I used to be an admin on a group of about 18 or so connected Counter-Strike 1.6 servers called T3Houston. We ran modified versions of various Warcraft 3 mods which added persistent XP/leveling, as well as integration with an external item store and player database the owner maintained. Most of those servers were filled to the brim during peak US gaming times, and our forum was quite active.
There aren't many games these days where you could do something like that. I discovered the community because one day I was just looking for a server with open slots for me to join. I was fairly skeptical of whatever a Warcraft mod would be like, but ended up enjoying it so I added it to my favorites. Eventually I got to know the regulars and joined the forum. Notably, the place felt far less toxic than the average server I'd join back then. I can completely believe this is just me looking at the past through rose tinted glasses, but it feels like the general toxicity has gotten worse at the same time as we've lost a lot of tools to manage it.
If anyone else here remembers the name T3Houston: hi! I'm Stealth Penguin
There's actually a mini-documentary about the creation of de_dust2 [0] which I think will be of interest to FPS fans.
I wonder if de_dust2 is the most played FPS map or if it has been dethroned by something like Fortnite or some other shooter map.
I believe de_dust2 is likely still the most played FPS map. Not sure which other map could have dethroned it. It can’t be Fortnite since Fortnite changes the map every few months and nowadays makes a new one every year or so.
I guess Blood Gulch from the time when Halo was super popular was a very popular map as well.
Then you also have 2fort from the Team Fortress games.
But yes I would say de_dust2 is very likely still the most played FPS map and it will likely stay that way.
Back then I got dozens of crates that I didn't open, now worth as high as 31$CAD each. I looked it up last week and it's worth over a thousand dollars in Steam. I cashed in on almost half of it and now I have some cash to buy games for my family and friends.
And there is also the typical sports gambling shit. HLTV the main news source of the pro CS scene is full of gambling ads. Higher tier tournaments often give a segment to gambling people talking about odds between matches. And as you would expect in a scene with rampant gambling there is match fixing. The serious media and the authorities will not look into it because esports is not serious stuff, but people know it’s there. Whenever you see a tier 2 team throw a most winnable match in the weirdest fashion you can see a stream of Twitch chat messages calling it rigged. People know but nothing will be done against it. Check out Richard Lewis if you want more information on that.
https://richardlewis.substack.com/p/prologue-no-one-really-c...
I would love to see a modern shooter with nice graphics and self hostable servers in the same niche as the old CS. But all we got is Valorant and its kernel spyware (oops I mean anticheat). Guess I should just keep player CS1.6 until I die shrug
Skins is literally a money printing machine.
Every other live service manages with non-gambling skins. They have their own problems (usually around FOMO), but nowhere near the literal gambling that is CS.
> Valve would have shut the door on the game
In terms of not having any developers on it, sure, not impossible.
> (and quite possibly the company entirely)
Ahahahaha come on man, even without CS, Valve is one of the most profitable companies of all time.
I mean, that is still CS: you want one without gambling (which is reasonable!)
Uhm, wow. Most winnable matches often enough end when the drugs wear off for hundreds of reasons.
You are looking at it from the wrong angle. From what I have seen, it's rarely a whole team that fucks up while winning. Also: often enough: they don't seem to be aware of the pattern that just occurred in their brains (are not, as far as I learned from Paul E.). I believe these kids are put on drugs without consent.
I have no proof, of course.
I noticed it first in soccer back in '16, I think. Which surprised me because it was not boxing or wrestling or the UFC, where such things are the standard.
Maybe I'm old but I feel as though there's still a place for shooters of this nature. Every time I hear about new seasons dropping for some ultra-popular game I lose interest; I've no desire to keep up with the evolution of a game coordinated by a billion-dollar company to extract money from my wallet after I already paid for it.
But yes, I was never really a 1.6 player but I felt the same way about Garry's Mod maps. Joining a random server and seeing the maps and assets download and never really knowing what you were going to spawn into... it was wonderfully weird in a way that reminds me of the individuality of the Old Internet™. It might be nostalgia talking but there's some crispness and snappiness to the Source engine that games these days don't quite have.
An entire shooter based solely upon the principles of fy_iceworld & gun game would wipe the floor with most other AAA titles on offer right now.
But to be honest, I think it's an artifact of our (or at least my) generation. I've played CS for thousands of hours, same with l4d and cod2/4, and I don't _need_ a battle pass, seasons, constant updates etc. Though when chatting with my ~14 year younger cousin about this some months ago, he said it'd be "boring to play a game that doesn't get updates". So.. different times :)
Larger titles swapped over to more control in order to extract more money from the players, but also control the experience.
There is however some AAA titles every now and then which support hosting your own servers. But they're quite few these days
I'm actually looking for Android (Kindle) game recommendations that are cross platform and allow self-hosted servers.
I miss surf_greatriver and its variants :(
Minh “Gooseman” Le, one of CS’s creators, was a fan of AQ2. Counter-Strike (first released in June 1999 as a Half-Life mod) built on AQ2’s ideas but refined them with better hitboxes, buy menus, maps, and more tactical pacing.
AQ2 is often described as “the bridge between Quake and Counter-Strike”.
The article says that Le created it though:
Two years later he created Action Quake 2, a fast-paced game inspired by “Die Hard”
It's just great - exactly the same game and works very smooth in a browser. I played it briefly for a few months and was happy I was able to get into the top rankings overall.
Just sharing it here if anyone wants to try it out.
Other games have lots of wacky skins and stuff but the Counter Strike games never had that and hopefully never will. Some of the unofficial servers are pretty wacky which is fine as they are unofficial.
CS is not a billion dollar game. CS is a fairly unprofitable game with a giant tumor of a marketplace attached, a significant point of which is being a faux currency that escapes most currency controls
I will admit that gambling $0.16 in skins on pro matches when I was 15 was a lot of fun. Maybe I'm lucky to have gotten away (relatively) unscathed, but I do have a little nostalgia for those days.
Would advise looking into why those skins are so valueable. spoiler: money laundering and hooking kids on gambling
This is closest the article gets to mentioning css and csgo. Both of those games were like 90% of my teens
Lots of history glossed over. Like the maps and plugins/addons. The mappers were legends in their own right
No good surf ("TDM") style games anymore, seems like that game mode has mainly died in favour of the timed surf game-mode.
So now I stick to the 'vanilla' game much more, but without a group of friends that plays regularly, it's a bit of a frustrating experience at times.
Came back to Canada and asked EB games for a copy but they didn’t know what counter strike was, and I didn’t understand that it was a mod for half life
Conference isn't really the right term here: it's more equivalent to a sports tournament (it was the BLAST Austin Major, with a $1.2 million prize pool). Also, round is confusing given the dual usage, he played for an entire showmatch.
I can't seem to find anything.
The indie scene blew up, modding is less popular.
edit: actually, I got it backwards, just browse nexus mods :)
Arma usually gets the more complex and janky stuff (in a fun way). While the others are more modified experiences.
Like Squad, we're they've re-created star wars battlefront
Fond memories of 1.4 and 1.5, when it was still a Half-Life mod.
as_oilrig ftw