Once you see it, you can't unsee it. Be it dating or comparing cultural approaches to relationships, etc.
R-selection: emphasis on high numbers / growth.
K-selection: emphasis on high quality.
- R-selection is just a confusing bit of technojargon, really what we're talking is a zerg style build strategy, lots of units for cheap, as far as our organism in the game of life. So organisms with this build strat will raid an ecological niche like it's 2021 and Biden just unlocked the border
- K- selection, another confusing bit of technojargon (K stands for konfusing here), is more of a protoss build, not nearly as many units but higher quality. this is for scenarios where a raid won't work, kind of like a buffed commando type unit in command and conquer
In an alternative world where we left fossil fuels in the ground, we would have hit a population ceiling in the 1800s.
In a future world where fossil fuels are no longer accessible (either through climate policy, depletion, or market forces) this means our energy budget needs to shrink - Malthusian limits to our food production will be of concern again, assuming we make it through the climate bottleneck.
https://www.youtube.com/watch?v=-_JWAh0lP8Q
It's a stochastic simulation (no differential equations), but it produces predator-prey population swings that are pretty close to the Lotka-Volterra model
I'm guessing it's somewhat similar to the foxes/rabbits work you were doing a few months ago? https://github.com/kylebebak/foxes_and_rabbits/blob/main/fox...
The foxes and rabbits code is the same code in the simulation, I just recently put it on GitHub so I wouldn't lose it