You’ve got leadership that doesn’t understand how to deliver software, but you also almost certainly have a transparency problem. You probably can’t do much about the former but you can the latter.
That said.. just break the tasks down to as small and granular as possible and take on fewer.
Remove unnecessary demos or retros. You need the feedback cycle but often 1-3 months is fine, and 2 weeks is only useful for a beginner team.
You do need planning, context, and meetings to discuss the context. We moved these to two days a week where anyone is free to interrupt anyone else and call for a call right now. Nobody expects to be in flow on these days. But as we got better at teamwork, we only needed 0 or 1 days.
We do have 1 week sprints but it's about 90 minutes of sprint related meetings/week on average and that includes stand ups, retros and demos.
Work estimation into the schedule. They're called spikes. Time box them. No commitment is made without the confidence of the spikes. If you don't have confidence by the end of the spike, then something is wrong - the requirements is unclear, code is too opaque, you don't have the data, someone isn't cooperating, etc. These are all very valid outcomes of a spike. Maybe you need to call someone. Maybe you need to refactor.
How much time per week do you have dedicated to sprint meetings? Another issue we have is requirements are always lacking because it’s always fires (and everything is P1).
Or quit, I guess, if the difference between 1 and 2 week sprints is a deal breaker for you.
Anyone still sticking to Scrum is already behind the times on creating an enjoyable work environment. If they are pushing for shorter sprints, they are doubling down on what makes it bad, not what makes it good.
I'm all for trying to make a place better before giving up, but this is one of the few leadership decisions that are an exception to my ideals. I would just walk out the door, no hesitation.
Usually I find I want improved traceability of the work, and so that means clearly calling out:
planning, defining, scoping and building.
If those on the left are poorly completed that in the right will suffer.
“Once the avalanche has started, the pebbles no longer have a vote”
developers and biz folks are basically living in two different time zones, work-wise. Developers need big blocks of uninterrupted time to think hard and get stuff done efficiently. When they’re yanked into meetings or forced to hop between tasks all the time, it kills their groove, and honestly, they end up getting less done. Meanwhile, the biz people—like your management or OWSP types who love to chat—want to see progress in the ticket system. And I get it—developer time ain’t cheap, so they’re stressing about whether the money’s being well spent or if people are just slacking off. But here’s the kicker: sprints themselves aren’t the bad guy. It’s really about the feedback loop—or lack of it—and how it makes everyone feel like they’re not on the same page.
End-of-Day Sync System Instead of those morning standups that mess with developers’ focus right when they’re getting started, we flip it and do a quick check-in at the end of the day. Developers get to work all day without interruptions, and biz folks still get their updates to keep the ticket system humming. Win-win, right? Here’s how it shakes out:
How It Works
Quick End-of-Day Huddle (15-20 mins, max): Everyone jumps in at the end of the workday. Developers say what they got done—did they finish their task, are they still grinding on it, or did they hit a wall? Then they grab a small task for the next day off the Kanban board—something they can knock out in 2-4 hours. Keeps it doable, no stress.
Biz Folks Do Their Thing All Day: While developers are heads-down coding, the management crew has the whole day to mess with the ticket system, shuffle priorities, and prep for the huddle. No more last-minute panic in the morning—they’ve got time to think it over and bring solid updates.
Tasks That Fit the Day: Developers pick their next task at the end of the day, so they can sleep on it and hit the ground running tomorrow. Since the tasks are small, there’s no pressure to pull all-nighters or play hero. Everyone clocks out on time—no burnout, no unpaid OT.
Keeping Biz in the Loop: This setup gives biz people daily visibility— they see what’s done, what’s next, and if anything’s stuck. It’s not about hovering over developers’ shoulders; it’s just enough to keep them in the know without breaking anyone’s focus. Plus, they can tweak priorities for the next day if stuff shifts.
Why It Beats the Sprint Chaos
Look, sprints aren’t evil—they’re just a way to chunk up work. But when you squash all the planning, reviews, and standups into a tight one-week sprint, it’s like you’re spending half your time talking instead of doing. This system keeps the structure but cuts the fat. That end-of-day sync replaces a bunch of those meetings, so developers can actually breathe and work, while biz folks still get their progress fix.
And let’s talk about that “slacking” vibe for a sec. When there’s no clear daily update, it’s easy for management to wonder what’s going on—especially since developer time is so pricey. But with this, everyone sees small wins every day. If someone’s not pulling their weight, it shows up fast—no blame game, just facts. Plus, developers get better at guessing how long stuff takes, since they’re sizing tasks daily and getting instant feedback. Oh, and the biz people? They love to talk—OWSP types especially, right? This gives them their stage at the end of the day without dragging developers into endless chats during prime coding hours. They get their ticket system updates, they feel in control, and developers don’t have to fake-smile through it all morning.
The Bottom Line Developers get their space to think and work efficiently, biz folks get their daily dose of progress without freaking out about costs, and nobody’s burning out. It’s all about respecting those two timelines—letting developers dig in deep and keeping management happy with a steady flow of info.