Let's remove Quaternions from every 3D Engine (2018) - https://news.ycombinator.com/item?id=29512302 - Dec 2021 (38 comments)
Let's remove quaternions from every 3D engine (2018) - https://news.ycombinator.com/item?id=22200260 - Jan 2020 (326 comments)
Let's remove Quaternions from every 3D Engine - https://news.ycombinator.com/item?id=18365433 - Nov 2018 (175 comments)
by the linearity of ^, B = a^b = 1 * a^b = x*(x^-1) a^b = xa ^ (x^-1)b
So the bivector is the "hyperbola" of all touching parallelograms just like 0 is the set of all oppositely directed arrows of equal magnitude.
But the parallelograms only become a bivector after you wedge them. not before.