Zenoa: 2D Rigid-Body Physics Engine in C++ (Performance and Determinism Focused)
2 points
10 hours ago
| 1 comment
| github.com
| HN
cian_123
10 hours ago
[-]
I’m 17 and recently finished Zenoa, a 2D rigid-body physics engine written in C++. It focuses on performance, determinism, and a clean API.

The README covers most of the features shown in the demo GIF—collision detection, resolution, joints, etc.

I’d appreciate any feedback on the implementation and README.

reply