Pony: An actor-model, capabilities-secure, high-performance programming language
203 points
9 hours ago
| 27 comments
| ponylang.io
| HN
wongarsu
3 minutes ago
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I love the syntax for checked math. a + b for wrap around, a +? b to raise an exception on under/overflow, and a +~ b for maximum performance, leaving behavior on under/overflow undefined (including floats having undefined behavior on +-Inf and NaN).

Compared to e.g. Rust (one of the better modern examples of easy rigorous math) I really like how concise they are. What I'm missing are saturating operations. I know some people find them useless, and through a "perfect results" lens they are, but they still give you the closest representable number and they are intuitive for humans since that's how most analog instruments work

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voidUpdate
8 hours ago
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I wish these language websites would put an example of some code right there on the homepage so I can see what the language "feels" like. I finally found some code in the tutorials https://tutorial.ponylang.io/getting-started/hello-world
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nallerooth
6 hours ago
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I think Nim has a good homepage, with some bullet points explaining what the language is all about coupled with several code examples. I'm not saying Nim is better, but I visited the page the other day and thought it was neat.

https://nim-lang.org/

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1980phipsi
3 hours ago
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The D language home page has something similar with a drop down with code examples

https://dlang.org/

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Alifatisk
1 hour ago
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I was about to mention Dlangs website aswell, very well designed and clearly presents the language
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mvieira38
36 minutes ago
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It still looks great with Javascript off, 3rd party frames disabled and no remote fonts, too, for us privacy nuts
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voidUpdate
5 hours ago
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Yeah, that's exactly the thing I'd hope to see on anything trying to sell me on using a new language. Tell me about what it does, and show me how it does it
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johnisgood
3 hours ago
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Yeah I think Nim's website is well-made. You can see the features / pros of the language, with many different (and IMO cool) examples.
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whalesalad
1 hour ago
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Nim feels like the perfect language to me. Keep meaning to give it a shot for something.
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Twey
11 minutes ago
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I've always loved Factor's homepage, which includes a random snippet of non-trivial (i.e. small but not ‘hello world’) code: https://factorcode.org/
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jillesvangurp
7 hours ago
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I was also wondering what kind of language this is and where they were hiding all the code. Even the tutorial requires clicking past several pages of (more) introduction before you get to see any code. Probably better to lead with the code. Less waffling, more code would be my recommendation.
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jibal
6 hours ago
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The syntax is the least interesting thing about the language, and hello-world examples demonstrate almost none of the syntax.

This bit from the About page is notable: "never write a programming language. That’s like rule #1. Everybody will just tell you it isn’t needed and then argue about syntax."

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poulpy123
6 hours ago
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> The syntax is the least interesting thing about the language, and hello-world examples demonstrate almost none of the syntax.

I agree for the hello world but I disagree with the syntax. It is the first thing you see and the characteristic you can never escape. It is like the layout and typesetting of a text: the substance is of course more important, but it is still very important. I personally find much more readable languages that have a concise-but-not-too-much syntax, that use not too many special characters, and that is read like fortran/pascal/c/etc (I don't how to define it, but for example lisp is different)

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jibal
5 hours ago
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For Pony in particular, the syntax is not important ... it's simply not the point of the language.
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poulpy123
3 hours ago
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If the syntax is not important, that would mean coding in whitespace or malboge would be as easy as coding in python
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jibal
3 hours ago
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Sorry, but I demand good faith so I won't be continuing this exchange.
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perching_aix
2 hours ago
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Good faith argumentation, or really argumentation in general, went out the window when you started treating whether syntax matters (for this language and in general) as a universal truth / (binary) logical statement rather than just an opinion.
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jeltz
3 hours ago
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Then make your arguments instead of making us try to read your mind. Why is Pony special?
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arethuza
2 hours ago
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See: https://www.ponylang.io/discover/why-pony/

I don't think that Pony is claiming to be novel in the area of syntax?

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pseudocomposer
1 hour ago
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If “reference capabilities” are the important thing about Pony, they should have a max 100-200 LoC example on the front page that uses them.

As far as I can tell reading here, “reference capabilities” don’t do anything that properly-used C semaphores haven’t done for near half a century. Or that their abstraction of that isn’t nicer to use than, say, Elixir’s, or better than Rust’s borrow checker for managing mutability. A code example could convince me otherwise.

Show us code that uses “reference capabilities” to do something. This “the syntax doesn’t matter” talk just comes off as bullshit to devs wanting to actually use a language. It would be better to commit to a syntax, post some damn examples on the site, and let devs get used to “reference capabilities.” If the syntax needs revising, just do that in Pony v2.

If you want devs to be enthusiastic about your language, make it easy for them to understand why they should be enthusiastic. That means code, front and center, first thing.

