EA Announces Agreement to be Acquired by PIF, Silver Lake, and Affinity Partners
237 points
by rf15
7 hours ago
| 36 comments
| ir.ea.com
| HN
AlexandrB
6 hours ago
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AAA gaming feels so tired (and tiresome) that this news barely registers for me. The last EA game I played was the excellent C&C remaster - and EA's main contribution was getting out of the way of the project. They still own the rights to a ton of legendary IP - SimCity, Command & Conquer, Battlefield, but I don't have illusions that new iterations of that IP will be any good.

I know this is probably part of the Saudi strategy of "sportswashing"[1], but I don't really care about EA or their legacy anymore.

[1] https://www.eurogamer.net/ea-sports-fc-24-boss-on-sportswash...

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deaddodo
5 hours ago
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> The last EA game I played was the excellent C&C remaster - and EA's main contribution was getting out of the way of the project.

Not only did they get out of the way, but they actively hired the studio that sprung up from the corpse of the original developers (Westwood): Petroglyph. Not only letting the original designers/developers do their thing, but giving them a chance to work on their own baby again.

It’s rare for larger companies to be willing to humble themselves for something like that, so they gained an iota of respect from me.

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pjmlp
5 hours ago
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Being a 1970's child that grew up with games alongside the industry, nowadays I mostly play retrogaming, retrogaming inspired, or digital versions of board games.

The quest for realism without gameplay of many AAA games, with exorbitant prices, and GB sized textures, is not something I care about.

I may spend more time playing something with Atari 2600 graphics, and enticing gameplay than caring about latest COD.

I would be busy for hours playing Laser Squad, Quazatron, ATF,....

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bunderbunder
4 hours ago
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I recently watched a youtube video by a gamer about 20 years younger than me who had discovered older games and was reflecting on how deeply different they feel compared to modern games.

The big difference she observed is that older games don't hold your hand the way modern games do. They expect you to think hard, work hard, use trial and error, and generally, in her words, "use your brain." She spent a while talking about how old games have a manual where new games have a lengthy tutorial, automap, quest log, helpful companion constantly telling you what to do next, etc. etc. etc.

She didn't quite get there herself, but the juxtaposition really brought it home for me: the reason modern AAA games hold your hand is because they have to. Because they're just too big: too many game mechanics, too many locations, too much story, etc. etc. etc. If they tried to just sit back and let the player play the game for themself, nobody would would even scratch the surface of the game before they get bored and leave.

It was a little liberating because I finally realized I really can just stop paying attention to AAA games in general, and I don't have to feel weird about it. I'm not going to say they're bad. Plenty of people enjoy them enough to support a company the size of EA. But I'm now prepared to recognize that the kind of gameplay experience that I grew up on and continue to find most compelling is fundamentally incompatible with a AAA-sized budget.

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jader201
4 hours ago
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> the reason modern AAA games hold your hand is because they have to.

This doesn’t touch on one key difference between games now vs. games then: there were some secrets in games that you just didn’t ever know about unless there was a (printed) walkthrough, or through the word of mouth of friends. The Legend of Zelda is a great example.

Nowadays, many games can be 100%’ed without even having to jump online or ask someone for help. I’m not saying that’s necessarily a bad thing.

I’m playing the Metroid Primer Remaster on the Switch 2 (originally for the GameCube), and even it can be 100%’ed without having to look much up or without even a manual.

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jamie_ca
2 hours ago
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A _great_ spin on this is Tunic, which has an in-game manual that you find pages of as you play, and is written in an in-game language so you kinda sorta need to work things out based on the diagrams and other notation.

At a base level, it tells you about abilities that you have from the beginning of the game but don't know the buttons to press to trigger them, but it goes much deeper.

Great game, 100% recommend.

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jofla_net
3 hours ago
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> The Legend of Zelda is a great example.

Shoutout for the Chris Houlihan room.

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thegrim33
3 hours ago
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> the reason modern AAA games hold your hand is because they have to.

Their target consumer now is as high a percentage of the population as possible; they aim for the lowest common denominator being able to play and thrive in the game. Hence, needing insane levels of handholding and guidance in the game.

In the past, it was mostly just geeks/nerds playing video games, and so things didn't need to be dumbed down to that level.

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parineum
2 hours ago
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This reeks of a superiority complex.

Plenty of my friends who were less than geniuses enjoyed these same games I did.

Games now just focus more on lower engagement players. It's easier than ever to get into a game but, easy come, easy go. Frustration just serves to get someone to move on rather than buckle down and persist. Previously, when gaming was less easy to get into, the population of gamers self selected to people who had already significantly invested in the hobby and were much more dedicated to it.

I think the ability to solve the obtuse puzzles and deal with unexplained mechanics had a lot more to do with lack of alternative options and the sunk cost fallacy rather than superior intellect.

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mkipper
2 hours ago
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I think this is more relevant. Like everything, most games today are optimized to maximize engagement and keep people with low attention spans hooked. There are plenty of intelligent people who could invest a bunch of time into solving a puzzle but just don't care to.

I remember playing Myst as a not-particularly-bright grade schooler and banging my head against puzzles for weeks without making any progress. It wasn't some great intellectual challenge -- I was just bored and didn't have any other games to play. I can't imagine I would have stuck with it if I could have watched YouTube or played Fortnite instead.

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brigade
2 hours ago
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Back in the day, I remember a Blizzard interview on pre-Wrath WoW raid design. They explained how they didn't like that they spent a ton of money and effort developing end-game content that less than 1% of their playerbase would ever see. And development costs have only risen since then.

Moreso than needing handholding due to game mechanics or "too much" anything, I've always felt that it stems from a developer need for players to experience what you made. Or even just convincing the accountants that each additional cost of development will directly impact the majority of players (aka they don't get stuck or give up halfway through.)

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ethbr1
1 hour ago
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Exactly. It makes little sense to fund development that few players will ever see. A developer/publisher could instead cut that content and keep the money as profit.

That's why I think novelty and 'old AAA game' richness has a ceiling development_cost : unit_of_content ratio.

There are things that were feasible for Fallout 1 to do that accountants would lose their shit over today, precisely because they were relatively cheap then and astronomically expensive now.

... the real travesty is the corollary of that though: that gameplay/difficulty must ensure a maximum number of players see all the content.

Which has led to the 'impossible to fail' gimmicks that make modern AAA games feel less satisfying.

Honestly, it feels like Rockstar and Valve are the only ones making truly great AAA games these days...

(But mostly because they're on stable financial footing and willing to take as long as it takes)

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zelos
4 hours ago
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> Because they're just too big: too many game mechanics, too many locations, too much story, This was my thinking exactly while playing the two most recent God of War games. So many more mechanics, endless weapon crafting/upgrade options, side quests and minigames. Maybe I just have rose-tinted glasses, but the originals seemed so much more focused.
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whatevaa
3 hours ago
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Elden Ring not having a questlog is just dumb. I don't play everyday, I don't remember exactly where I went and did what, and coupled with bizzare questlines it results in poor experience.

So I wouldn't pull in questlog with rest of stuff. You need history if you have any sort of side quests.

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surgical_fire
42 minutes ago
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Elden Ring is a game that I really wanted to like. I really tried to like. But it failed me, so I dropped it, never to return.

I enjoyed the exploration, the setting, the cryptic writing. Even some of the more obtuse game design decisions appealed to my tastes, such as the lack of a quest log and a map that is just a geographical representation of the world, with minimal markers. It forced me to pay more attention to the world, recognize the terrain, learn the paths to navigate, etc. It was a game where I really was ready to lose myself in.

But it ultimately failed to have minimal respect for my time, and for that I hated it.

First when I accidentally killed a boss that could be spared. I didn't want to kill him, I just happened to be too strong and failed to react mid combo when he surrendered. The game fucking auto saved and I had to start over from scratch.

Second time when I was in the middle of a conversation when I was interrupted by my wife. I couldn't load a game to watch the cutscene again. It fucking autosaved again. I had to read a transcript online to understand what was going on. Total immersion killer.

Lastly, I remember a boss that took me like 40 attempts to kill. I am okay with the challenge. I am not okay with having to go through a mostly boring gauntlet of enemies for each attempt. It offered no challenge, I just felt like I was filling a form before each attempt. A long, 10m long form.

After killing that boss I uninstalled.

Rant over.

