I.e. you can see from these animations that LC reductions have some "jumping" parts. And that does reflect LC nature, as a reduction 'updates' many places at once.
IN basically fixes this problem. And this locality can enable parallelism. And there's an easy way to translate LC to IN, as far as I understand.
I'm a noob, but I feel like INs are severely under-rated. I dunno if there's any good interaction net animations. I know only one person who's doing some serious R&D with interaction nets - that's Victor Taelin.
While easy, it doesn't preserve semantics. Specifically, when you duplicate a term that ends up duplicating itself, results will diverge.
There exist more involved semantics preserving translations, using so-called croissants and brackets, or with this recent rephrased approach [1].
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[1] https://news.ycombinator.com/item?id=46022965