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SiempreViernes
5 hours ago
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Having looked at some source examples, I'm pretty sure Pony has syntax errors just like every other parsed language.
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jibal
5 hours ago
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We must not be communicating clearly, because that doesn't seem to me to have anything to do with what I wrote. I thought it was clear that the discussion was about the syntactic specifics of programming languages. I certainly wasn't claiming that Pony doesn't have a syntax, or that it's not important to use the correct syntax to write a Pony program.
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gosub100
1 hour ago
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People like to make themselves sound smart and important by finding the most trivial and low effort ways to discount and invalidate your point, instead of expending effort to respond to a more substantial argument that I could easily read from what you wrote. It's just the nature of online forums I think. It's easy (but incorrect) to conclude this place is full of jerks, because sometimes jerks are more likely to respond at all, and you don't get a baseline of how many people read your message but didn't reply at all.
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quotemstr
4 hours ago
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A certain kind of programmer never solves genuinely hard problems and so focus all day on feels and vibes and fashion trends.
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poulpy123
3 hours ago
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ok professor badass
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perching_aix
2 hours ago
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This is textbook no true scotsman fallacy, you're aware, right?
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fkyoureadthedoc
1 hour ago
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And? Doesn't mean it's not true. It just means you can't use it to win an argument against a nerd.
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perching_aix
1 hour ago
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> Doesn't mean it's not true.

True, it just means that it's idiotic, rather.

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fkyoureadthedoc
1 hour ago
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oof I'm pretty sure that's a fallacy, let me just consult the manual here...
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perching_aix
15 minutes ago
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Keep us updated.
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pxeger1
5 hours ago
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The designer's syntax decisions tell you a lot about their semantic decisions, which languages they take inspiration from, and the language's philosophy about things like flexibility, correctness, and opinionatedness.
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jibal
4 hours ago
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Or not. Mostly not in this case.
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arethuza
4 hours ago
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I agree, in the case of Pony the interesting stuff is mentioned on this page:

https://www.ponylang.io/discover/why-pony/

Syntax doesn't really come into it.

Edit: I'm as fond of discussions of the design of programming language syntax as everyone else - just in this case the apparent novelty of Pony is at a more fundamental level.

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jibal
4 hours ago
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Indeed. I wonder how many people here even read the title of the post.
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klas_segeljakt
6 hours ago
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It's not only about showing off syntax. It's also about showing what type of applications the language makes easy to implement.
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jibal
6 hours ago
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But that's not what was asked for. To find that out, one must dig fairly deeply into the documentation ... at least read the About page.
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ratdragon
7 hours ago
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Example pony applications: https://github.com/ponylang/ponyc/tree/main/examples

Playground: https://playground.ponylang.io/

They're on HP https://www.ponylang.io/ unfortunately the article link points to /discover/

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brightball
2 hours ago
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August 15th and 16th there will be a talk on Pony at the Carolina Code Conference in Greenville, SC.

https://carolina.codes

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pseudocomposer
1 hour ago
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Was this meant to be a reply to the top-level story, and not a specific comment?

It seems really bizarre to respond to “there should be easily-accessible examples of code that demonstrate the language’s key features on the website” with “there’s a $200 conference in South Carolina where there will be a talk on it.” Honestly, it comes across as not just bizarre, but somewhat disrespectful (though I’m sure that was not your intention).

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notfed
6 hours ago
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Even caling this an example is a stretch... it's a hello world...that's it. I mean, at least show some conditionals, or something. We get it, your language is amazing, ok, so...can we see it now?
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rapnie
2 hours ago
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Same impression. I was reading several pages with "Interesting.. interesting.. interesting.. but where is the code?". First code I managed to find was a Github repo with examples [0], and just now trying to follow the click path that led me to it, couldn't find it anymore. I looked up the link from my browser history.

[0] https://github.com/ponylang/ponyc/tree/main/examples

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burnt-resistor
7 hours ago
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Exactly. A "try language" demo should dive right into an editable executor with syntax highlighting and API-docs floating tool tip code completion. Make it as painless and fast to understand as possible.
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codethief
7 hours ago
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You mean this executor[0] which is linked right there on the page we are discussing here?

[0]: http://playground.ponylang.io/

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ben0x539
7 hours ago
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They should probably put more than three lines of code in there?
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kasey_junk
4 hours ago
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The rust and golang versions are exactly the same.

Printing hello world is the default of the industry for this sort of thing.

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ameliaquining
1 hour ago
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The Go playground actually has a dropdown menu with 15 examples, of which "Hello World" is merely the first; together they do a decent job of demonstrating the language's core features.

The Rust playground defaults to "Hello World" but that's just because there has to be something there, it's not on the home page of the website or anything (though it used to be).

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kasey_junk
1 hour ago
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The golang playground added those through time though. It f pony gets adoption (and I don’t know why it would) they likely would go through the same transition.

Mainly my point is it’s weird to complain about hello world. It’s been the first program for languages for decades.

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burnt-resistor
6 hours ago
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That's not the home page and that's not what I'm talking about if you had bother to have read what I wrote that differs from a conventional and limited "try" playground. Also, I've used Pony before and gave up on it.

You also don't get to be the chief decider of what all of us may or may not talk about.

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stared
3 hours ago
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Also it took surprisingly many clicks to see any code. After 3 clicks I had impression that it is not yet a language, just and idea for one.
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katzgrau
1 hour ago
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I also (usually) go looking right away to see if the syntax makes me feel warm and fuzzy. I’m so shallow.
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brap
3 hours ago
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Unfortunately this is true for basically any kind of “product”.

