Ask HN: How to Market Before Building?
10 points
22 days ago
| 10 comments
| HN
Has anyone here did something like this with 0 audience ? Because it seems that this only works when you have like a 10K followers or a 5K community members
codegeek
22 days ago
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The point is to talk to your potential market/customers before you build it. You can do many things though even if you have 0 audience today:

- Setup a Landing Page and collect Emails on a waitlist

- Blog Posts on relevant keywords/topics. Do 2-3 a month at the least. quality over quantity.

- Do Outbound sales. Find your potential customers using tools like Apollo, Linkedin etc. No easy way here. You have to grind a bit. Make a list. Reach out to them. Try to start a conversation

- Look on Reddit/sub-reddits in your area of interest. See if you can find potential customers there. One way is to reply to related topics and build authority. Takes time.

- Show some MVP/screenshots/mockups of the product to your potential audience on social media etc. Post it everywhere. Linkedin, Twitter, Facebook at the minimum. If B2C, may be even do Insta and TikTok

- Use Youtube as a channel. Create content in your niche.

All of these are hard to do and there is no magic wand for them. But you have to do these to have a chance especially in today's crowded market where every problem has 100s of solutions already in some form. Even harder challenge is that you won't have anyone to help in the beginning except may be a cofounder if you have one. Everything has to be done by you/cofounders.

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bruce511
21 days ago
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So you might be wording the question wrong. The key is in "how to market" - the state of the product us irrelevant.

In other words, if you can't figure out how to reach the customers before you have z product, you're not going to be able to figure it out after you have a product.

Since marketing is harder to figure out than code it makes sense to do that part first, not last.

Then if you fail to find the market, you haven't wasted time building the product.

To answer your question; A) identify the market. B) figure out where they hang out C) go there D) talk to them

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muzani
22 days ago
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I'd say the question is what marketing channel.

You can't really do this with a Steam game; you'd need at least screenshots first.

If it's direct sales, you can do this with a powerpoint, as many have commented.

If it's via digital marketing, you can just test that they're clicking the ads. Or funnel them to a landing page where they click to buy or join a waitlist. Email marketing tends to convert very well to sales. If you can, you'd want to funnel everything into a squeeze page, where the only thing they can do is enter their email. Don't do it on a pop-up. You'll probably want to see where they're joining the waitlist from - is it under the hero banner, or the explanation, or the pricing page. This lets you know what they really care about.

This might be the old way of doing things though. More modern is to build a social media presence or get in front of someone else's and just propose something. If nobody is excited, then there's probably no market for it.

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dotMartin
22 days ago
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Instead of traditional pre-launch marketing, create what I call a "problem community" first. Find where your future customers are already discussing their pain points (specific Reddit threads, Discord channels, LinkedIn groups) and become the go-to problem solver there. Instead of teasing your product, document your journey of understanding their problems.

For example, if you're building a creator tool, spend 30 days publicly interviewing creators about their workflow headaches. Share insights generously. When people see you truly get their problems, they'll naturally want to know what you're building. I've seen this create waitlists of thousands before a single line of code was written.

Martin Newsletter: www.dotmartin.io

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roro_flowstate
22 days ago
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I can speak from my experience building a B2C product. Our traction from when we marketed (organically only) before our MVP was out was mainly though Reddit. Once we had a working prototype, X showed some help. Alongside this, I build from cafes where I continuously speak to potential users and collect their feedback
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dyeje
22 days ago
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For B2B, you line up calls and show mockups or clickable prototypes (Figma if you’ve got the skills / budget, Balsamiq or similar otherwise). From there, if it’s compelling enough, you should be able to get a contract signed (wouldn’t bother with LOIs personally).
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talldayo
22 days ago
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Promoting something you haven't built yet is kinda impossible. If you don't know what your product is capable of or what it will look like in the future, how are you supposed to logically convince users to consider your product?
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muzani
22 days ago
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It happens all the time in consulting. You ask the user what product they want. Or you propose something in a power point and it gets commented on.
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izwasm
22 days ago
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lol this is exactly what im trying to understand, you hear this phrase sometimes in yt videos. I mean it doesnt make sense unless probably you are selling a t-shirt for your community, posting a pic of the product to see their reaction, but in the tech industry it seems impossible
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achempion
22 days ago
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If you can deliver something that has value, it'll find its way.
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admissionsguy
22 days ago
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Unironically, by powerpoint (for a B2B product)
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carlosjobim
22 days ago
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Make a high quality website and submit it to Google. It still works very well.
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