Apple Intelligence comes to Apple Vision Pro in April
55 points
14 hours ago
| 12 comments
| apple.com
| HN
deergomoo
12 hours ago
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I guess it was to be expected, but I struggle to imagine there's many people out there excited about this. The Vision Pro is an incredibly niche product to begin with, and many of the early adopters are going to be the sort of folks who are very aware of how poor a product Apple Intelligence is.
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bookofjoe
11 hours ago
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I got Vision Pro the very first day: February 2, 2024. I agree with every.single.word.you.wrote. Full disclosure: I've turned off Apple Intelligence in every Apple device I own: what a FAIL.
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lotsofpulp
11 hours ago
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They should get Siri to reliably turn on the TV and resume playing an Apple TV+ show (at the least) before trying to roll out “artificial intelligence”.

Absolutely insane that in 2025, I cannot say “Siri, turn on the TV and resume Finding Nemo”, when it is playing in the TV app and is the first option listed there.

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asadotzler
11 hours ago
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Sony Display had physical capacity for 1,000,000 displays, 500,000 units across 2024. The plan was to ramp production in 2025 and 2026 but instead production was halted at or near the end of 2024 and Apple probably had most or all of that 500,000 produced.

In the first couple months, about 250,000 sold and then another 150,000-200,000 sold over the rest of the Vision Pro's first year which just wrapped up, leaving about 50,000 to 100,000 units left for 2025, until the follow up spec bump arrives late in 2025 or early in 2026.

Demand must be pretty low if 50K-100K units are enough to cover 2025.

Now, if we look at Meta, they've sold a few tens of millions of Quests after 5 years in the market and likely has fewer than 10M active users (if they'd broken that ceiling they'd have said so, but growth has either slowed dramatically or stalled.) That suggests less than 50% usage compared to purchasers.

If we assume similar for Vision Pro, that suggests about 200,000 active users after 1 years in the market, and less than 300,000 users after 2 years in market.

Hard to say that's anything but a massive failure for Apple. A couple hundred thousand users with not much likelihood for growth in the next couple of years.

The only possible saving grace could be the "affordable" model, expected to come in around $2,000 and support the latest greatest VisionOS, but with lowered component costs which will hit displays and lenses the hardest, I suspect. The premium materials and second screen probably also have to go to keep Apple happy with their margins. AVP had a BOM of about $1,550 and sold for $3,500, a 2.25X markup. Even if they drop their markup down to 2.0X and go with a Quest like optical stack and plastic housing, that BOM probably cannot fall to less than $1,000 meaning a $2,000 price tag.

That Vision not-Pro is in development now and is likely to arrive about a year after the Pro spec bump (call it AVP 1.1 or 1.5) and at a price that's unlikely to spark a lot of new demand as it still comes in more costly than a family of iPhones, a couple of MacBook Airs or a solidly geared MacBook Pro, all infinitely more useful than the Vision Pro.

Finally, there's the question of whether the goggles form factor can ever achieve mainstream appeal. Even Quest, with 5 years in market, hasn't broken out of a niche, with less than 1/10th the users as the last place game console. My theory is that normal people care about their appearance, and particularly their faces, a lot. Few are going to want to turn that face into something dorky now matter how good the experience. Further, about half the population is women and women spend about $500,000,000,000 on hair and makeup products every single years, and about an hour a day in the mirror applying all of that, before ever stepping foot outside the house. How are they gonna deal with taking that thing on and off throughout the day, at work as Tim Cook would have us believe. Will they need to spend time in the bathroom every couple hours fixing their faces, and how about that light seal? Can you imagine that foam all caked with makeup, slimy and growing things getting repeatedly smashed into your face and held in place with straps around your head?

I had my first VR HMD experience at video game arcade in the mid-80s. I tried again in the '90s when a second, lighter generation built on PC components rather than bespoke stuff. The third generation never really left the labs but I played with them in the mid-2000s and they were seemingly built from laptop supply chains, with LCD screens and smaller form factors from the laptop shrinks. Finally, in about 2015, we got this 4th generation of HMDs, including stand-alone. Stand alone headsets I think did a lot for facial PCs but not enough.