It’s crazy how many people build something and make a website for it, only to hide the thing they’ve built somewhere deep in the website. Just show me the damn thing!

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Timwi
6 hours ago
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Honestly, I get it. The document wants to tell you what's new and different under the hood, not what the language looks like superficially. Code examples don't actually tell you what the language feels like in production. It's kinda like judging a person's character by how they dress.

I would be torn if I had to write intro documentation like this. On the one hand, people demand code examples, but on the other hand, the majority of people reading code examples will nitpick minor pet peeves in the syntax and completely detract from the actual new ideas and concepts that go way beyond just the syntax.

I found the descriptions of the concepts very enlightening and I honestly think they gave me a better idea of what the language would “feel like” to program in than a code example (or a description of the syntax) would have.

In theory, syntax should be interchangeable. It's conceivable to parse a syntax into an AST and reexpress it in another syntax without changing the AST. In practice, this is not done for many reasons (incl. tooling like diffs) but a big reason is that individual bits and bobs of the syntax are tied to the new concepts in subtle ways. There could absolutely be multiple syntaxes for the same concept, but if the concept is new, even in small and unobvious ways, then no prior existing language’s syntax will map it exactly. For this reason, a code example can't really express the new concept, especially if the syntax is superficially similar to another language that doesn't actually have that concept.

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gr4vityWall
2 hours ago
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> the majority of people reading code examples will nitpick minor pet peeves in the syntax and completely detract from the actual new ideas and concepts that go way beyond just the syntax

I believe that, regardless of our personal preferences, the reality is that syntax is a major criteria for adopting a programming language.

Some people have trouble following Lisp code, and won't touch your project if it looks like chat. Others will have the opposite reaction and have their interest captured instead.

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notfed
6 hours ago
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> people reading code examples will nitpick minor pet peeves in the syntax and completely detract from the actual news ideas and concepts

Err, ok, so? Don't be so afraid of criticism, I guess? Yeah, some people will nitpick. I don't see the problem.

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johnisgood
3 hours ago
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I think the emphasis should be on "nitpick" and "detract". Syntax is important, but they want people to focus on the fundamental or underlying concepts instead of the syntax first. With regarding taking criticisms: I think the person posting this submission may not be associated with the language to begin with. I wonder if any Pony developers are even reading it. Just my 2 cents.
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Lutger
4 hours ago
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In a way, leading with the core ideas and not with the syntax also shows what this language is about, and selects for people who are more interested in the PL concepts than its looks. After all, syntax is the bikeshed of programming language.
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voidUpdate
6 hours ago
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On the homepage, just move the descriptions to the left a bit, and put a big block on the right side where there is some example code that shows off the concepts a bit. It's not like they're struggling for space
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archerx
6 hours ago
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Yea but the syntax looks like a mix of Python and JavaScript. By just seeing that I know I don’t want to use it, by seeing the code up front I know that I don’t want to keep reading what ever rationalizations they have to justify the existence of this language.

So by seeing the syntax up front I can save a lot of time because in a world where there are many languages that do the same thing it really boils down to using the one with the syntax that you like the most.

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swiftcoder
2 hours ago
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> in a world where there are many languages that do the same thing it really boils down to using the one with the syntax that you like the most

Wat? If all languages were just syntax re-skinning, we really wouldn't need more than one compiler backend...

Generally the semantic differences are much more important. Rust isn't interesting for its syntax, it's interesting for its ownership rules and borrow checker. Erlang isn't interesting because of its syntax, it's interesting for its actor model concurrency. And so on...

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norir
8 minutes ago
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I agree and disagree completely with this statement. Syntax is superficial. It is the first thing that people will notice about the language (unless you hide it from them). One quickly notices that if you don't like a language syntax, you can always write a compiler that operates at a purely syntactic level to transform your desired syntax to the actual target language.

But just because syntax is superficial doesn't mean that it isn't important. If a language has such poor syntax that I feel the need to write my own compiler to work around its syntax, I have to seriously question the skills and/or motivations of the author. If I am capable of writing a compiler at the syntactic level, why not just go all in and write my own compiler that implements _my_ desired semantics? A language that I find subjectively distasteful at the syntactic level is nearly guaranteed to be filled with semantic and architectural decisions that I also dislike. Consider Rust, I do not think that its syntax and abysmal compilation times can be decoupled. I would rather write my own borrow checker than subject myself to writing rust. And the reason is not the syntax, which I do strongly dislike, but the semantic properties of the language, such as horrible compilation times and compiler bugs (if a language has more than 100 open issues on github, I consider it broken beyond repair).

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archerx
2 hours ago
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You say that but I will never use Rust because of it's awful syntax, I'll stick with C/C++ and be happy and not miss out on anything. I don't know much about erlang so I have no comments on it.
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swiftcoder
34 minutes ago
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> and not miss out on anything

I mean, you do you. No one is judging. The fact remains that Rust exists primarily because there are some features that C++ cannot reasonably provide

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tomsmeding
2 hours ago
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I'm going to join the choir saying that languages need a concise description of what makes them special easily accessible — but while syntax is important, with a language like Pony (where the cool stuff is in the semantics), the cool semantics should be upfront.

