Building a Game with the Real Engine
57 points
by luu
3 days ago
| 7 comments
| novalis.org
| HN
Groxx
5 hours ago
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Point and clicks have quite a few similar examples, the genre lends itself well to dioramas because even when it's 3D it's often a fixed camera path that you can optimize for.

As an example, a nice looking one from a decade ago: https://store.steampowered.com/app/205020/Lumino_City/

Papetura also got a fair bit of attention for a while (for good reason, just look at it): https://youtu.be/ZVhtuKleLuI

Personally I love the hand-crafted "real" look these bring. It tends to consume a ton of disk space, but it looks good pretty much forever.

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aeontech
4 hours ago
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Lumino City was the first one that came to mind for me as well!

The next one was the Fantasian, by the creators of Final Fantasy (https://youtu.be/ePFgyBtvqQU) - apparently this is finally coming to non-Apple platforms this year, at that.

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esperent
2 hours ago
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Same, it's such an amazing game. And the mobile port is great too.
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qw
25 minutes ago
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I accidentally hovered my mouse cursor over the images, and saw a detailed description. It may have been generated by AI, but it's a nice touch that was not expected
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PinkMilkshake
2 hours ago
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Something similar was done for the 1996 game Creatures. A part of the diorama still survives and is on display at the Centre for Computing History in Cambridge (https://www.computinghistory.org.uk/det/42694/Creatures-Deve...).
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esperent
2 hours ago
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Wow that's a blast from the past! 12 year old me was absolutely addicted to this game.
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krypton2k
4 hours ago
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There was a nice game in this style called The Neverhood.
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croo
1 hour ago
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That game was made out of 3.5 tonns of clay.
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22c
3 hours ago
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The soundtrack for The Neverhood was also very nice.
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Charon77
3 hours ago
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You could do gaussian splat on the diorama picture and you can have pretty good dynamic camera movements where the player could walk around
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esperent
2 hours ago
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Your game would go from playable on a smartphone to requiring an rtx 4090 and 64gb of RAM (ok, slight exaggeration). But it would certainly look amazing.
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bitwize
3 hours ago
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Oddly enough, some of Cliff Bleszinksi's first titles published by Epic (then Epic MegaGames) were point and click adventures like Palace of Deceit: The Dragon's Plight. They had MSPaint graphics and VB code.

This is a lovely continuation of that same tradition that takes full advantage of your analogue craftsmanship skills.

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nickin190
4 hours ago
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Engine nille nth 3oeuuendfnx
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