Light the fire and then sit back and enjoy.
(Not to say that the width of the power band doesn't matter)
So its not just some games, its all games its part of the core of how DX works.
As in: should your request handler try to do retries if one of the dependent services fails?
In the same vein, on the consumer side we talk of admission control (which is just another name for "drop incoming messages") and throttling...
Thanks for posting, I'm glad you found this interesting.
Would be glad to know any feedback or requests you have, to improve further.