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Aeolun
3 hours ago
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You can use pen and paper.
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bluefirebrand
2 hours ago
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Elden Ring doesn't really have side quests though

Maybe 4 things in that game are what I would describe as quests and mostly they don't matter if you do them or not

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ratelimitsteve
2 hours ago
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hear me out: I think this is a function of distribution mechanisms to at least some extent. when I was a kid in the 90s you could make a game that deep because when I bought or rented it it was the only game that was both new and available to me, so I focused on it for weeks at a time. When you got bored you couldn't quickly switch to a new game, so you explored the game you have because the only alternative was switching back to a game that you've already beaten up for 200 hours. Why was tony hawk pro skater such a great franchise? Because it rewarded you for being good at the game mechanics by opening up new parts of each level as you got better at things, meaning exploration and skill development went hand in hand. Why do I know that soldiers in metal gear solid do a cute little booty wiggle if you point the gun at them long enough? because I played the game so often and for so long that I've done things like point a gun at a soldier for 10 minutes just to see what will happen. I don't actually think that modern games have to hold your hand because of their size. I think that players will explore a big open world left to their own devices. I think that there are games like minecraft and dorf fort that throw you into a complex world with no tutorial beyond trial and error and that players love them for it. I know these aren't technically AAA games but minecraft is the best selling game of all time so the broad appeal is there. I just think that the way we used to play video games followed a really high level loop of frustration->exploration->gratification loop but now every moment of frustration has to compete with the ability to get immediate satisfaction from a different game that can be downloaded and installed in 2 minutes.

I am, however, very with you when it comes to not paying attention to AAA games despite being the kind of person who plays games every day. I agree that no one is offering deep experiences anymore outside the Soulsborne genre, which just isn't fun for me, so I end up focusing on novelty more than anything. My favorite game of all time is a top down roguelite stealther called Heat Signature that I've put hundreds of hours into and done at least one thing that the developer believed to be impossible based on the tutorials (kidnapping someone using only a lethal weapon). The last game I was truly excited about was a quest 1 VR game that was called Help Yourself at the time. Its changed its name since, but the idea is still really cool: it's a puzzle game that involves shooting targets with a gun. It's a bit hard to explain but the tldr is that you have to orchestrate multiple copies of yourself across multiple runthroughs until you shoot all of the targets. A typical level might have to targets with a wall between them such that there is no place where a player has line of sight to both targets, but there is a gap between the wall and the ceiling. On the first runthrough, an instance of you shoots the target on the right, then throws the gun over the wall. On the second runthrough, an instance of you is recreating the action of shooting the target on the right and throwing the gun over the wall, and another instance of you that you're currently in control of walks over to where the gun will land, waits for it to be thrown, then picks it up and shoots the other target. https://www.youtube.com/watch?v=GENqINO7pXY has some gameplay footage. I haven't had my brain bent by something like this since Portal came out.

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jader201
4 hours ago
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> I may spend more time playing something with Atari 2600 graphics, and enticing gameplay than caring about latest COD.

The first good console for me was the NES. I enjoyed the Atari 2600, but only because it was the best at that time. But I can still enjoy a good NES game.

There aren’t many games on the Atari 2600 that I would still consider fun today. Maybe not necessarily because of graphics, but the graphics were pretty bad too.

It’s interesting that most modern retro-style games seem to keep a higher color and resolution than even the last great 2D generation (SNES/Genesis).

There are some games that hold try to that generation’s specs, though, but I don’t see many go as far back as the NES (and especially not the 2600).

There’s a small niche of people that make/have made modern NES games (actual cartridges for the actual console or remakes of the console), and those that play them, but I’m not aware of any super popular ones. If anybody’s aware of any, let me know!

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bunderbunder
4 hours ago
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"Graphics" is really the key word in that sentence.

And even then it's just the aesthetic that's fun. I don't think anyone aside from a small core of enthusiasts who really enjoy a technical challenge are particularly nostalgic for the 2600's sprite count or palette limitations, let alone the compute, memory, and data storage constraints.

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pjmlp
4 hours ago
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Usually magazines like Retro Gamer are a way to find some of these.

https://www.gamesradar.com/retrogamer/

They tend to have a section with homebrew for classical systems, there are also a few quite good podcasts around,

https://retroasylum.com

https://theretrohour.com

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surgical_fire
51 minutes ago
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Fellow retro gamer here, though I typically find my fill in 8/16 bit era games. I too seldom get enjoyment from contemporary AAA games, and have stopped paying attention to those many years ago.

When I to find joy in recent titles, it is typically indie games, or titles from small studios.

Part of it may be that photorealism as a graphical style does not appeal to my senses, but that is not all. I think that in many ways contemporary games have the need of keeping me busy and engaged. When I hear that a game is 200+ hours of content, instead of being intrigued I feel just overwhelmed.

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no_wizard
5 hours ago
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RIP Mass Effect and by extension BioWare.

One of the most groundbreaking trilogies in gaming with tons of potential and it’ll get relegated to the dustbin of history no doubt.

If I was absurdly rich I’d buy up lots of underused and/or abused IP and start a game studio around it. I feel like that would be a good business if you have the capital to handle game dev costs

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khuey
4 hours ago
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I assume the acquisition is mostly about the sports games and Battlefield but EA really is sitting on some fantastic IP: Bioware, Westwood, and Maxis were all great studios.
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jcranmer
4 hours ago
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I think "were" is the correct tense. EA's dictates for SimCity (2013) ended up crashing that franchise entirely, and a decade into The Sims 4, EA has admitted it's planning on endless expansion packs for Sims 4 rather than making a Sims 5, with the community largely debating whether or not the best Sims game is Sims 2 or Sims 3.
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khuey
3 hours ago
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Right, they have plenty of good and dormant IP, they're just uninterested in or bad at executing on it. Cities Skylines (1, not 2) did well, for example.
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elefanten
4 hours ago
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The Sims also still prints money and there's a new version due soon-ish. But, basically, yes agreed.
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ethbr1
2 hours ago
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> RIP Mass Effect and by extension BioWare. One of the most groundbreaking trilogies in gaming with tons of potential and it’ll get relegated to the dustbin of history no doubt.

Maybe I started with BioWare too early, but everything after NWN felt incredibly empty... in that 'world breaks if you look left or right of the main plot' Call of Duty way.

Which is fine, but always gave me an itch that I was really strapped into a plot-on-rails amusement park ride rather than a world.

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b3lvedere
2 hours ago
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For those who want to play it. Mass Effect Legendary Edition plays great on a Steam Deck or medium pc, but also has 4k reolution. It’s €6 at the moment.

https://store.steampowered.com/app/1328670/Mass_Effect_Legen...

Part of the EA autumn sale. More discounts here:

https://store.steampowered.com/developer/EA/sale/ea-autumn-s...

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JKCalhoun
5 hours ago
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> AAA gaming feels so tired

When first person games became a destination for gaming (and not just another genre that we move on from — like "fighting games") is when I checked out of gaming. I know, I know, there are no doubt plenty of cool indie games out there (and other genres) but I guess in the meantime I found other ways to spend my time and haven't really looked back into games.

(I think too "AAA" as a moniker is kind of a huge red flag for me anyway. Like how "Now a Major Motion Picture" means it will be artless and instead appeal to a broad demographic in the most banal of ways.)

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onli
5 hours ago
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A new civilisation game just got released, the most well known mainstream gaming series are either third person (GTA) or sport games (Fifa), there is the witcher - in no way has gaming be reduced to first person games, not even AAA.
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teeray
6 hours ago
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> The last EA game I played was the excellent C&C remaster - and EA's main contribution was getting out of the way

I still remember the “Westwood Studios Proudly Presents…” on the RA2 intro cutscene and that pride really shined through. Even the installer for the game was a blast (full-screen, dropped you into a faux game-UX and gave you a military briefing with their kickass soundtrack while the progress bar ran). Modern AAA games lack the soul that games of this time had.

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porridgeraisin
5 hours ago
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> soundtrack

The tracks in FIFA 14-15 was also so much better than the tracks in today's FIFAs. In every way. They handpicked not-mainstream songs too

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zamadatix
5 hours ago
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EA is a big publisher, so things like Split Fiction/It Takes Two get sprinkled in with their yearly shovelware of new paint jobs for Madden, NHL, FIFA, The Sims 4, etc too. I'll also give them credit that not every remaster is crap (Mass Effect Legendary Edition was great).
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itsoktocry
6 hours ago
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>but I don't really care about EA or their legacy anymore.

They own the entire sports gaming genre, and it's a massive money maker.

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AlexandrB
5 hours ago
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Yeah, admittedly my perspective is that of someone who thinks sports games peaked with NBA Jam (1993). The only other sports games I play are racing sims - which are also in a bad place, but I digress.
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rockercoaster
4 hours ago
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NBA Jam; NFL 2K (and 2K1, 2K2) on the Dreamcast; the first three Tony Hawk games, the THQ "pro wrestling" games on the N64; Ice Hockey, Punch Out!, World Cup, Dodgeball (really, any of those Kunio Kun sports games) and Bases Loaded (first one only) on the NES; the Mutant League games on the Sega (especially Hockey). What the Golf?, Golf Story, the Mario Golf games. Mario Tennis (any of them, they're pretty much all good, the latest one on the Switch is great). Super Baseball 2020 on the Neo Geo.