These things are still ~500-650 grams, ~18-24 oz, ~1.2-1.5 lbs.and they're not getting lighter. The 3rd generation of Quest is only 10% lighter than the 1st and the Vision Pro is 1.3X that because of premium materials and a second display mostly. I don't know if you've seen actual users posting photos but all of the regular users have multi-directional, after-market head straps that look a hell of a lot dorkier than the "Solo Knit Band" that Apple ships with the Vision Pro, unfit for purpose give all the after market solutions and their usage. Even the Quest eschewed function for fashion somewhat here and those users also need extra support to stop these facial PCs from literally causing them pain, in the face, head and neck. It doesn't seem like these things are approaching a usable form factor, or that they can.

And though they would have you believe so, Meta and Apple are not evolving these HMDs into the spectacles form factor. AR spectacles will come, in about a decade they might even get some traction, but they are an entirely different tech stack and a mostly different user experience that's hardly "immersive" VR but rather more like your car's heads up display, in your glasses, perhaps with Apple Watch like capabilities for navigation, media, notifications, etc. and the hardware will offer narrow field of view (probably half that of VR goggles) and limited brightness and resolution making it ideal for simple overlays on the real world but hardly useful for rich experiences--again, think of how much you can do with your car's heads up display.

So, if AVP and Quest goggles are failing, and decent AR spectacles are a decade away, how do these companies justify the combined $1,000,000,000 spent achieving only millions or hundreds of thousands of users and bridge the gap to AR spectacles?

I think it'll be the OS. Facebook will have one, Google will have one, and Apple will have one. We may even see Microsoft or others come with their own but I suspect like mobile phones we'll settle on just a few operating systems. And I think these companies, which have each started with immersive VR goggles, because that's what current tech can do and because it makes for impressive demos, will start bending their operating systems more toward AR and less toward VR, eventually leaving immersive experiences behind in favor of less exciting but infinitely more practical AR spectacles which have an acceptable form factor for many and meaningful use cases for people outside of their homes. They will then claim that the goggles were always a transition technology and pretend that their massive investments weren't massive flops, but a necessary step on the path to spectacles. That of course will be complete horse shit, but what ever gets them to something actually usable for the masses is fine in my book. A shame that R&D spend was wasted on goggles instead of all going to spectacles. We might be 5 years away instead of 10+. Well, that's Silicon Valley for you, go big or go home, even if it's entirely the wrong play.

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zitterbewegung
11 hours ago
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Apple stopped the investment into glasses due to having being driven by a phone didn't work and didn't work well being driven by a Mac. I do agree with your points. Also, Google will probably have two more operating systems for AR / VR since they keep on canceling them.

[1] https://www.theverge.com/news/604378/apple-n107-ar-glasses-c...

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tunesmith
12 hours ago
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I feel like I keep getting tricked by the naysayers on this one, sometimes it's people saying Apple is abandoning the project, or that the next model will come out in the next 12 months, or that it's useless. Meanwhile, Apple actually seems to remain committed to it and plugging away, and the Mac mirroring since 2.2 seems like a killer app feature that could make me a lot more productive since I'm currently only laptop-based. Maybe I should pick one up.
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nerdjon
12 hours ago
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I really think that anyone that thought that Apple was going to abandon this just due to "weak" sales is just trying to position the Vision Pro in the same segment as the Quest. When it simply isn't. It is focusing too much on the price.

Apple may charge a premium for their devices but they are not stupid otherwise the iPhone would cost far more than it does now. I can almost guarantee that they knew that this would not be a mainstream device and it was them getting their feet wet while the technology catches up to the software.

Maybe they even look at their success with the Apple Watch. When it first came out it was basically positioned as completely different device than it is now where most of the focus is on health with notifications being secondary. So get something out there and learn what people actually want.

Some of the work on the Vision Pro will have an impact on other devices and other way around.

Apple is clearly playing the long game here and maybe it will work, maybe it won't. But there is zero chance that they are abandoning it a year in. And unlike the original Apple Watch, the Vision Pro has a decent amount of compute in it to handle future updates even if a new version does come out.

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pjmlp
27 minutes ago
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Except one of the reasons it keeps being a niche is that was proven by those that trailed before Apple, games and AR in workplaces like factories, is what really sells these kind of headsets, none of which are markets Apple is at ease supporting.

Secondly, Apple support among the Apple developer community surveys is at lowest since the iPhone came to be, they won't get too much community support targeting Vision Pro as development platform, unless they change their hubris towards the development community.

