Upload a game character image, it directly generate 2D spine animation for your character that can directly apply 2k+ animations.
What it does:
- Auto rigging, auto bone structure generation
- Apply 2k+ animations in a click
- Layered image output
- export directly to spine animation to edit
- export to all game engines like Unity and Godots
- 10x easier, 10x cheaper for game development
I know the retort is often to "hire a pixel artist", but many people genuinely just want to make something themselves.
Are you looking at the input or the animation? The input is decent pixel art. The output is decent pixel art... on the first frame. One it's in motion it immediately becomes a blurry, non-pixel-art mess that would all need to be redone. It can't just be drawn over with a pixel art tool, the proportions are all off from the original and things don't move they way they should for a sprite animation.
I would imagine this kind of tool would allow someone who is not gifted at art (e.g. how do I translate a 2d sprite I made into a forward facing running animation?) the same kind of thing: a pathway to potentially "trace" the generated image, making it better than the original and removing any undesired aspects.
Sprite assets are going to be potentially seen MILLIONS of times by the same player over the course of the game. So... unlike a lot of cute one-off GenAI videos they have to stand up to significantly more scrutiny.
Also, being able to touch up the model between Step 1 and Step 2 would probably be a neat addition, I could see some minor faults I could quickly clean up if I could download the generated .glb and import a new version, so Step 2 doesn't rely on a model containing mistakes.
Otherwise, this looks pretty damn good, the UX is slightly confusion at first, and the colors all over the place on the website itself, but it does seem to work better than I expected. Kudos for making the life of animators easier :)
Edit: two minor notes, the download URLs doesn't actually trigger a browser download, but instead shows it in the browser, and the uploaded files seems to end up being semi-public, no authentication at all. Might want to tell people to not upload private content just yet, or put uploaded/generated data behind auth. Might want to zip up all the files (so the directories for the image is correct too) and offer a download of that instead.
Edit2: Looking at the generated .atlas, are all the names correct? I'm seeing "animated_Orc Idle_7328aa0f" even in the .atlas files generated from my own characters, using a walking animation. The attachments in the skins also reference "animated_Orc" in the generated .json, maybe it's just some static string that isn't supposed to change?
No spine support, but very good, consistent, high quality animations. BYOS (bring your own sprite) is supported.
I wouldn’t be using it for game dev - I want spritesheets of custom characters for a 2D animation maker agent.