There are two big audiences for sports games, I think, and I'm in the one that doesn't give a shit about realism or real team names or real-world rosters. I have no interest whatsoever in modern EA-type sports games, and most (not quite all) of my favorites for any give sport are from the '90s or '00s. I would characterize myself as a pretty big fan of sports games, actually (look at that list! I have put lots of time into pretty much all of those! I didn't even list all of them, like snowboarding games) but don't have any interest whatsoever in the latest EA NFL games and such.

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ratelimitsteve
2 hours ago
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they've rebooted mutant league football if that's of any interest to you. it's an awful lot of cheaty, cheesy fun just like the first one
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yeasku
5 hours ago
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I wanted to get into sim racing but paying for mods is not something i like.
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ratelimitsteve
2 hours ago
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well then clearly you cannot be trusted on this issue, as sports games peaked with nba jam tournament edition (1994)

fr tho you and the OP are talking about two different things here. it's possible to be an avid gamer who just does not care about sports games, in which case EA is both an absolute titan of the industry and of little to no relevance to you

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sofixa
5 hours ago
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Not entire - football has Football Manager (def a niche compared to FIFA/EAFC, but still pretty major), and FIFA will one day publish their FIFA game (there was a licensing disagreement, so EA rebranded their game to EAFC, and FIFA kept the name and will presumably launch a game with it some day).
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dminvs
5 hours ago
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well, for football and handegg anyway

NBA Live hasn't caught up to 2K for a long time and Sony still has MLB

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WorldMaker
2 hours ago
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The PIF of Saudi Arabia has been a big investor in Take-Two (the parent of 2K Sports) since 2021, which is relevant to the larger discussion about Saudi "sportswashing".
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bob1029
5 hours ago
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I mostly agree about AAA, but to be fair Battlefield 1 was/is a really good game. You'll never find an experience like that in an indie studio.
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DanielHB
5 hours ago
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Thinking about EA (or any big publisher) as a monolith is quite counterproductive to generate a mental model. In practice it is several studios with an overlord. Some studios might still be independent enough that the overlord just stays out of the way.
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AlexandrB
5 hours ago
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While that's true, there's also often a noticeable trend of games moving in a similar direction across a publisher - for example the disastrous live service attempt from Bioware (Anthem). Whether this is due to top-down pressure or just corporate vibes or culture, publishers definitely seem to have an impact on what kind of games get made.
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Spartan-S63
5 hours ago
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I believe that Battlefield 4 was the last good Battlefield game. Biggest asset was fully self-hostable servers that provided progression, community control, and allowed gaming clans/organizations to actually community-build. Nowadays, forced matchmaking and limited party sizes really eliminate the ability to build large communities.

The consolidation of publishers/developers in controlling all of the online experience has started limiting online gaming's ability to be a reasonable third place.

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zppln
4 hours ago
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BF4 was broken on launch, with servers crashing from people simply playing the objective. These studios have been serving people garbage for close to two decades by now. They deserve their fate.
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parineum
2 hours ago
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Battlefield was always jank built on top of an innovative (or just finally achieved) idea of large battles with vehicles that worked. 1942 wasn't really innovative but the technical achievements of player count and not shitty vehicles made it a novel experience.

The further they moved away from that, the more generic it became. I don't want to say any one was really the "last good one" but the last one I put significant time into was BF2 but I played all pc versions up to 4 and you're right, it was absolutely broken on launch. It's not why I haven't played one since but I never did go back to BF or even really FPSs since. They all seem like CoD clones now, even (or especially) the CoD franchise and it's tiring.

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tapoxi
5 hours ago
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To their credit, the new Battlefield had an extremely well recieved beta and feedback from ongoing private tests is overwhelmingly positive.

They're even shipping Godot based modding tools.

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CaptainOfCoit
4 hours ago
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> To their credit

How much of the new Battlefield actually been coming from EA though? I feels like the relatively new "Battlefield Lab" (which EA seems to have a really hands-off approach with so far) seems to be the main credit for that.

Has there been any interviews or anything that clarifies how much EA been involved? Otherwise I'd continue give credit to the developers rather than the publisher.

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tapoxi
4 hours ago
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Battlefield Studios is just a bunch of EA owned studios, DICE, Criterion, Ripple Effect (formerly EA LA). It's not a separate entity. EA corporate put Vince Zampella in charge of the whole thing.

Labs is the name of their playtest program.

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jerf
4 hours ago
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Between the fact that I'm on the "no time" part of the "time to play but no money, money to buy but no time, pick one" saying, indies, some still-functioning Japanese studios, and the burgeoning "AA" segment of the market, where people in the 2020s use 2020s technology with a team of maybe a dozen or two to put out what would have been AAA games produced by hundreds of people in the 2010s, I've had no use for the AAA space for a while. Or the gacha space; you don't need to create an open wound in your wallet just to play some decent games.

I've noticed this attitude is not yet "mainstream" but the first and the second derivative of its prevalence ought to worry the AAA industry. If their moat essentially collapses to "we can afford to spend a bazillion dollars on marketing" their death won't be too many years behind.

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brailsafe
1 hour ago
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> I'm on the "no time" part of the "time to play but no money, money to buy but no time, pick one" saying

You should try Factorio, it'll find the time for you.

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mhh__
4 hours ago
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The new battlefield actually looks pretty good
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nemomarx
5 hours ago
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They still have some exclusives or older titles locked up - I think American McGee's stuff?

I wonder if the new owners would care to port it or sell it again.

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poszlem
6 hours ago
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Which is ironic given the origin of the name, Electronic *Arts* once positioned themselves as a haven for “software artists,” treating games as creative works on par with music and film. Now they feel more like a licensing machine, recycling IP until it’s dry and chasing live-service revenue. The contrast between what the name promised and what the company became is kind of bleak.
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CaptainOfCoit
4 hours ago
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The irony really kicks in when you start to remember all the arguments for how capitalism leads to the best products. Seems we forgot to clarify "best for who?", but it's clear at least shareholders won something.
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parineum
2 hours ago
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Indie games are a product of capitalism too. RimWorld, Stardew Valley, Minecraft, etc. All products a functioning market just as much as the latest AAA shovelware is.

It's thanks to capitalism that you get to choose which one you want to play.

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tnolet
5 hours ago
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next up Ubisoft. Last Assassin's Creed was also a snore fest.
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ivape
3 hours ago
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EA has an interesting strategy on offering a good value for their paid EA Play and EA Play pro plan. For example, if you find yourself in these specific genres:

Sports:

- Madden

- FC Soccer

- F1

This area should grow to cover other major sports. Others have mentioned how strong the sports offering is, and it’s also worth noting how strong Wii Sports was for the monumental success of the Wii.

FPS:

- Battlefield more or less

The Battlefield universe can cover anything you can dream of when it comes to FPS, so that’s another platform that is still a growth sector imho.

I think this is a very lucrative approach.

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pizzathyme
5 hours ago
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Like them or not, EA has been a major force in gaming for over 40 years (I used to work there). They invented the term "Game Producer". Their early vision for promoting Game Designers like hollywood Directors was ahead of its time. They have a hallway lined with gold discs of million seller hit games. They basically created the casual gaming industry (The Sims Division, Pogo, Casual Divisions) in a time when games were mostly marketed to boys.

I respect this company a lot, even though they always seem to do things that embitter the gaming community against them.

Unfortunately these types of buyouts usually come with layoffs, after a year of tough layoffs in games. I hope anyone who will be affected can land somewhere safe.

The campus has a labyrinth with a plaque that's always inspired me: "As in life, the walls are only in your mind."

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paxys
3 hours ago
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The company you admire died a long time ago. Their focus today isn't on these historic franchises but releasing the same FIFA every year with new forms of microtransactions to hook a new generation of teenagers. And they have already laid off several thousand employees in the last 2-3 years.
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fidotron
5 hours ago
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Yeah, I worked there too and share this sentiment:

> I respect this company a lot, even though they always seem to do things that embitter the gaming community against them.

What I saw, more often than not, was most of the company consisted of the biggest genuine fans of their own products, and it was a few well placed ultra cynical bad apples that persisted in causing such enormous antagonism.

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jerf
4 hours ago
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I am old enough to remember a time when I had positive associations with being an "EA game".

The games in question were on my Commodore 64. But still, there was such a time.

EA has a reputation for buying companies and draining all of their reputation for money. The first company that the EA of today did that to was EA itself. There was a time it was just a gaming company.