They are where they are, and not yet another footnote in the company giants that went down burning, because the development community support in first place, when it was uncertainy how many pennies were left in Curpertino's account.

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asadotzler
11 hours ago
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It's not nay-saying, it's supply chain analysis and speculation based on insider information and on and off the record conversations with journalists covering tech.

At the end of this year, or early next, Apple may produce and ship a spec bump for the Vision Pro, call it v1.1 or 1.5. Then, about a year later, if all goes well, Apple will ship a "not-Pro" version that is expected to cut premium materials, the external display, and drop the optical stack down to something more like Quest's. Combined with a cut in Apple's margin, they should be able to get the price down to about $2,000, $1,999 to conform with Apple's pricing style guide. Then, about a year after that, if Apple's still pushing forward, they will likely ship the follow-up Vision Pro, call it v2.

So, expect the Vision Pro 2 to arrive in late 2027 or early 2028. That's about a 4 year gap, closer to 5 years from the announcement.

You can call that nay-saying, I call it analysis.

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DennisP
12 hours ago
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Didn't know about mirroring. I was stoked about the Vision Pro in the early days, until I found out it would only show one dinky MacOS window and the rest had to be special apps. If they're fixing that, it's starting to look interesting again.

(What I really want is MacOS windows surrounding me, taking up way more visual real estate than even a large monitor. I'm sure that's a lot harder but it seems maybe possible since the device can tell where I'm looking.)

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zitterbewegung
12 hours ago
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I've heard of people picking up the m4 Mac mini and using the AVP as a primary portable display and the new ultra wide Mac Mirroring is very impressive.
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asadotzler
11 hours ago
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Portable as in you can carry it to some other location with power, because a Mac mini doesn't come with a battery like a laptop. Why not get a MacBook Air that fits easily in your backpack and makes it truly portable and then you have a laptop that works when you're not wearing the dork goggles instead of a useless brick that needs power and an external display to work at all.
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LPisGood
12 hours ago
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Wait that sounds like a really good use case. Do you still need a magic mouse/keyboard?
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bookofjoe
11 hours ago
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Do you have Vision Pro and use Mac Mirroring? I do/tried and the poor resolution made it a FAIL for me.
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zitterbewegung
11 hours ago
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I have used it in the curved display and the resolution was great.
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bookofjoe
11 hours ago
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Maybe I need new Zeiss inserts.
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zitterbewegung
11 hours ago
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Try cleaning them first.
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bombcar
12 hours ago
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Apple is moderately decent about supporting abandoned products (like the Airport, RIP), so if you have the cash and the demo works well for you, go for it.
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asadotzler
11 hours ago
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Like the iPod HiFi? Because this is akin to that in its sales. ~350K units in year 1 and fewer than ~150K units in year 2 is a massive flop, and hardly like any of the Apple slow starts which all gained massive demand and momentum in their second years where AVP demand crashed months after release and will slide to near-zero early this year.

I think it'll be more like Newton, they'll push hard for a couple of years to make it acceptable and when demand fails to materialize (at Apple scale) they will spike the project and say, like with Newton, as Jobs did, that "to realize their ambitious plans, they needed to concentrate all efforts in one direction"a probably AI or whatever the next big bubble happens to be about.

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bombcar
10 hours ago
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That's the point - if the purchase over 2 or 3 years makes enough sense (because you have the money) go for it.

$3k is a ton of money in some cases, but over 3 years it's $20 a week. It doesn't have to be all that great to be worth $20 a week.

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zitterbewegung
12 hours ago
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It doesn't seem abandoned yet and it feels like the Lisa or the original HomePod where due to the software support they are going to make an Apple Vision Air.
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asadotzler
11 hours ago
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That will come, it seems, but it'll still be around $2,000, out of reach for most, and it won't be until the Vision Pro had 3 years of miserable failure in the market. With demand almost non-existent after the first few months, and a tiny initial run being enough to cover all of the demand in 2025, how will 2026 look with near-zero sales? Can Apple keep it going for years with next to no sales? HomePod Mini did take about 2.5 years to arrive after HomePod flopped but those were mostly accessories, and hardly the centerpiece of Apple's next generation personal computing devices, the successor to smartphones and laptops.

I suppose we'll have to wait and see.

