Android has a lot of developer tools available that can kind of give you super powers.
Dev Quest is a unique puzzle game built exclusively for Android developers -- it can only be solved by the creative use of different developer tools.
It's an idea that I've iterated on for over 5 years, and finally launched today.
It's very challenging even for seasoned devs, so there's a progressive tips & tips tricks guide included to help if you ever get stuck.
I hope people come out the other side feeling like they have super powers as an Android developer, and had fun in the process!
Are you planning to do something similar for iOS?
As a legal geek, I feel the need to point out that you haven’t linked to any privacy policies or similar documents (at least on the website). Is that something you’ve thought about?
In the early stages you’re in, you’ll probably be fine, but you wouldn’t want to risk getting sued for something so simple down the line.
I’m the creator of a tool called Legalfast (legalfast.app), so I’d obviously recommend it. And hey… if the early adopter pricing feels too steep, let me know!
Wishing you all the best, // Sebbe
I did need a privacy policy in order to publish to the Play Store. It’s linked to in the data & safety section.
For the previous challenges I haven't had any problems, finding the correct tools for each challenge wasn't really hard. But #7 and #8 were stressing me out, not because the "developer part" but the challenge itself, as I needed to remember things and be fast.
But I think the tips website is really well made! And the challenges that weren't tedious were quite fun, as it was cool to see how the developer tools can be (ab)used to created challenges like these!
I've heard similar feedback on #7. My plan is to reduce the digit count from 6 to 4, which should still prove you understand how the puzzle works, without making it unnecessarily complicated.
Thanks again for the feedback! I hope this helps unblock you and that you have fun with the rest of the game.
The second puzzle was great because the tool gave me a way to solve the puzzle. The tool for the third puzzle didn't really help because I still had to tap a lot, so I quit.
I know that my feedback may sound negative. I think the concept is great and after one or two revisions I can see folks enjoying it quite a bit!
#7 is my personal enemy. Maybe it's just me but it was hard to pin point the exact number on a smaller screen.
Maybe increasing the the font size of the numbers or increasing the duration between each movement might help.
The biggest trouble was the requirement to have 20 people in the closed testers track for 14 consecutive days before being allowed to apply for production.