It seems, from some skimming of the first like 10 pages of the guide, that Pony is an object-oriented language with actors, and a built-in concept of mutability of references. What kind of references are there? You say that deadlock is impossible; how — do you have session types or something? You say that nulls don't exist; how — do you have linear typing? How do you express capabilities?

Essentially, give me a one-page overview of the static and dynamic semantics (i.e. type system and runtime semantics) that gives me all I need to know about this language to decide whether I want to learn more about it.

The language looks cool, but all documentation I've seen so far seems to assume that the reader doesn't even know what static typing is. To get knowledgeable people interested, I think it's useful to have a pitch that appeals to people who are already familiar with a bunch of languages.

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ameliaquining
1 hour ago
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I agree with you, but also, it is legitimately hard to explain concisely the unique aspects of Pony's semantics. My short attempt at it from a couple years ago: https://news.ycombinator.com/item?id=33980738
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tomsmeding
1 hour ago
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Thank you! This is quite illuminating. It's not enough for me to know precisely how the language works or how it feels to program in it, but it allows me to put the language in a box so that I know what concepts it introduces and what problems it tries to fix. :)
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pjmlp
6 hours ago
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Without wanting to derail the conversation too much.

Its original designer, Sylvan Clebsch, is nowadays working at Microsoft Research on languages like Verona [0], the last paper he contributed to, which has Guido as well among the collaborators, is about adding regions to dynamic languages, using Python as example implementation,

https://www.microsoft.com/en-us/research/publication/dynamic...

[0] - https://www.microsoft.com/en-us/research/project/project-ver...

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CharlieDigital
4 hours ago
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Notable the Microsoft has not one but two actor model "frameworks": Orleans (for .NET) and Dapr Actors (for containerized workloads).
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guiriduro
2 hours ago
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The .NET ecosystem itself has another mature actor-based framework in Akka.NET, being probably closest to the Erlang/Elixir supervisor style, in C#/F#.
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halfmatthalfcat
1 hour ago
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Highly recommend Akka(.NET). Batteries included framework that scales really well.
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pjmlp
3 hours ago
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Probably even more, most folks aren't aware of how many research is sponsored by Microsoft Research across all their university sites.
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threatofrain
3 hours ago
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Is Verona still receiving attention? Seems like a quiet project.
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pjmlp
3 hours ago
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The paper I mentioned, is also done as part of Verona project

https://www.microsoft.com/en-us/research/project/project-ver...

Maybe they are now mostly behind MS walls, or have indeed decided to look elsewhere for their research goals.

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titzer
2 hours ago
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Last I chatted with Tobias Wrigstad, work is still happening on Verona.
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throwaway328
3 hours ago
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Request to HN mods: that the link be changed from

https://www.ponylang.io/discover/

to

https://www.ponylang.io/

On the second link, as another commenter mentions, the "Try it in your browser" is one click away, near the top. On the first link, it's two clicks away, but the first of those clicks is a perhaps surprising backwards-lick to get back to the homepage...

Unfortunately, many of the diehard language enthusiasts here seem to be getting quite worked up over how inaccessible the code examples are. Instead of being able to immediately see the syntax so they can rush back here to make insightful and educated comments on how that syntax compares to $their_fave_lang, they are forced to spend up to 4 or even 5 minutes reading documents clearly describing the design of the language, and being obliged to click on their mouses up to 10 times even in some cases.

If a member of the Pony team sees this: even though it's more than a tad ridiculous and you have in fact made a lovely website with loads of clear information, maybe consider adding the "Try it in your browser" link as another option in the burger menu thing on the left. That way it follows everyone around, and you never have to suffer a HN discussion getting needlessly derailed by the resident PL fanatics.

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tomsmeding
1 hour ago
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Personally, I would say that if one is a real PL fanatic, one is more interested in the semantics than the syntax. :)

The problem with the linked docs on the Pony website is not that it doesn't explain the semantics (it does!) but that it seems to be written at a pace appropriate for someone who has no clue what static types even are. [1] Give a concise demonstration of the syntax and the semantics, even if that means that the latter will use terminology that not everyone will understand. Then the full tutorial is there for the details.

[1]: https://news.ycombinator.com/item?id=44722779

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delifue
6 hours ago
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The difference between Pony and Rust is that Pony allows easy reference cycle.

One of the innovative point of Pony is the iso reference. iso reference means that an object graph is accessible from only that iso reference. It avoids sharing mutable data.

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pjmlp
6 hours ago
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And that it has a nice garbage collector, which is good enough due to the way capabilities work, being per actor, and how references work.
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germandiago
29 minutes ago
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> Incorrectness is simply not allowed. It’s pointless to try to get stuff done if you can’t guarantee the result is correct.

This is more nuanced actually. And it could have implications and contradictions with "get stuff done". IfI can have a non-provable piece of code that serves me well 99% of the time I could save coding time at the expense of correctness and could fit the bill for my use case.

