World Labs – Generate persistent, navigable, and controllable 3D worlds
17 points
4 hours ago
| 2 comments
| worldlabs.ai
| HN
dmarcos
4 hours ago
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Limited access beta preview
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lawlessone
3 hours ago
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I could see this being used within an engine to keep creating a game's environment on the fly.

Perhaps with seed values and something that says "after point XYZ transition to a suburb instead of city"

Not having a whole game inside the model like some have talked about with Genie, since the models still have an object permanence problem. Actual logic , a story, a players inventory etc would still be controlled by regular code and the devs

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