Tonemaps
27 points
2 days ago
| 3 comments
| mini.gmshaders.com
| HN
kllrnohj
2 minutes ago
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This does seem to be very specific to Game Maker though. Like saying 0.0-1.0 is 8 bit unorm is incorrect. It's just a unorm, no bit depth is otherwise implied. Similarly HDR doesn't mean exceeding 1.0. It can mean that, but if you're going to a display directly you're going to want something more like 101010X2 unorm in PQ, which is still 0.0-1.0 in the fragment shader
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lawlessone
59 minutes ago
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Going of on tangent asking this but have any games ever shipped with colour charts for calibration with different monitors?
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qingcharles
28 minutes ago
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As a dev I always hope that the user's monitor is calibrated. The situation is definitely better than it was 20 years ago, with a lot more monitors coming from the factory with better defaults, especially Apple devices, but you really need a color calibration widget to do it properly, e.g.

https://www.amazon.com/Version-Datacolor-Spyder-Monitor-Cali...

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zuluonezero
2 hours ago
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Nice succinct article. Thanks.
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