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wongarsu
16 minutes ago
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Even academic mathematics and computer science work like that to a degree.

We get a lot of stuff done assuming P != NP, that no polynomial-time prime factorization algorithm for classical computers exists, that one-way functions exist, etc.

As long as assumptions are clearly stated and are routinely questioned it's fine to have them

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sbt
7 hours ago
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This is probably my favorite programming language I would like to use if it had more backing. Their reference capabilities in particular seem like a very good match for the actor model. Alas, it does not appear to have a large corporation behind it pushing it forward, nor a compelling niche use case (e.g. it is still GC'd).
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ndr
6 hours ago
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I loved playing with this a few years ago, but have lost track of it for a while.

The causality model was great, but is there a way to handle backpressure now?

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burnt-resistor
7 hours ago
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Notable for the GC (ORCA) and the sharing model. They have a Zulip[0] and a weekly office hours.

Sylvan Clebsch is now working on Project Verona[1].

0. https://ponylang.zulipchat.com

1. https://www.microsoft.com/en-us/research/project/project-ver...

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zelphirkalt
5 hours ago
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Having a Zulip (preferably self hosted) is sympathetic, compared to having shitty options like Slack. It indicates, that the people care about privacy. A zulip chat I would consider visiting, a Slack would be a hard pass.
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zelphirkalt
5 hours ago
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As always with the languages, I think about what the ecosystem looks like. What libraries exist? Seems there is a list of available packages on their website: https://www.ponylang.io/use/packages/
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xnorswap
5 hours ago
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I clicked one at random (net_ssl) to get a sense of what a package looked like in this ecosystem and how to install it, but it takes you straight to a github page which says it's deprecated and to use a different package (ssl) instead, which is not listed on the packages page.

Not a great look, although it looks like it was only deprecated 2 weeks ago, so I'll give them a pass.

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zelphirkalt
4 hours ago
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With such sanctified list of libraries, I think it is not unlikely, that more packages exist out there, that are simply not listed, or that there are repos out there, showing how to do things, but are not isolated libraries.

Maybe a third-party awesome list or so would be interesting.

Other than that, I guess one could get involved in the community to ask questions about things one needs for some project, or search more specifically for things one needs and hope to then find them.

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throwthrowrow
8 hours ago
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tomhow
7 hours ago
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Thanks!

Pony – High-Performance Safe Actor Programming - https://news.ycombinator.com/item?id=25957307 - Jan 2021 (152 comments)

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ucyo
6 hours ago
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There is a nice Podcast about choosing the right programming language for a project and in this, the final choice is relevant to this post :)

https://corecursive.com/055-unproven-with-sean-allen/

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NortySpock
1 hour ago
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https://youtu.be/u9da3UzEhEI

For those who enjoy long form video interviews, here is Kris Jenkins of Developer Voices interviewing Sean Allen on Pony language

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gpderetta
4 hours ago
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> Deadlock-Free: This one is easy because Pony has no locks at all! So they definitely don’t deadlock, because they don’t exist! This really annoys me every time I read Pony description. What does deadlock free even mean here? Deadlock-free is typically the property of an algorithm, not a language.

Does pony guarantees forward progress in all cases? Does it means that if I tried to implement a python interpreter in Pony it will statically reject the implementation? Requires me to submit a proof of deadlock freedom with any program I feed the interpreter? Or any python program running on this interpreter is magically free of deadlocks?

edit: as an aside, deadlocks have little to do with locks.

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BlanketLogic
4 hours ago
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It is based on actors and "reference capabilities". These two blogs[1,2], could provide nice introduction.

1. https://blog.jtfmumm.com//2016/03/06/safely-sharing-data-pon... 2. https://bluishcoder.co.nz/2017/07/31/reference_capabilities_...

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gpderetta
3 hours ago
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That's quite interesting, but it doesn't answer the question: Would the python program running on an interpreter written in pony deadlock or not?
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gf000
34 minutes ago
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It would livelock
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gpderetta
14 minutes ago
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I wouldn't call it a livelock, because I wouldn't expect the runtime to be doing any (useless) work on behalf of the program.

Still, trading deadlocks for livelocks is a net negative as they are harder to identify and diagnose.

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unbrice
1 hour ago
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It would be technically deadlock free because you'd have a state that is unable to progress forward but it wouldn't technically involve a synchronisation primitive. In my view a real deadlock would actually be easier to debug but I'm just a caveman.
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perching_aix
2 hours ago
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> Does it means that if I tried to implement a python interpreter in Pony it will statically reject the implementation?

How could that be true? You'd be emulating the language particularities, so deadlocks would be just virtual states. Your interpreter itself being free of deadlocks doesn't mean it cannot represent them.

It's like thinking that you cannot write e.g. console emulators in Rust, because people typically ship unsafe code to consoles, yet Rust enforces memory safety. Yes, it does enforce it - so you'd be representing unsafe accesses instead, rather than actually doing them.

