When you get good at bughouse, you make your own openings and you each know who’s playing what. The openings are synchronized and you can plan out until a certain move where you sacrifice a bishop or knight on the opponents king bishop pawn, exposing them, then your teammate just trades as much material as possible.
We also got really really good at the clocks. We’d just have a winning position and sit on the clock on the other board in a zugzwang-like time force.
That game, and kriegspiel, occupied my time in much of the 90s. If you like chess, and can play in person, try bughouse. It’s the best.
It's a 5v5 team game and very famous for its toxic community. What MOBA isn't? Anyway a regular experience as a LoL player is being in a steady state, or maybe even ahead of the other team, only to have your position trashed because one of your teammates keeps making repeated mistakes.
The first couple years I played, this would make me super mad. Exactly what the author felt in online games of Bughouse. Sometimes I would get mad at people I knew IRL, which I'm pretty ashamed of. Putting in a lot of effort and still losing feels bad. I never had this feeling when I would get absolutely crushed in 1v1 fighting games because ultimately I was fully responsible for every loss.
After a while though, I kind of stopped getting upset about losses in LoL. Maybe part of a broader mindset shift, or I just recognized that the only productive thing to do is try your best, do not self-identify as "someone who wins", and extract as much value from a loss as you can. In the long run, you win more and more games that way.
Eventually I stopped playing entirely, for other reasons, but that's also a valid approach. IME most people (including myself) who play games like this a lot and experience Bughouse Rage usually have an unhealthy amount of their self-worth wrapped up in the game.
I've never heard of Crazyhouse before, but the drop rule is clearly inspired by Shogi (sometimes colloquially referred to in English as "Japanese Chess"). Shogi is very good. I find it to be much more enjoyable than Chess. I would suggest giving it a try if you prefer Crazyhouse to normal Chess.
In Shogi the pieces are flat, and you can turn them over to change color. That doesn't work with chess pieces.
Bughouse does work, and has been played at chess clubs for fun for a very long time.
When Internet chess came along people realized that a single board version was now an option.
It may well be Shogi inspired but then it must have happened a long time ago.
I also think bughouse seems cool (aside from the issues mentioned), and want to give it a shot now. Probably in-person.
The author analyses many sides of this rage, but misses an obvious one: Perhaps, if you already know that you don't enjoy playing a joint game with someone who turns out to be insufficiently competent by your standards, and experience tells you that things often do turn out this way, then you should spend less time playing a game like Bughouse with strangers online. I realise Bughouse is only intended to be an example that applies to other situations -- but even in those other situations, opting out often is an option, and sometimes it's the right one.
(I won't be playing Bughouse because it sounds like the most stressful thing I can imagine, possibly after being an air traffic controller.)
But this happens at all levels. Eng, organizations, nations, humanity. To make it worse is the fog of war. Are your partners secretly your enemies?
Socialists say they want housing to be affordable. They want what I want: housing that occupies a small fraction of everyone’s annual budget. But from my point of view they keep shooting down housing projects. I suppose from their point of view I keep being a stooge for Big Developers out to destroy the local community.
Well, c’est la vie! I mean “You fucking fucks, do you know nothing of the metagame that was a stupid move!”