Actually it was about up to the Origin acquisition that I still had at least some positive feelings for them, before the pattern really settled in. After that, though, I got nothin'.

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fidotron
3 hours ago
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> EA has a reputation for buying companies and draining all of their reputation for money

If you saw this from the other side you'd see just how much the reverse was true. This was one of the great mysteries of the place.

It's one of those situations where in the public perception the blame all flows up to EA, but the credit is always with the studios. The truth is somewhere else.

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Aeolun
2 hours ago
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I think this is because the credit can never be with those that purely provide money and dictate terms.

Nobody thinks the investors are what make the company. It’s the founders.

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fidotron
2 hours ago
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I spent time as a TD on both the dev and publishing sides - the perception all EA (the publisher) is doing is money and terms is very much mistaken.

To take the case of Bioware, the SW:TOR launch was a notable disaster. There is no way in hell Bioware by themselves could have recovered from that, and it took a lot of "external" firefighting to get that under control.

OTOH various decisions many people assume came from EA were actually made by studio heads, against EA wishes, because the studio head thought it would increase their revenue and thus bonus.

One of the reasons Activision outperformed EA was they have a better culture of co-operation between departments. Efforts to improve this at EA never ceased to actually make it worse.

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HankStallone
3 hours ago
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Yeah, in the C64 days, when I could afford to buy a game at retail, it would often be an EA game, because they had some of the best. I still remember the logo flashing through the 16-color set, and how you could tell whether the game had a fast-loader by how fast it flashed.

They were pretty universally admired then, as far as I can remember, but not for much longer.

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Aeolun
2 hours ago
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I think the good associations died somewhere after C&C Generals.
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gosub100
3 hours ago
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I loved playing NHLPA hockey on SNES in the mid 99s. I guess they couldn't get the rights to use "NHL" so they used the "players association" instead?
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antasvara
2 hours ago
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You're correct.

The NHL Player's Association (so the PA in NHLPA) is the organization that collectively bargains on behalf of the players in the NHL. That's why all of the players were in the game, but the NHL logo, team logos, and team names weren't.

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ddtaylor
4 hours ago
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There was a time in the earlier days of EA where the company had value. That time has passed. The company mainly sits on exclusive licenses and makes minimal changes to the franchises in an attempt to milk cash. The cash milking part has gone downhill recently.

I genuinely hope they lose ALL of their exclusive sports licenses. They shouldn't be exclusive to begin with, but enabling these companies to hold the entire place hostage with their inferior and poorly crafted games just drives away competition and makes everyone play something else.

I have zero interest in football, soccer, basketball games, etc. but I did play them as a kid and I know young kids play sports games more. The fact that Madden has been re-publishing that game with the same Groundhogs Day release notes for 20+ years speaks volumes.

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chubot
4 hours ago
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I worked there too (2002-2004), but didn't that all happen when the founder Trip Hawkins was there? It looks like he left in 1991

I don't think you can meaningfully call EA the same company -- it's more like a different company with the same name, and doesn't deserve respect for its past achievements

By the time I was there, over 20 years ago now, the management was already shitty. The people were great, but the management took advantage of employees' love for games. (I was part of the "EA Spouse" settlement)

---

In fact I now remember an utterly bizarre experience when I was an intern at EA. The CFO spoke in front of 20 interns, and reminded us that our jobs was to make the stock price go up. Like whenever you do anything, you should think about the stock price as your ultimate goal. So the company isn't really about making games?

I mean I can appreciate his honesty, compared to later big tech "make the world a better place" slogans, while also just trying to make the number go up

But it's a weird thing to say to a bunch of 22 year olds, since they have little influence on the stock price, other than trying to increase their knowledge of the craft

There were a number of other shady characters in EA management. They were often brought in from outside

Even though I criticized "don't be evil", I have to say that by and large Google management was much more competent, and they came off as kinder, even though the company changed eventually too

---

I do think it has to do with whether the founder still leads the company -- there has to be someone mission-driven, not just money-driven

I think Trip Hawkins was mission-driven. Larry Page was to an extent, but I think he got sick of managing the company, so he let the optimizers take over

And private equity are almost universally short-term optimizers, in favor of themselves and against customers, which tends to ruin the company in the long term. So I see this as a continuation of a multi-decade trend with EA.

Though I'd be interested in any counterexamples, i.e. private equity that actually made the company better in the long term

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this_user
5 hours ago
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It seems likely that they will consolidate their studios and streamline the headcoputn. Bioware may be dead for good, at least to the extent that it is still alive at this point. And there are probably other acquired studios like that.
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mlindner
5 hours ago
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Except the entire idea that games should be promoted like hollywood movies is _exactly_ what precipitated this whole downfall. Games are not movies nor should they be like movies.

Personally I hope there are tons of layoffs. The entire industry needs to be rinsed clean and refreshed, especially the US gaming industry.

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falcor84
5 hours ago
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Would you mind saying more about this?

Why does promoting games as if they were movies is an issue? Is this just about the rising development costs of AAA games, or is there something else here that you're alluding to?

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mlindner
3 hours ago
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A movie is something you watch, a game is something you play. It's not there to tell you a grand story. It's there to wrap some good gameplay in some storytelling packaging. A game is closer to a novel than it is to a hollywood movie. The most loved games (high replayability is a key component) often have quite lacking "story" if any story at all. What makes them shine is how they feel to play, even better if they encourage your own imagination to invent your own story. When you try to make a game into a movie the true focus is lost. If your game can only be played "once" (not including tacking-on achievements/side-quests/etc) then your game is a movie and not a game.
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falcor84
2 hours ago
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Thanks for clarifying. I understand your perspective now, but just want to say that this is really different from mine, which might be influenced by my having a relatively strong Need for Closure[0]. I've been a life-long gamer, and have almost never had any interest in replaying a game (at least not until it's been perhaps a decade). When I finish a good game and get to the credits, I have a very strong sense of catharsis, which leads me then to enjoy clicking on that Delete button and starting on the next game. And just to be clear - it's not that I am trying to rush things and be done with the games; I take my time with most games, and I do think a lot about the good ones after, but it's pleasant memories of my time with them, rather than any desire to go back into the fray.

As you can imagine, I mostly enjoy single-player narrative games with exploration and some RPG elements, rather than multi-player ones, or open-ended ones with infinite-replayability mechanics. For reference, some of my favorite game franchises include: LBA, Zelda, The Last of Us, Mass Effect, The Witcher, Portal, Talos Principle, GTA, Kotor, Final Fantasy and Kingdom Hearts.

[0] https://en.wikipedia.org/wiki/Closure_(psychology)

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nerdjon
6 hours ago
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I am finding myself having some conflicted feelings on this.

First, I absolutely hate who is buying them. Especially as a huge Bioware fan with a Mass Effect tattoo.

That being said, putting aside who is buying them for a moment. I would actually be happy to see more gaming companies going fully private. I feel like the need for constant growth (instead of just sustainability) is what has caused much of the issues in the current gaming market.

So not exactly super excited about how exactly this is happening, but I do hope that we can see other gaming companies do it with better sources.

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swiftcoder
5 hours ago
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> I feel like the need for constant growth (instead of just sustainability) is what has caused much of the issues in the current gaming market.

I'm not sure the investment group attempting to diversify Saudi oil income is going to be less profit oriented than the stock market in general

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JumpCrisscross
5 hours ago
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> not sure the investment group attempting to diversify Saudi oil income is going to be less profit oriented than the stock market in general

For what it’s worth, MBS is reportedly an avid gamer.

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boston_clone
4 hours ago
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So is Elon Musk.
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boston_clone
2 hours ago
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To expand on this, the central issue is disreputable people obtaining a high degree of control over an industry; that their interests overlap is of little relevance - if anything, it’s a viable smokescreen for PR campaigns.
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Nexxxeh
5 hours ago
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Muhammad Bonesaw grew up on Age of Empires, and enjoys(/enjoyed) CoD. They also want to use it to shape global perspective. I think signs are good, or at least less-bad.
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falcor84
5 hours ago
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Interesting - how do you imagine that he would use the likes of CoD to shape global perspective?
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throwup238
4 hours ago
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By making sure that Saudi Arabia is portrayed as an ally in the game’s canon rather than generic MENA terrorists.

It sounds silly at first but the US military has been doing something similar for ages with Hollywood, at least since WWII. The difference is the armed forces use access to military equipment for filming as the carrot rather than financing the productions directly.

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jcranmer
3 hours ago
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The US Army has literally put out a video game as a recruiting tool: America's Army.
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swiftcoder
3 hours ago
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I mean, presumably the same way the US military has been using AAA shooters (and Hollywood) to shape global perspective the last few decades. I can't say I'd be against a few big titles where the brown guys get to have the starring roles...