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gpderetta
2 hours ago
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Well, yes, that's my point. So what does it means that Pony is deadlock-free?
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unbrice
1 hour ago
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It means that the language and runtime both agree not to look at your dead-end state, so no-one can say it's their fault ;)

For example I can define a notsemaphore actor that calls a callback once an internal count reaches 0, and then I can forget to decrement it and so it will never reach 0. But technically this didn't involve synchronization so there isn't a stack trace to tell me why is my program stuck and somehow this is better.

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gpderetta
46 minutes ago
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As someone that has spent the last week debugging a possible deadlock in pure async message passing code, I'm not amused :).
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perching_aix
2 hours ago
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That the logic you implement directly in Pony is deadlock-free. If you implement something that can represent arbitrary logic / represents deadlocks, then you get deadlocks again. This extends to every constraint-like language feature ever in any language.
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gpderetta
2 hours ago
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Ok, partially evaluate the interpreter against a python always-deadlocking program. Now it no longer implement arbitrary logic, but it is a very specific program. Yet it deadlocks.

So what does it means that Pony is deadlock free if it can implement deadlocking programs?

A better, more rigorous claim would be that the pony runtime is deadlock free or that there are no primitive blocking operations.

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perching_aix
1 hour ago
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Within the context of your Pony program you'll never be deadlocked. The virtual machine you implement capable of universal compute, and not enforcing this constraint, can be internally deadlocked, but this doesn't prevent your other Pony code from progressing necessarily - the deadlock is an internal state for that virtual machine, formally guaranteed to be confined to it.

I'd be hesitant to call this a "Pony runtime" property - to my understanding language runtimes just provide application bootstrapping and execution time standard library access. Pony code becomes machine code, managed by the OS as a process with some threads. This language property guarantees you that those threads will never "actually", "truly" deadlock. Code implemented on the Pony level can still progress if it chooses to do so, and that Pony formally ensures it always has the option to choose so.

If your business requirements necessitate otherwise, that's a different matter, something you introduce and manage on your own.

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gpderetta
1 hour ago
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That's a bit like saying that pthreads is deadlock free because the Unix kernel can still schedule other programs. It is an useful guarantee, but it doesn't help fix my broken program.
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perching_aix
12 minutes ago
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Yes. If you want to encode soundness guarantees, you might want to look for a language with formal verification facilities instead, like Ada-SPARK.

I'm not sure if there are any languages that allow you to pass down language constraints specifically, maybe Lisp or similar can do that? But then often that wouldn't actually be helpful, these requirements usually come from the outside (like in your Python example, it comes from Python being specified that way).

For most everyone who aren't trying to implement the possibility of deadlocks in guestcode, this remains a useful property even without that.

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ramon156
6 hours ago
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Sorry for another complaint, but after skimming through I only see boasting paragraphs without any real information

If I click "why pony" i want to know when to use it. I want to decide for myself if I want to use this

I couldn't find a page where it's clear if I should invest my time in it

How to do this: - examples - companies/projects who use X - what this language aims to do - what this language is good at

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babygetoboy
1 hour ago
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tempodox
57 minutes ago
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I keep being irritated by the fact that Pony does not have operator precedences. You have to parenthesize arithmetics.
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anacrolix
4 hours ago
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It's a great concept but the ecosystem, tooling, and stewardship are really crap.
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jmcgough
2 hours ago
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It's sad that the only company using it in production switched to using Rust.
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pull_my_finger
1 hour ago
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The only company "publicly" using it. I know Sean has mentioned there's a lot of fintech (i think) using it, just not blogging about it.
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seunosewa
4 hours ago
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"Exception-Safe¶ There are no runtime exceptions. All exceptions have defined semantics, and they are always caught."

So checked Exceptions like Java?

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ameliaquining
1 hour ago
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The difference is that there's only one exception type and it can't carry payloads. This turns out not to be very different from an option type like in Rust or Swift, just with a bit of syntactic sugar around it.
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bdcravens
2 hours ago
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I lost track of how many links I had to click to get to a screen that had a line of code.
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gwd
37 minutes ago
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OK, so having poked around the documentation a bit, I do think the Pony documentation could use a lot more examples. But there's one reasonably concrete example here:

https://patterns.ponylang.io/data-sharing/isolated-field

Basically what I gather is:

1. Actors are like threads, but have data structures associated with them. Actors have functions like methods associated with them called "behaviors", which are called asyncronously. BUT, any given Actor will only ever have one thread of execution running at a time. So calling a "behavior" is like sending a message to that actor's thread, saying, "Please run this function when you get a chance"; "when you get a chance" being when nothing else is being run. So you know that within one Actor, all references to Actor-local data is thread-safe.

2. They have different types of references with different capabilities. Think "const *" in C, or mutable and immutable references in Rust, but on steroids. The extra complexity you do in managing the types of references means that they can get the safety guarantees of Rust without having to run a borrow checker.

So in the above example, they have a Collector actor with an internal buffer. Anyone can append a character tot he internal buffer by calling Collector.collect(...). Code execution is thread-safe because the runtime will guarantee that only one thread of Collector will run at a time. The data is of type 'iso' ("isolated"), which ensures that only one actor has a reference to it at any time.