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tunesmith
12 hours ago
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My point is that despite what people say, it doesn't seem that AVP is abandoned.
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detourdog
12 hours ago
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I think the AVP was the useful residue of the titan platform. I think Apple is committed to the AVP once extent that it represents their best effort at spatial computing.
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bookofjoe
11 hours ago
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Don't. Mac mirroring in Vision Pro is a FAIL: resolution on one or two screens is terrible, MUCH worse than on native Mac screen.
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vonneumannstan
12 hours ago
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Apple's taste for what to work on seems to have totally failed. Make a cheaper and lighter headset or start on glasses. Either way no one wants Apple Intelligence and least of all on the Vision Pro.
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nozzlegear
12 hours ago
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> Either way no one wants Apple Intelligence and least of all on the Vision Pro.

I do want Apple Intelligence, I use it daily on my Mac. Agree on the Vision Pro though; I liked mine when I had one, but it was way too expensive for something that I was actively searching to find a use case for.

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vonneumannstan
12 hours ago
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There's just nothing I want to use it for that I can't already get better models for through Claude or ChatGPT. I don't particularly want all my email or texts getting filtered by an AI at all.
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nozzlegear
10 hours ago
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> I don't particularly want all my email or texts getting filtered by an AI at all.

I should clarify, that's exactly what I do want and pretty much what I use it for; I like it for its platform integrations. I like the automatic summarization¹ of my new emails, iMessages, various notifications, etc. I also like being able to highlight any text in my browser and have it summarize it or, if I've written it, proofread it.

I don't use the chatting features at all. I think I've tried that a total of three times, and the last two it explicitly asked me if I wanted to have it ask ChatGPT handle the request because it was complex or something like that.

¹ I'm aware of the issues surrounding AI summarization; I still read my emails and messages, but I like it for getting an idea of what's going on in my inboxes at a glance.

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dijit
12 hours ago
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Maybe we should do a poll?

I gave apple intelligence one week before deciding to disable it everywhere.

Though, I am quite bearish on “AI” assistance. (i have AI in quotes because theres a lot of machine learning things, like machine vision, that smell and sound a lot like what we call AI today).

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nozzlegear
10 hours ago
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I'm actually also quite bearish on AI assistance, I usually avoid it when I can. On the other hand, I'm pretty bullish on Apple products. I was skeptical of Apple Intelligence and thought it would get in the way, but I really only use its integrations with other Apple apps, and that's been (imo) pretty solid. I don't use Siri often on my Mac, and I don't use the "ChatGPT" part of Apple Intelligence at all.
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cmdtab
12 hours ago
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What is apple intelligence used for? I haven’t seen a single feature aside from summaries.
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nozzlegear
10 hours ago
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I answered elsewhere about how I use it, but the summaries are really what I use the most. I also like being able to select text in any native app and have the AI summarize it; or if I wrote the text, have it proofread it or suggest rewrites using different tones.

Basically I just like the native integrations you get by having it built in with the platform.

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dcrazy
12 hours ago
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On-device image generation (Genmoji/Image Playground)
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rchaud
11 hours ago
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This is the kind of low quality software that would be labeled "bloatware" if Microsoft or a Wintel OEM stuffed it into their OS image.
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cmdtab
9 minutes ago
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Teenagers use it.
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plagiarist
12 hours ago
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I turned on their intelligence thing because I was excited to try image playground, but was underwhelmed. I left it on for a while because I forgot it existed, then turned it off.
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dmix
12 hours ago
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Apple has plenty of money to burn on R&D projects that might be very important in the future.

Everyone expects iPhone or nothing though.