That said, given Saudi Arabia's whole vibe, one can't expect that angle to go all that well for anyone else's representation (Women, Israelis, LBGTQ+ folk...)

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erulabs
3 hours ago
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From a gamers perspective, anything trying to actually convey a message would be a win against grey-goop slop franchise titles that play it so safe they can barely convey more than “you hero. Kill bad guy”.

That the message is going to be “Saudi Arabia and Pakistan are tier-1 allies / partners / powers” depends on your perspective. Lots of gamers outside the US these days!

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boston_clone
4 hours ago
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Could you share why you feel the Saudis buying a huge company like EA to "shape global perspective" is a good sign?
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dansmith1919
4 hours ago
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To be fair, if they're actually buying it for the whole sportswashing thing and not for the short-term cash profits, could it maybe be a good thing for the games? Better games == more effective sportswashing?

Either way, human rights journalists lose.

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nemomarx
5 hours ago
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A company taking themselves private could be pretty good, but leveraged PE stuff will demand profit to pay down the loan and pretty much always have the same motivation for growth as investors.
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raincole
5 hours ago
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Idk. Are private equity firms not asking for constant growth? Seems unlikely to me.

I think most companies satisfied for being sustainable are probably owned by their original founders or their families, not private equity.

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deaddodo
5 hours ago
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Not necessarily. Private ownership can give you the benefit of operating at a stagnate revenue since it still represents a positive income stream for the owners.

This is an impossible status for public ownership as people don’t want a stock that stays at 10usd for multiple subsequent quarters. They see it as an investment. So you either have to offer significant dividends or find a way to show growth. If not, investors lose interest and your value drops, despite being perfectly profitable.

That’s not to say this private owner set will be happy with that, but that’s the benefit private ownership offers over public capital.

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Workaccount2
5 hours ago
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I don't understand why we would have an expectation for the owner of a company to be happy with a stagnant investment, so the players of their games can get more bang for their buck?

It's something that feels good, but when you dig into the nitty-gritty of it, it's basically a "This guy should take the hit so we as a group can enjoy the fruits of it"

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5f3cfa1a
4 hours ago
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If the theory is that PIF's involvement is the video game equivalent of sportswashing, this is pretty much exactly what we should expect – the Saudi's expected return on their investment is improved perception and more opportunities to exercise soft power, with less concern around financial returns.
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deaddodo
4 hours ago
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You seem to be fundamentally misunderstanding capital and capitalism.

A “stagnant” company isn’t a failed one. It’s profitable. But perhaps it has saturated its market, or otherwise has no other avenues of growth without handicapping what it excels in. This is fine, as long as it continues to increase with inflation (as it should, if it’s increasing its prices to match so) it will stay profitable and increase your capital at a sustainable and normalized rate.

Or, you can force them to continually increase that profit rate infinitely in a closed system, an impossible ask.

This is literally the concept of “late stage capitalism”. What do you do when there is no more growth to sustain because you’ve saturated the closed system that is earth? You can either go hyperaggressive and eat into other avenues, hoping you can beat their incumbents (but either way, one is going to lose their own profit) or continually increase your profits by lowering quality and production costs. Thus why things like coke “used to taste better” or why Ford’s “used to be built better”.

Private capital isn’t beholden to that requirement. It’s an advantage, not a disadvantage. They simply need to remain competitive and everyone wins: the labor gets a stable job, the owners get a stable income, the industry gets stable (if not increasing, from better technology) products, etc.

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Workaccount2
3 hours ago
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The idea that people should be content with an investment that has 0% real return in a very risky environment (video game development) is not a serious argument, and not one that you would respect either.

If you have $100M tied up in a game company that (maybe!) returns 3% a year (matching inflation), why the hell wouldn't you sell it for $100M, and then go put that in bonds which will return 5% with much less risk and no work or time needed on your part?

Again, it's not fair to expect charity from owners (public or private) so you can stretch your dollar further. Whether we are talking about video games, napkins, coffee beans, or warehouse leases, it's all investments that give returns, and generally people with money are extremely smart about good and bad investments, just like you would be if you were in that position (i.e. not voluntarily taking 3% when 5% is easier and safer).

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deaddodo
3 hours ago
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> The idea that people should be content with an investment that has 0% real return in a very risky environment

I literally outlined the return. You are receiving the profit from a very profitable firm, which compounds year over year. Literally, you could not call that 0% (or “near 0%”) even in the most reductive of arguments.

Let’s simplify it for you: I buy a magic well for 1000usd. It gives me 500usd/yr. In 10 years, I’ve gotten 5000usd. Somehow that’s 0%, in your math. Additionally, from here on out, I’m making pure profit off of the well.

Again, you seem to have a fundamental misunderstanding of even basic capitalism. I suggest you read up on it, which might be difficult as you seem unwilling to read even the entirety of what you’re responding to.

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ratelimitsteve
1 hour ago
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the owner of a company gets the profits, and that's what he lives off of. investors in public companies get a share of the profit as well, of course, but it's usually vanishingly small because it's split by every investor. So for privately traded companies the people who own them can make their living just based on the money left over after they pay all their expenses, but for investors in public companies the only feasible way for them to have more money at the end of the day is for the company to be worth more money at the end of the day because their potential profits from dividends are baked into the stock price. The owner doesn't take a hit, because his profits are (revenue - cost) not (value of company at buy-in) - (value of company at sell-out)
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JohnMakin
3 hours ago
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Tesla's revenue has been stagnant for a few years now and its stock price keeps going up.
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this_user
5 hours ago
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The classic PE business model is buying underperforming businesses, cutting costs, optimising their operations, and then selling the company for a profit after a couple of years (or taking it public). PE are usually less focussed on growth and more focussed on squeezing the most out of what is already there.
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herpdyderp
5 hours ago
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BioWare is long dead anyway.
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nerdjon
5 hours ago
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Honestly I disagree and I feel like this is largely parroted without playing the games.

SWTOR was maintained pretty well for a while and was fun.

The issues with ME3's ending were blown way out of proportion and was still a fantastic trilogy.

Andromeda had its issues no doubt about it but I am still mad at a certain website deciding that they were going to just go hard on attacking it. It was a fun game, it had some development issues and some nasty bugs at launch. But was still fun.

Anthem... man that game had potential but just was not ready to ship. Was a ton of fun to play and I loved the bits of story we got but it really was just a tease of a story sadly.

DA Veilguard... definitely not up to the standard that Bioware set but there is still something uniquely Bioware about the characters that I fell in love with. That games potential was not helped by a vocal minority being mad about one specific character and not caring about anything else in the game.

Has Bioware gone down since their peak? Yeah. But I think claims that they are dead are overblown and people parroting it on youtube for clicks sure isnt helping that sentiment. Play the games and make your own decision.

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WorldMaker
2 hours ago
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> Anthem... man that game had potential but just was not ready to ship. Was a ton of fun to play and I loved the bits of story we got but it really was just a tease of a story sadly.

Anthem came across to me that it had most of its story "filed off" at the last minute. I can't prove it, but Bioware was said to have been working on a Mandalorian game for years and so much of Anthem from the KOTOR-like macguffin that gives the title of the game to the underutilized Cantina in the main hub to the fact that AT-ATs (under a slightly different name) just show up in the middle of plot like you should have already been expecting them feels like Bioware in the very last minute had to pull every Star Wars character and Star Wars reference out of a game that was designed to be a Star Wars Mandalorian simulator.

At least as a player of Anthem, I think it's a tale of weird timing that EA was afraid of losing access to the Star Wars license in the wrong week, and also didn't anticipate that Disney would heavily promote a Mandalorian themed TV show not soon after the expected release date. As an officially licensed Star Wars Mandalorian simulator, just as or just before the first couple of seasons of The Mandalorian were premiering could have been incredible. Anthem hints that it was almost that in such weird ways it's hard not to wonder if EA and Bioware just got Anthem's timing wrong.

(It's also not hard to blame Anthem's weird timing for messing up Andromeda by consequence. Andromeda's team got retasked away from story DLC to help Anthem in whatever its last weird rush was, which in my theory is the "removing Star Wars from it" and I still think Andromeda was only one good story DLC from being among the best of the series.)

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bigstrat2003
3 hours ago
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> The issues with ME3's ending were blown way out of proportion and was still a fantastic trilogy.

I did play the game and no they weren't. The issues truly started with ME2, but ME3 was an awful game that was an embarrassment to the standard of quality set by ME1. Dragon Age also went downhill starting with DA2 (which again I did play at least some of it though I didn't bother finishing because I hated it).