Once the internal buffer gets up to 10, the Collector will transfer its buffer over to another Actor, called a Receiver, by calling Receiver.receive(...) with its own internal buffer, allocating a new one for subsequent .collect() calls.

But its internal buffer has a reference of type 'iso', bound to Collector. How can it transfer this data to Receiver?

The magic is in these two lines:

    let to_send = _data = recover Array[U8] end
This creates a new local variable, to_send. Then it atomically:

- makes a new Array[U8] of type iso

- assigns this new array t; Collector._data

- Assigns the old value of Collector._data to to_send

Now Collector._data has a new reference of type iso, and to_send has the old one.

Next we do this:

    _receiver.receive(consume to_send)
The "consume" ensures that to_send can't be referenced after the consume call. So the compiler can verify that Receiver.receive() will be the only one able to access the old value of _data that we passed it.

Sounds like an interesting approach; it would be nice to see more examples of realistic patterns like this; perhaps simple sequential programs broken down into multiple actors, or things like a simple webserver implementation, with some sort of shared state.

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danneezhao
6 hours ago
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What's new next we can see?
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syngrog66
22 minutes ago
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new lang? show me Hello World on home page or I bounce

not hard, kids

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teiferer
7 hours ago
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I gave it an honest look for 5 minutes and after still only having found a 3-line hello world I gave up (and came here to complain).

It's great that you have all that philosophy behind it, all sounded great, but if you don't show me a compelling example in the first minute or two, not even in tutorial, then you'll fail to capture my interest.

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gwd
3 hours ago
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If you want to dive right into what seems like the first key "interesting" idea, it's here:

https://tutorial.ponylang.io/types/actors

If you know a few programming languages I think you should be able to guess what the syntax does from context.

And then the next key idea is here:

https://tutorial.ponylang.io/reference-capabilities/referenc...

(Although I think the first actual interesting I idea I saw was "Destructive read" under https://tutorial.ponylang.io/types/classes#functions , but that's clearly just an isolated quirk, not part of the core idea of the language.)

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ratdragon
7 hours ago
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Example pony applications: https://github.com/ponylang/ponyc/tree/main/examples

Playground: https://playground.ponylang.io/

They're on HP https://www.ponylang.io/ unfortunately the article link points to /discover/

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teiferer
7 hours ago
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Sure, if I go dig deep I'll find that. But I was talking about the sales pitch. Once it's necessary to go click links in a levels-down comment in the HN discussion section, you've already lost most folks.
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jibal
6 hours ago
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They aren't selling anything, and they didn't write their documentation with HN in mind ... the OP is probably not associated with them.
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qualeed
1 hour ago
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>they didn't write their documentation with HN in mind

The programming language documentation wasn't written for an audience primarily composed of programmers? That would be an odd choice.

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Timwi
6 hours ago
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I personally found the descriptions of the concepts and ideas more illuminating and interesting than a code example. If you're only looking to nitpick the superficial syntax, kinda like judging a person's character by how they dress, then I guess you're not in the target audience for this documentation.
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austhrow743
5 hours ago
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It's entirely possible to not want to look at an ugly person without casting aspersions as to their character.
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pdimitar
6 hours ago
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And you cannot have both at the same time, because...?
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bmn__
6 hours ago
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That would be playing into the hand and encouraging the people who judge superficially. Give one good reason why we should expend effort to proliferate shitty behaviour in society.
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pdimitar
5 hours ago
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I think you and my previous parent poster are making a mountain out of a mole hill, not to mention projecting.

Most people visiting such websites are programmers who are more often than not busy as all hell.

If you show me 10 lines of code and a mini flow-chart demonstrating how Pony's actor runtime does stuff better then I'll definitely be intrigued and go browse the website for longer time (and more carefully). Is that a "shitty behaviour in society"?

But if the maintainers / creators do in fact want to give homework to visitors then that's their prerogative and their right. But as the other poster has said, I owe them no more than one minute of my time and they are not making a good use of it.

Yours is a confusing take for me. Glad you have all that free time though. I don't. My curiosity lasts one minute because I am only looking for game changers, not another endless hobby to sink time into. And if you can't intrigue me that way then I am out.

Would I be missing out on stuff by doing things that way? Very definitely! But, well, I can't worry about everything.

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Tainnor
2 hours ago
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> Most people visiting such websites are programmers who are more often than not busy as all hell.

Apparently not too busy to visit HN and post shallow dismissals.

I agree with GP. Not everything is for everyone and expecting every project to cater to your very specific needs is rather entitled. If you're not interested, feel free to move on - I do that all the time for most of the content on here.

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pdimitar
2 hours ago
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> Apparently not too busy to visit HN and post shallow dismissals.

Indeed, as you have just excellently demonstrated. I did not dismiss anything, I generalized, which I believe we're all aware is never accurate. Thought that much was obvious and did not warrant a response like yours.

> If you're not interested, feel free to move on

Exactly what I did, and then I and a few others explained why. No idea why that was met with emotional responses that classify mine and others as "shitty behaviour".

