planes, keeping in mind that the flattening functions define the boundary of those planes we're allowed to work within. Then we can do computations on the plane and "unflatten" them to get the result of those computations on the sphere.
Manifolds are a generalization of this idea: you have a complicated topological structure S, but also some open subsets of S, S_i, which partition S, and smooth, invertible functions f_i: S_i -> R^n that tell you how to treat elements of S locally as if they were vectors in Euclidean space (and since the functions are invertible, it tells you how to map the vectors back to S, which is what you want).
The manifold is a pair, the space S and the smooth functions f_i. The smoothness is important because ultimately we are interested in doing calculus on S, so if the mapping functions have "sharp edges" then we're introducing sharp edges into S that are entirely a result of the mapping and not S's own geometry.
- oh that's easy - you just visualize an N-dimensional space and then set N equal to 11.
I find that this metaphor works pretty well for visualizing how a vector-space search engine represents how two documents can be "similar" in N-dimensional term-space: look at them from the right angle and they appear close together.
I cannot conceive a geometrical image of higher dimensions. Algebraically, yes, but not geometrically.
They are orthogonal.
> I cannot conceive a geometrical image of higher dimensions.
This is normal, and essential to the point of the article. If you could visualize 10-dimensional space, it wouldn’t be so counterintuitive.
Try looking up images and videos of 4D objects projected into 3D and 2D. That might help. Hypercubes are maybe the easiest.
How do we draw an orthogonal line to the three orthogonal linas that we have?
Draw a square on paper. The lines will be orthogonal. Draw a cube. The third dimension won’t be orthogonal. It can’t be. But, that doesn’t mean a third dimension doesn’t exist or can’t exist.
The same thing happens with a hypercube. The fourth dimension won’t be orthogonal on paper. It won’t be orthogonal in three dimensions (you can build a 3D projection of a hypercube). This doesn’t mean it isn’t real or can’t be real.
Whether you think of 4D space as something real we don’t have access to or something imaginary isn’t really too important. It’s just very helpful to realize it won’t have the concreteness of 3D objects in 3D space for you because you don’t have direct access to it.
This video might help. https://youtu.be/UnURElCzGc0?si=MQa2JKT_CMmM-_JL
Sagan's video proves that it's always helpful to investigate abstract concepts with an experiment.
But the video also raises an important question: Can we derive true conclusions from wrong assumptions?
Here the assumption that the "flatlanders" are really flat is wrong.
Sagan notices that too and he says that his objects are not really flat, but they have thickness.
Now these little cutouts have some little height
but let’s ignore that, let’s imagine that these
are absolutely flat.
So the thickness of his objects are never zero. His flatlanders has a notion of third dimension because they have the third dimension. Their height is not zero.This is the typical rhetorical sophistry widely used in physics. We may also call it equivocation on the word zero. Here, Sagan defined the word zero both as nothing and something and he wants us to go along with this equivocation.
You cannot have non-zero height and zero height at the same time. If you have zero height you do not exist. A door is either open or closed.
Instead of flatlanders, Sagan may have used shadowlanders. Shadow is closer to two dimensional objects but even shadow has thickness.
So, Sagan's assumption that his objects have no height is definitely wrong. Can we arrive at a correct conclusion from this wrong assumption? I guess not.
Also it is clear that when we try to transform a 3-D object into a 4-D object, the object's morphology changes. A cube becomes something else. A cube does not cross the dimensions as a cube.
This also raises questions about physicists' claim that we are living in a 4 dimensional continuum called spacetime. If so, our current morphology in the 3-D world and 4-D world of spacetime cannot be the same.
Then the question is, is our present anatomy 3-D anatomy or 4-D anatomy?
Are you sure? In a 3-D coordinate system all axes are orthogonal because they make 90 degrees angles with each other.
Edit: I see that you mean "cannot be drawn as orthogonal lines on paper." But, in reality they are orthogonal e.g., when I construct a 3-D model of a cube.
I agree that some of this stuff seems counterintuitive on the surface. Once you make the connection with high-dimensional Gaussians, it can become more "obvious": if Z is standard n-dimensional Gaussian random vector, i.e. one with iid N(0,1) coordinates, then normalizing Z by its norm, say W, gives a random vector U that is uniformly distributed on an n-Sphere. Moreover, U is independent of W --- this is related to the fact that the sample mean and variance are independent for a random sample from a Normal population --- and W^2 has Chi-squared distribution on n degrees of freedom. So for example a statement about concentration of volume of the n-Sphere about an equatorial slice is equivalent to a statement about the probability that the dot product between U and a fixed unit norm vector is close to 0, and that probability is easy to approximate using undergraduate-level probability theory.
Circling back to data: it is very easy to be mislead when working with high-dimensional data, i.e. data with many, many features.
I always search "Curse of dimensionality" instead of "Counterintuitive properties..."