You're obviously still enjoying their work and that's cool. I'm genuinely glad you still do. But don't act like everyone is just being haters who don't play the games and parrot things that other people say. I did play Bioware's games, and that's why I no longer play them and consider them to be long since dead.

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Aeolun
2 hours ago
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I think the problem is that both ME1 and DA1 are fundamentally different games from those that came after. I think at the time I used to think that ME1 and DA1 were built to a PC game standards, and ME2+ and DA2+ were built for consoles.
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jltsiren
1 hour ago
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Most companies started doing the same around that time. It's easier to port a game designed for a controller to PC than a game designed for keyboard and mouse to consoles.

Bioware was always trying to reinvent the wheel. They never wanted to make the same game twice. It was both their strength and their weakness. Every time they released a sequel, it felt different than the previous game (except maybe ME3).

In my opinion, ME2 was the last unambiguously good game Bioware released. They made a few good games after that, but every game starting from DA2 also had major issues.

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keyringlight
5 hours ago
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I'd say Bioware has been through a rough time for over a decade, between pulling in new directions to avoid being just a factory that spits out sequels and being pushed into whatever area the business/owner side wanted, but after clearing their plate by shipping and drawing a line under Dragon Age I think they need to prove themselves.

Apparently they're working as support for other studios while they do pre-production on the next Mass Effect, and that game needs to walk the line between staying true to the identity of the old games and bringing in new entrants. They're an established operating studio, but I'm not sure that counts for much when the mega publishers can shut down and start studios on a whim, they need to justify staying around whether that's because they make games that sell or because having a workforce in Canada is worthwhile.

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nerdjon
5 hours ago
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Looking at Bioware's history they are also an interesting company.

It does seem like they tried to avoid just becoming the "Mass Effect and Dragon Age" developer but that did not really work that well for them. Maybe that turned out to be a distraction. I think it also did not help that everything they put out was compared to both of those and seemed to have an expectation that it had to be as big or was a failure.

It isn't like they had a constant stream of massive hits. Don't get me wrong I love Jade Empire but how many people actually remember that game exists?

Likely also did not help that their 2 biggest IP's also had gameplay that very different from eachother.

I am (or maybe was until this news) cautiously optimistic about the next Mass Effect.

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keyringlight
4 hours ago
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Regarding ME4 (or is it 5?) the weasel word I keep coming back to is 'potential', it could be great, but whether they can accomplish that is something we can't say on the outside.

It relates to one of my bugbears about how a subsection of gamers have grown to dislike the big productions often for some valid reasons, there's a lot of potential pitfalls in making a game like ME, but a company like EA is the only place that big impressive experience can be done. Right from the earliest previews introducing ME1 they were going into the cinematic style of it and how good it looked, which was an evolution of what they'd done before with Jade Empire/KOTOR (and still seems to be there with parts of DA:Veilguard). While there's (again, potential) competition in the coming years from Exodus by Archetype, and Owlcat's The Expanse: Osiris reborn games, it's hard to see them providing quite what could be done at the largest games companies.

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rockercoaster
4 hours ago
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> Andromeda had its issues no doubt about it but I am still mad at a certain website deciding that they were going to just go hard on attacking it. It was a fun game, it had some development issues and some nasty bugs at launch. But was still fun.

My wife and I have played through the trilogy twice together. I've played it solo separately once. We're talking about a third joint play through soon, I expect we'll start it before the end of the year.

We made it six or so hours into Andromeda and dropped it, with no desire to ever revisit. Characters, gameplay, and story, all three failed to appeal to us at all. Trying to get into it was a chore, and after three or four feature-films worth of time with zero fun experienced, we cut our losses.

(agreed about ME3's ending, but to be fair we didn't play that until they fixed it, the original presentation does seem really bad from what I've read about it)

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vel0city
5 hours ago
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This $56B company just took on an additional $20B in debt for this to go private. Now not only do they need to make profits, they need to squeeze even more juice to pay the interest on that $20B.

This will probably result in more money extracting schemes and less editorial freedom, even without thinking about MBS having a massive amount of influence in the company now.

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Etheryte
5 hours ago
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If you think private equity will be milder, you're in for a bad surprise. Most of the enshittification you see around you stems from private equity.
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WorldMaker
2 hours ago
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Yup, many private equity deals ultimately are to break a company up into spare parts (to sell individual IPs/sub-brands to the highest bidder.) The extra debt the buyout saddles the company with is in part to build a bankruptcy case to kick off that spare parts auction.
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fzeroracer
5 hours ago
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A company going private is, in general, a good thing because they're less shackled by investors and capital.

However this is the rare exception because this is more about oligarchs making a play for total control over the media sphere rather than any sort of financial independence. That said, cornering the entertainment side of things is going to be much harder especially since the people that do this kind of thing have zero clue what a video game even is or how to make a profitable one.

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Culonavirus
4 hours ago
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Finally the beginning of the end of EA. The greedy bastards ruined so many franchises and chased so many fads that their absence will be a net positive. I do feel bad for the devs working there... but them having to find new jobs is genuinely the only negative aspect in all of this.

I have very little respect for any company that is only interested in the next couple of financial quarters and in making their shareholders as much money as fast as possible (while all else can go f itself). And that's exactly the kind of company EA was for at least a decade. Good riddance.

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guizadillas
3 hours ago
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Yeah EA has been like this for 3 decades since the deal with Origin Systems to publish their games
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npodbielski
4 hours ago
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Give this men a drink!
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Blackthorn
4 hours ago
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EA about to get Toys R Us'd. It should be illegal to be able to put the debt from a leveraged buyout on the company's balance sheet.
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dehrmann
3 hours ago
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At some point, the debt buyers will (or should) balk over the track record of this debt, or the company has enough collateral that they're happy either way.
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WorldMaker
1 hour ago
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The debt buyers are the same people that created that debt (the people doing the LBO in the first place). They force the company they just bought to pay them loan terms they set for the privilege of buying the company they just bought. That's why LBOs are pretty much a corporate Ponzi scheme. It's just too bad it is a currently legal Ponzi scheme. It might be nice to have legislation to prevent it.
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dehrmann
3 hours ago
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Found this:

> The investors are betting that AI-based cost cuts will significantly boost EA’s profits in the coming years, people involved in the transaction told the Financial Times.

It halfway makes sense. EA is priced at current game production costs, but if that goes down, it'll be worth more. The other side of that is that someone might be able to vibe code with "make the next iconic video game franchise in the vein of Zelda or Pokemon." If EA's sports license moat is strong enough, this might not be an issue, but otherwise, it feels like that cuts both ways.

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CodingJeebus
3 hours ago
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It’s also not a given that AI will improve the cadence of their workflow to begin with. I could easily see a churn-heavy org incentivizing devs to throw workslop over the fence and offload the responsibility of verification to other teams.
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lofaszvanitt
3 hours ago
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So it is going down the drain then.
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nabla9
4 hours ago
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PIF: Saudi Arabian State fund.

Affinity Partners: Jared Kushner.

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thiht
4 hours ago
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Well that's an easy boycott, EA has been pretty much irrelevant to the video games scene for the past few years anyway.
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imglorp
4 hours ago
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Assuming the usual follow the money angle, what's the political play here for Kushner and the White House?
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forgotoldacc
3 hours ago
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Tariffs on any game that fails to meet some specific condition that EA does. Pump the stock on EA. Drop stock prices on other companies. Buy them up. Repeat.

Plus you can pull a Facebook/YouTube/Tiktok and use it to push impressionable people politically towards you. Media made for viewing is all a state enterprise at this point. Interactive media (games) have been looked over, but it seems that won't be the case anymore.

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WorldMaker
1 hour ago
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Most of the money is PIF, and that gets into a lot of accusations of "sportswashing": https://en.wikipedia.org/wiki/Sportswashing

The Saudis through the PIF are heavily invested in entertainment brands and sports to distract from the fossil fuels (and worse) that create most of those investment funds.

As to Kushner's-specific role, could just be cynically seen to money itself, as a US-based middleman of the PIF deal trying to take a cut. "Administrators" in these sort of private equity buyouts (leveraged buy outs) can make a lot of fast, stupid cash in a grift that probably should be illegal but still currently is not. (LBOs saddle the company being bought out with a lot of debt to pay the "Administrators" what they think they are worth. That debt often leads to the original company going bankrupt and selling their IP at auction to highest bidder and the "Administrators" also take their cuts of those auctions. It's a corporate ponzi scheme that no matter how many huge companies it takes down like Sears or Little Debbie or MGM or many more we still haven't actually put a law on the books to stop it.)

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jihadjihad
4 hours ago
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Propaganda?
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ksec
5 hours ago
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I know a lot of people think FIFA is everything, but in my era it was Pro Evolution Soccer or Winning Eleven.