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dylan604
12 hours ago
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How many iterations of fail did they go through before getting to the iPhone though? Have we forgotten about the Newton?
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rchaud
11 hours ago
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Why would you have to go that far back? The iPhone's predecessor is the Moto ROKR, a music phone from 2005 made in collaboration with Apple. The design of the 2007 iPhone is primarily influenced by the Dieter Rams-y minimalism of the iPod and the LG Prada touchscreen phone from 2006.
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dylan604
6 hours ago
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Because the Newton was Apple's first attempt at the handheld device that was clearly the precursor to the iPhone that was a failure. If you can't see the reason for the Newton reference, you're just not looking at it in the right way. Maybe try tilting your head and squinting
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asadotzler
11 hours ago
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iPhone had over 10M users in year 2. AVP will have a couple hundred thousand users at the end of year 2. There's no polishing this turd, even hearkening back to other slow starts. This isn't a slow start to a ramp, it's hitting a brick wall with customers who simply don't want it, like Newton, like iPod HiFi, like original HomePod. It's a dud and the second year cannot fix that given Apple's tiny stock and almost non-existent demand for all of year 2.
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asadotzler
11 hours ago
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It is not possible to build a light enough and cheap enough HMD to reach the mainstream. Quest did that with a $300 device that's 20% lighter and they've had 5 years in market with similarly light and only slightly more expensive models and they stalled out under 10M users. Apple will not sustain investment in a low-millions of users product for 5 years and just as Meta is having it's "make or break" year for goggles, so will Apple after a few years in market with no traction.

That's because these form factors cannot work. Even at half the weight, a feat that's probably a decade away, they're still a face-smashing PC held in place with straps that go around your head. There is no use cases outside of specialized industry where going into the office and donning even that light weight facial PC will be acceptable to normal people. It's a non-starter and always has been.

Despite having the patents on what became the Vision Pro, Steve would have smothered that baby in the crib the day his team couldn't answer how women, half of the population, were going to deal with the caked on makeup and nastiness of that light seal after a few uses. That the Apple of today either didn't consider that, didn't care, or has the hubris to think they can force that on us is irrelevant. What matters is that Apple failed here to consider the user and seems to only have considered the competition and the stock price.

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crowcroft
12 hours ago
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With so many senior product designers walking out the door for many many years now it shouldn’t be surprising.

Apple was never inherently good at coming up with new products, they brought in good talent and gave them a good environment to work in. Remove that and you remove the competency from the business.

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creativenolo
12 hours ago
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I think Apple played it well to test the market on a larger scale with few hardware compromises based on cost, rather than testing the market with something cheaper, less capable, and with the promise of being better in the future. There isn’t a huge amount the Vision Pro can’t do now or could do better in the future.
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asadotzler
10 hours ago
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Correct, they gave it everything they could in terms of tech and the fashion of that tech's packaging and it bombed. Even the best possible experience, produced by the most powerful tech company in the world, after a decade and billions of dollars invested, flopped when it confronted the consumer market. And there's not much it can do to improve now or in the future as they've already done pretty much everything you can do to build an HMD with today's technologies.

There is no technology path between these goggles and a spectacles form factor. This tech, the "immersive" goggles, is a dead end and money spent on it would have been better spent on inventing the technologies we need for actually acceptable form factors, or pretty much anything else you can think of, actually.

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geodel
12 hours ago
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I have heard many people do want to generate poop emoji based on their photos in Image playground and watch it whole day on AVP. It could be game changer for them.
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cloin
11 hours ago
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I loved my AVP and the guest mode addition is the headlining feature here IMO.

I ultimately returned mine because, as cool as it was, the isolation and neck pain weren’t worth it. It’s an awesome way to watch a movie (alone) or use to extend your laptop but ultimately it’s just you in there. I’d never wear this around people and my son was creeped out by it and asked me to take it off. It’s difficult to use for more than an hour which would interrupt my workflow if I was wearing it while working on my laptop.

I hope they continue iterating because I’d love to try again if they can cut the bulk. The guest mode addition would’ve been nice to have even though I probably wouldn’t let my kids try it because it’s too expensive.

I can’t say less about apple intelligence…

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crooked-v
13 hours ago
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The "Intelligence" part here is just the boring stuff (no better Siri, which stands out with how obviously bad Siri is on the AVP).

Spatial Gallery is the more interesting part to me, in that it sounds like the AVP-exclusive 3D content feed that should have been available at launch.

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ganoushoreilly
12 hours ago
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The Vision Pro app and Guest mode improvements should be pretty cool, solving a bunch of headaches when trying to demo the tech to others.

Do you work in AR/VR regularly? I'd love for apple to release a toolkit for creating spacial environments ourselves.

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bookofjoe
11 hours ago
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BY FAR the most spectacular thing that Vision Pro is capable of is immersive 3D video. Go to an Apple store and ask to watch the Alicia Keys studio session on Vision Pro. It's indescribably great and breathtaking.
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gpm
11 hours ago
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> Smart Reply in Messages and Mail identifies questions and suggests relevant replies, so Apple Vision Pro users can easily respond to texts and emails with just a few taps.