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jibal
6 hours ago
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dang recently pointed me to the HN guidelines. I think this one applies here:

"Please don't post shallow dismissals, especially of other people's work. A good critical comment teaches us something."

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chownie
6 hours ago
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This is by definition a critical comment which teaches something, ie if you don't present viewers with pertinent information about your project, they cannot take an interest in your project. I think it should be noted that both GP and another few highly rated comments are making this exact point.
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jibal
6 hours ago
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"by definition"? It's apparently something you believe, but it certainly isn't a tautology. And I don't think that's an accurate characterization of that comment, at all.
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newswasboring
7 hours ago
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>This is a type declaration. The keyword actor means we are going to define an actor, which is a bit like a class in Python, Java, C#, C++, etc. Pony has classes too, which we’ll see later.

> The difference between an actor and a class is that an actor can have asynchronous methods, called behaviours. We’ll talk more about that later.

Who wrote this[1]? The Doctor?

[1] https://tutorial.ponylang.io/getting-started/how-it-works

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Timwi
6 hours ago
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I personally thought it was pretty well-written. It sticks to the details that are relevant in the moment so it doesn't detract or get bogged down, but it does let you know what other things are there so it doesn't feel limited or barebones.
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simonask
5 hours ago
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This is my pet peeve. "We'll get back to that later" is almost never a useful thing to say, particularly not in writing, and it often just increments the mental burden of the reader by adding another loose end. Instead, outline the concepts you need within context and provide a "Read more" link.
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webprofusion
6 hours ago
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Took a while to find the Hello World. It looks like a sort of oop python.
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ndr
6 hours ago
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Don't be tricked by syntax.

It's statically and strongly typed, and super concurrent. It's a very different vibe than anything python.

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mkl
6 hours ago
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It doesn't look anything like Python (which is fine at OOP itself).
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pjmlp
5 hours ago
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More like Pascal/Algol/Ada inspired than Python.
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adwn
6 hours ago
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> The standard way to avoid these problems is to use locks to prevent data updates from happening at the same time. This causes big performance hits […]

No. Modern mutex implementations [1] are extremely efficient, require only 1 byte of memory (no heap allocation), and are almost free when there's no contention on the lock – certainly much faster and much lower latency than sending messages between actors.

[1] Like the parking_lot crate for Rust.

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alfanerd
5 hours ago
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Sending a message between Actors can be just moving a pointer to a piece of shared memory.

I think sending messages is more about the way you think about concurrency, more than the implementation.

I have always found the "one thread doing "while True receive message, handle message" much easier to reason about than "remember to lock this chunk of data in case more than one thread should access it"

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gpderetta
5 hours ago
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Unless you have NxN queues across actors[1], which is done on some specialized software but is inherently not scalable, queues will end up being more complex than that.

[1] at the very least you will need one queue for each cpu pair, but that's yet another layer of complication.

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alfanerd
4 hours ago
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I think you only need one queue per actor? And then one worker per CPU core? I believe that how Erlang does it, and do millions of actors without any issues...
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gpderetta
4 hours ago
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Yes, but now you have contention on the queue.
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ramchip
2 hours ago
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The way Erlang does it is to use buckets so it looks like a single queue to the user code but really is more like multiple queues behind the scene. Scales extremely well. It's certainly not "just moving a pointer to a piece of shared memory" though...

https://www.erlang.org/blog/parallel-signal-sending-optimiza...

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adwn
4 hours ago
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> I think sending messages is more about the way you think about concurrency, more than the implementation.

That's a valid point of view, but Pony's claim to which I objected is about performance, not ease-of-use or convenience.

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adwn
4 hours ago
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> Sending a message between Actors can be just moving a pointer to a piece of shared memory.

No, you also need synchronization operations on the sending and the receiving end, even if you have a single sender and a single receiver. That's because message queues are implemented on top of shared memory – there's no way around this on general-purpose hardware.

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adwn
4 hours ago
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Why is this downvoted? It's factually correct, on-topic, and relevant (because it contradicts a claim on the linked website). If you disagree, say so and we can discuss it.
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otabdeveloper4
5 hours ago
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A contended mutex is a system call and likely stalls all the CPUs on your machine.

Lockfree spinlocks will only waste cycles on one CPU. A huge difference when you have dozens and hundreds of cores.

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gpderetta
5 hours ago
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So does a contended queue. As much as I might like the model, message passing is not a silver bullet. Any sufficiently complex message passing system will end up implementing shared memory on top of it... and mutexes.
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adwn
5 hours ago
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> A contended mutex is a system call […]

Because modern mutexes are so cheap (only 1 byte directly in the data structure, no heap allocation), you can do very fine-grained locking. This way, a mutex will almost never be contended. Keep in mind that a reader waiting on an empty queue or a writer waiting on a full queue will also involve syscalls.

> […] and likely stalls all the CPUs on your machine.

Huh? Where did you get this idea? Only the waiting thread will be blocked, and it won't "stall" the core, let alone the entire CPU.

By the way, if all your threads are waiting on a single mutex, then your architecture is wrong. In the equivalent case, all your actors would be waiting on one central actor as well, so you'd have the same loss of parallelism.

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