Modern Games also lack the Game and Fun part. They either make something super complex I no longer have the time to dive in, or pay to win.

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red_rech
4 hours ago
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> They either make something super complex I no longer have the time to dive in

Oh man, it’s often worse than you think. So many games now have a lot of “complexity” the complexity is all really surface level leaving you desiring.

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viburnum
5 hours ago
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Sportswashing is coming to video games.
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Maro
3 hours ago
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As someone who works in the Middle East at a large company, I expect that next step will be a small army of current and ex-McKinsey MBAs to arrive at EA to "set strategies", "implement operating models", "run transformation exercises", "track value creation", and so on.

On the upside, maybe they will release a new AAA Dilbert game though!

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TwoFerMaggie
6 hours ago
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RIP Bioware. This will probably be the final stage of its long, painful death.
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devjab
5 hours ago
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Bioware died back in 2007. As I see it this can only be an improvement.
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Thaxll
5 hours ago
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Mass effect 2, one of the best Bioware game was developed under EA.
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devjab
5 hours ago
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Taste is subjective, but as someone who have played: Baldur's Gate, Star Wars: Knights of the Old Republic, Baldur's Gate II: Shadows of Amn, Mass Effect, Neverwinter Nights, MDK2, Shattered Steel, Jade Empire, Mass Effect 2, Mass Effect 3, Dragon Age: Origins, Command & Conquer: Generals 2, Anthem on their release dates, I'd rank them in that order. So to me Mass Effect 2 wasn't one of their best games, but it was also not one of their worst.

Mass Effect 2 is the primary reason I've only played Mass Effect 3 once, because I just can't get myself to go through 2 again despite having replayed Mass Effect 1 several times. I don't think it's a terrible game, on the technical side it improved so many things, but I just don't like the story. To be fair, Dragon Age and Anthem were the only ones that really dissapointed me.

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herpdyderp
5 hours ago
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Mass Effect 2 was a massive spit in the face of everything Mass Effect 1 was.
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CommieBobDole
4 hours ago
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I wouldn't personally go that far; having recently replayed all three back-to-back, I'd say that they're just very different types of games.

ME1 is a an excellent story-driven action RPG with clunky combat and issues with environment size/complexity due to technological limitations of the platform it was built for.

ME2 is a very good story-driven third-person shooter with excellent combat and a thin veneer of RPG elements that has overcome a lot of the technical issues with ME1 despite the same platform/engine.

ME1 by far has the better story and I enjoyed it more than ME2 on my first playthrough years ago, but now, already knowing the story, ME2 was more fun to play this time. It's a shame they couldn't have improved on everything good about the first one instead of turning it into a shooter.

Personally, I'd love to see the whole trilogy reimagined and remade as a single giant open-world action RPG, but that's probably never happening.

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marcellus23
5 hours ago
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You're right. The sense of wonder and exploration I got playing ME1 was just totally absent in ME2. But it was nonetheless a pretty good game in its own right, and for many people, a game they enjoyed more than the original.
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hs86
3 hours ago
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I loved ME1 and was disappointed by ME2 because I loved ME1 so much. I devoured the lore, every codex entry, and even the long elevator rides where you had to listen to news reports about your earlier actions. The world-building was so much better, and all of this was reduced to a minimum in ME2. ME1 was an epic space RPG with action elements, while ME2 was an action game built around a collection of crew side stories with lighter RPG elements.
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bigstrat2003
3 hours ago
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To this day, I would love to have a trilogy of games that were like the first one. Alas that Bioware basically immediately abandoned the direction of the first game for a much worse one in a misguided attempt to try to appeal to the mass market.
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swiftcoder
5 hours ago
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And yet it is widely acclaimed on its own merits. Such is game development
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wil421
5 hours ago
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The controls and movement in the first one were terrible.
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evanmoran
3 hours ago
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The remaster improved the first ones controls I believe!
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bigstrat2003
3 hours ago
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ME2 was not particularly good. The characters were good, but the gameplay was severely dumbed down and the main story was flat out bad. I don't know who at Bioware thought it was a good idea to force the player to work for Cerberus (basically space Nazis, for anyone who hasn't played Mass Effect), but it wasn't a good idea. You can't just railroad the player into working for bad guys in a game that is supposed to celebrate player choice. Not only that but they mishandled the villains, and the entire Collector plot was a waste of time that didn't contribute to the overall story. ME2 was the beginning of the decline in Bioware's quality and it never stopped after.
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xbar
5 hours ago
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The biggest problem I had with EA was that their client (EA, EA Origin, etc) operated like spyware.

What will PIF, Silver Lake and Affinity partners do to monetize such client software, beyond games, that is pre-installed on 1 billion devices?

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gruez
5 hours ago
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>What will PIF, Silver Lake and Affinity partners do to monetize such client software, beyond games, that is pre-installed on 1 billion devices?

How is this different than something like Broadcom buying VMware? Corporate machines are probably far juicier than a bunch of 18-35 yr olds computers. Not to mention that a wide install base also means if they go rogue it'll be detected even faster.

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CaptainOfCoit
4 hours ago
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> Corporate machines are probably far juicier than a bunch of 18-35 yr olds computers.

"Jucier" in what context/for what? Say you wanna influence how people feel about social issues, what computer user is "jucier" then? Not saying that that's the plan or whatever, just that the context matters.

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gruez
3 hours ago
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>Say you wanna influence how people feel about social issues, what computer user is "jucier" then?

How are you going to "influence how people feel about social issues" without being overly obvious? In contrast there's plenty of nefarious stuff you can straightforwardly do on corporate machines: insider trading, corporate espionage, sabotage, PII theft, ransomware, and credit card fraud just to name a few.

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jaynate
3 hours ago
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“The transaction positions EA to accelerate innovation and growth to build the future of entertainment.”

Unless some of that cash is staying on the balance sheet, they will NOT be investing in growth and innovation.

PE is not what I normally think of when I think of innovation and (non-financially engineered) growth.

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pluc
4 hours ago
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Between Ubisoft selling to China and EA selling to Saudis, AAA gaming looks bleak.
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slightwinder
4 hours ago
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Why? Both are probably also buying to participate in the media/culture-war. So it's in their interests to also have some good products to sell. The worst that might happen is that all the good games are now leaning more to Arabian/Chinese culture, instead of US/Europe, which is not even a new development, Asian culture has been quite prominent in Western Countries because of Japan and South Korea, and China has been also growing in the last years. And China has some really funded productions, usually playing in the top of their genre.

Though, the cancer of gambling will continue spreading.

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maximilianburke
5 hours ago
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Being acquired by private equity is a surefire way to recreate the EA Spouse era.
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hackthemack
4 hours ago
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Some discussion pre-announcement from yesterday with 60 comments.

https://news.ycombinator.com/item?id=45400478

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screye
4 hours ago
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Wonder how PE intends to transform a company that was already trying every slimy PE trick.

[x] - Employees are overworked and underpaid

[x] - IP treated as infinite cash cows loaded with micro-transactions

[x] - Games turned soulless in pursuit of wide 'rated E' appeal

Sports is ~50% of their revenue. I wouldn't be surprised if this is a sports-washing exercise where revenue growths takes a back set to normalizing Saudi Arabia to the new generation.

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phkamp
4 hours ago
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Just think how many people the new owners can spy on, now that they control the backend-servers ?

Bandwidth is the only limit...

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eumenides1
5 hours ago
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My made up history of EA is that EA was acquired because a Saudi princling's Dad got mad at him for becoming a whale for EA. So in order to cut costs at home, he just told PIF to buy EA so he can defraud his money back.
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AndroTux
5 hours ago
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"I'm tired of buying FIFA every year. Let's just buy EA once."
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OptionOfT
5 hours ago
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Maybe they'll sell off the C&C IP?

One can hope.

And maybe that makes that one person realize they still have a backup disk of the source code of Red Alert 2.

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CaptainOfCoit
4 hours ago
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> Maybe they'll sell off the C&C IP?

Yeah, business-people famously don't like to sit on things that have a 1% chance of being valuable in the future, usually selling them off to smaller entities so the fans of those things can actually enjoy them.

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moi2388
5 hours ago
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Then I will never buy EA again, because there is no way I will ever support Saudi Arabia in any capacity
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input_sh
6 hours ago
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Translation: Saudi Arabia (PIF), a private equity firm, and Jared Kushner (Affinity Partners).
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piva00
6 hours ago
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And Jared Kushner's firm is mainly funded by the Saudis as well. So it's even more the Saudis (+ Kushner), and a private equity.
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actionfromafar
5 hours ago
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"Remember, sports is not about politics"

Jared Ibn Kushner: "hold my شاي"

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tmpz22
5 hours ago
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You mean “hold my bonesaw”
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Mistletoe
6 hours ago
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I didn’t think EA could get more evil but here we are.

