I've long since wished there was a spiritual remake, and thinking about it now I suppose Beam.NG could fit the bill if the editor was even simpler and the damage model was significantly reduced or even disabled. Been a good while since I played Beam.NG, guess I should check it out again.
But not after trying this out. Stunts FTW!
edit: my flashback made me totally forget to say I really enjoyed this writeup. I did a little bit of hacking like this back in the days, so can appreciate the effort.
Granted the original Stunts didn't have much in terms of vehicle physics, but I feel for a modern remake Trackmania goes a bit too extreme.
Now if Trackmania and Beam.NG had a baby...
After Stunts, DSI got bought by Electronic Arts. They were briefly "Pioneer Productions" (or at least, people from DSI were part of that group within EA) and made the original Need For Speed, but eventually became just a part of EA Canada.
This is literally the first thing I write in the article :-) I also link to a video about DSI's story which in my opinion deserves more views.
Test Drive III being developed by a different company explains why that game is visionary but fundamentally broken, while DSI's creations are still fun to play.
Ross Scott made an excellent review of the game, illustrating its problems as well as its memorable design ideas: https://www.youtube.com/watch?v=68zZZn8wy4E
Maybe the distribution was bad, never recall seeing it in a store was always pirated from kid to kid but we all had it.
Aside: I would pay real currency for an official Brøderbund t-shirt. Probably not possible now. I always knew I would enjoy whatever game it was I was starting when I saw that ship logo and the 'funny O'.
Then we could have half-completed banked curves, alternating banked curves where you had to thread the needle to not crash, etc. We used all kinds of bugs in our tracks. I remember you could drive over water if you were within 90 degrees of facing the fence, or get a bonus boost by hitting a jump at juat the right angle.
Sadly, we lost all our levels in a HD failure. But what a fun, buggy ass game. The best were the crashes where you'd "shoot the moon".
I must steal this design trick! Thanks for sharing your memories!
[1]: https://www.reddit.com/r/GamePhysics/comments/qn5s3g/battlef...