I'm surprised this wasn't already a thing, coming from google's ecosystem I think of having this as table stakes.

In the context of using a headset for keyboard free entertainment (movies, maybe some games) it seems actually almost important as a feature, it means you can send simple replies without fighting with a virtual keyboard or switching devices.

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amazingamazing
12 hours ago
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I wonder, is the bandwidth not there to put all compute In addition to battery in external device and make headset half the size?

I’m sure they considered this, would love a technical explanation. Maybe it wouldn’t be smaller?

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asadotzler
10 hours ago
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The battery is already external and the compute is a tiny fraction of the size and weight of the HMD. To make any meaningful difference in the form factor, we'd need an entirely new generation of as yet invented display and lens stack. Maybe that happens in the next decade or so but it hasn't yet happened over the last decade of tens of billions of dollars invested by the largest companies in the world.
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crazygringo
12 hours ago
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The battery's already in an external device.

I'm not sure if the compute part takes up all that much thickness? Just think of how thin your phone is, and much of it is battery.

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arghwhat
12 hours ago
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Cooling takes up space and weight, but wiring all cameras, screens and sensors to a compute box would also be clumsy, and using a single high speed link would add more parts, losses and needs for cooling, and then the external compute module would be not be pocketable...
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zitterbewegung
12 hours ago
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It isn't intended to be tethered you can walk around with it on and they chose balance and durability over lower weight and size of the headset..
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ok_dad
12 hours ago
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I might have been excited about the Apple Vision Pro if I could, in addition to the features it has now, hook it to a PC and use it as a standard VR headset. Imagine that you could use the onboard processing to enhance what's coming from the PC, so that your GPU can send a higher FPS stream at a lower frame rate and the AVP would do upsampling and etc. AND you can use it as a productivity device with your other Apple crap!

Instead it's just another Apple Device (TM) which is $3500 with an inferior set of features compared to other products. I can abide by inferior features with my Mac (vs Linux) since it does most of what I want, and my iPhone (vs. Android) since I prefer an OS that spies a bit less than Google's, but in a VR/AR headset I want to be able to play VR/AR games the way Gabe intended!

I don't hate Apple's products at all, I like most of them for what I need them for and some are better (their AppleTV boxes are great), but I don't know why they insist on sniffing their own farts sometimes.

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reaperducer
11 hours ago
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$3,500 is a lot of money to lay out. What made you spend so much on a device that was never marketed for your use case?
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ok_dad
5 hours ago
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I didn’t buy one, I said I could have been excited.
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paulcole
12 hours ago
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> I might have been excited about the Apple Vision Pro if I could, in addition to the features it has now, hook it to a PC and use it as a standard VR headset

This is a roundabout way to say that you were never going to be excited about the Apple Vision Pro.

> Instead it's just another Apple Device

Please list the Apple products that this doesn’t apply to.

> but in a VR/AR headset I want to be able to play VR/AR games the way Gabe intended

It’s extremely clear that the first Apple Vision Pro was never going to be prioritizing gaming.

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LPisGood
12 hours ago
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I’m not sure what is the point of this comment.

GP says “I don’t like it because X, Y and Z” and you come to say “Well it is X, Y, and Z so of course you don’t like it”

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paulcole
11 hours ago
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That’s not what they said. They said they would’ve liked it if it had X, Y, Z.

That’s like me saying I would like the Sun if it rose in the west and was lime green. I’m never going to like the Sun! There is no chance of it.

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ok_dad
5 hours ago
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That’s a dumb argument, this is a headset that they could have done anything with including adding OpenXR VR support, not a random nonsensical idea you had about a star that is not like our own.
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rafram
12 hours ago
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Well, the image generation demo at the top produces some utterly terrifying results, so that bodes well.
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orasis
12 hours ago
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I haven’t found much use for AVP besides watching movies on an airplane.
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ganoushoreilly
12 hours ago
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Have you messed with using it as a virtual display? I tend to find myself using that feature above everything else. It's been quite handy for traveling and it's enjoyable that you can set your environment and get away. In fact I'm using it right now in a virtual Joshua Tree scene.

It's definitely not for everyone though so I get it.

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product1087
12 hours ago
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Vision what
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wilg
12 hours ago
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0 + 0 = 0
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