I remember when they were the good guys. I’d see that EA logo on my Commodore 64 load up and I knew I was in for something amazing like Archon.

https://en.wikipedia.org/wiki/Archon:_The_Light_and_the_Dark

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throaway1988
6 hours ago
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the dark legacy of cashing out
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kotaKat
6 hours ago
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“E! A! Sports! It’s inhumane!”
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nicce
6 hours ago
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Company is worth of 50 billion, while everyone hates it these days?
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bayindirh
5 hours ago
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Being worthy doesn't mean they are doing good things.

It only shows that their business model is creating value for the people who matters to the detriment of others.

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nicce
5 hours ago
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Yeah, the point is that you don't have to make good product or even be liked these days. All you need is a forced social inertia.
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basisword
3 hours ago
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People forget that most 'gamers' aren't the hardcore terminally online strong opinion type you'll find in internet forums. Most are playing FIFA, Madden, and various other sports games. They don't have any opinion on EA other than "that's that company that makes the cool games I like".
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dangus
5 hours ago
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People don’t like to hear it but they make products people want and those products are acceptable enough in quality.

The millions of people who play FIFA, Madden, and Battlefield don’t sit around on niche forums bashing EA for not making enough innovative indie-style titles.

EA even puts out titles that are legitimately critically acclaimed every once in a while (Split Fiction as a recent example).

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mapcars
5 hours ago
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>bashing EA for not making enough innovative indie-style titles

Its not even that, both Mass Effect and Dragon Age are fantastic series with latest games being mediocre at best. If they did the same thing as before it would be more successful, so they clearly don't know what is the right thing for the customers.

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dangus
5 hours ago
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The final state of Mass Effect Andromeda was arguably a solid game after the most embarrassing well-publicized bugs got patched (“mostly positive” on Steam) The story may not be the best but there really isn’t anything wrong with the gameplay.

Dragon Age: Veilguard was actually a solid game, and it got review-bombed by angry right-wingers. It does make some traditionalist fans upset but it’s not some kind of disaster like it’s been painted to be.

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mapcars
4 hours ago
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Its not about being "solid game", it did not match EA's own sales expectations - thats all. If "angry right-wingers" can make your game fail then maybe you don't understand your target audience, which is what I am talking about.
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pavlov
4 hours ago
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With Saudi and Kushner ownership, expect many more video games where Iran is the villain.
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stronglikedan
4 hours ago
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art imitates life!
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walls
4 hours ago
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Nothing more American than selling their assets to terrorists.
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dfxm12
4 hours ago
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PIF also has a controlling stake in SNK (who just released a new fatal fury videogame), and has a close relationship with TKO, especially including Saudi Arabia getting a WrestleMania. MBS is known to love "attitude era" WWE wrestling and this move tells me he was probably also a big fan of FIFA growing up.

Of course this is entertainment-washing at the end of the day, but I just find it funny the that MBS is going about it: buying EA the same way I would buy a used copy of NHL 97.

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Havoc
6 hours ago
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Was it paid for in DLCs?
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eumenides1
5 hours ago
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Is it just me, but PIF owning EA is the next (and gigantic) step in the middle east's sport washing strategy?
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beardedwizard
4 hours ago
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More consolidation of media by the billionaire class. Wait till they start partisan gaming.
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khalilravanna
4 hours ago
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Take a company already known for its cynical “value extraction” approach to games, barely fostering enough life within its doors to squeeze out acceptable versions of games that used to be truly Great from among their vast hoard of IP—take that company and add 20 billion dollars of debt and private equity overlords and I can only assume we get something akin to the blood orgy from Event Horizon but in game company form.
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paxys
6 hours ago
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For the FIFA series basically.
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thiago_fm
5 hours ago
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They basically bought FIFA (now called FC).

It's a very simple money-printing machine, with plenty of people addicted to it with its gambling/gache style game.

All the other IP barely make any revenue and will likely get even less attention. RIP Bioware.

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chuckadams
5 hours ago
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For a moment, I thought you were saying they bought FIFA itself. Which doesn't seem out of the question, FSM knows they're for sale in every other way.
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csomar
4 hours ago
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Given that they are getting the 34 cup, then yes? They did buy fifa?
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piperswe
4 hours ago
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FIFA controls a lot more than just video game naming rights...
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thiago_fm
4 hours ago
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FIFA the game, I guess this comes with the context of it being EA.

Maybe this will be part of a bigger acquisition... or maybe they have already acquired everything they could, except that they don't want make FIFA look like a bad saudi organization?

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mohsen1
5 hours ago
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I'm just wondering how much more predatory FC (formerly FIFA) can get? I already feels like it's owned by a private equity!

Maybe they will limit how many minutes you can play before having to pay more?!

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DanielHB
5 hours ago
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I had who spent 1500 USD in one year on ultimate team. In Brazil, around 2015.

That was _quite a lot_ of money in Brazil at the time.

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thiago_fm
4 hours ago
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I have many friends that spent $10K+. Some see it as an investment as you can flip things.

It's a digital market, NFT-esque, sold as a game.

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raincole
5 hours ago
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Wait until you see how much people spend on mobile gacha!

Well we don't need to wait long. I think the history book will say this EA acquisition is the point PC gaming market becomes as predatory as mobile.

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tibbydudeza
6 hours ago
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Good riddance.
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pnathan
5 hours ago
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My chief thought about this deal is that Silver Lake ripped off the Skype employees with a claw back clause.

Good luck to the EA workers.

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throaway1988
6 hours ago
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Lol. Well someone at EA saw the writing on the wall. This is going to be a bad acquisition by these vultures.
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mapcars
5 hours ago
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What other businesses did they buy? What happened to them?
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tibbydudeza
6 hours ago
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Final stage to AI slop games.
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Rooster61
6 hours ago
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Although I'm not optimistic, there's a small chance this might shake up the sorry state of EA Sports. The incessant focus on microtransactions and features that are essentially just sports themed slot machines over actual solid gameplay has kept me far away from those games for a long time.

EDIT: I think I might have worded that poorly. I do NOT think a change is going to happen, at least not one for the better, especially considering the actors involved in the buyout. I think it's optimistic to think that it will.

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Daedren
6 hours ago
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It's a leveraged buyout. They're going to need to pay those billions in debt, so predatory practices should not be stopping.
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JumpCrisscross
5 hours ago
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> It's a leveraged buyout

Correct: “the transaction will be funded by a combination of cash from each of PIF, Silver Lake, and Affinity Partners as well as roll-over of PIF’s existing stake in EA, constituting an equity investment of approximately $36 billion, and $20 billion of debt financing.”

EA currently carries about $2.6bn in non-current liabilities of which $1.5bn is long-term debt. So an order of magnitude more debt.

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sidrag22
5 hours ago
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As someone who grew up loving sports games and has been turned away from any modern sports games because of the desire to flood them with all the stuff i see as just legalized gambling for children...

i like this potential optimism. Even if its not likely, its fun to imagine this being a turning point where EA is suddenly just doing things to make games better, rather than chase numbers, and because of that, the competition is forced to match that better gameplay.

I just would love to see where sports games could ACTUALLY be at if a high percentage of the team wasn't focused on horrible predatory in game purchases/questionable card games that just skirt by the legal system for underage gambling.

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jamesnorden
5 hours ago
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That's pretty optimistic, actually. If anything, they will double down.
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Rooster61
5 hours ago
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Correct. I don't think a good outcome will come of this. Hence why I started off saying that I'm not optimistic about the prospects.
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Analemma_
6 hours ago
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I think the odds of an acquisition by private equity resulting in fewer microtransactions and slot machine mechanics are indistinguishable from zero. You should probably instead be preparing for them to be amped up five- or ten-fold.
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msie
6 hours ago
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You're kidding, right?
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saghm
5 hours ago
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I don't think they are. Quite a lot of EA franchises seem to be struggling to appeal even to their core base lately. The Sims has gone through similar issues with trying to push paid content over quality, with a recent update to allow selectively disabling packs with new content apparently just corrupting the installation and making it impossible to actually run a lot of the time. From what I've read about the most recent Dragon Age game, meddling from EA also caused a lot of late changes in the game's development that ended up influencing the lackluster reception, which in turn was used as rationale for shuttering future development of Dragon Age games.

Things really do seem bad enough that clearly something drastic is needed if anything is going to change, For an unhappy fan of one of the many EA franchises, I don't have any trouble imagining that even a major change that's unlikely to produce good still offers more hope than the status quo. If there's a 1% chance that taking EA private will improve things, it still probably is more likely than things improving with the current management.

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