Finally there's another serious competitor to UE and Unity.
I don't think this is true. The first Source2 game "released" was Dota 2, and currently it's used for CS2 and Deadlock as well.
All forgotten in obscurity.
When making a game, people are usually not so much interested in the philosophy of their tools, but shipping things with it as soon as possible.
That means working as expected.
BG3 has F5 for quick save and F8 for quick restore. Like the old ways.
As for game engine, who cares how things look in-game? Just make it theme-able and mod-able. Cheaters gonna cheat anyway, no way to hold that back on the client-side.
I really like all the cultural oddities that Garry's Mod spawned. All of the indie animation. It was a big piece of machinima / virtual filmmaking / YouTube history and absolutely paved the way for VTubing and Unreal Engine in film.
Any idea if Facepunch or Valve retain rights to "Skibidi Toilet"?
https://www.thegamer.com/skibidi-toilet-creator-legal-disput...
It was annoying after buying Rust to learn that you can't play on official servers on Linux. The game runs fine on Linux, the devs just don't allow it.
https://www.pcgamer.com/games/survival-crafting/rust-develop...
Apex Legends went through the same issue when they enabled Linux support, cheaters swarmed to Linux en-masse because it was so trivial to evade detection even with free/public cheats, and after a year or so the devs threw in the towel and blocked Linux again.
They're not doing this out of spite, they'd be happy to take your money if there were no downside, but unfortunately it is a trade-off for games which are sensitive to being ruined by cheaters. At least for now.
I don't think cheaters are swarming to Linux, but part of the issue with Apex Legends is that Linux support is done through Proton, through the Windows version of the game, because there no Linux version of Apex Legends. So now you've got a backdoor for everyone on Windows to run the less secure anticheat.
Solvable maybe by having a separate Linux version of the game, but that's also more supported needed.
As someone who would play on Linux then, it doesn't sound like a solution at all. The separate version would just be filled with cheaters then, would almost be like an punishment for Linux users.
That way you don't need a backdoor in the Windows version of the game for the weaker Linux anticheat that runs through Proton. You would just have a native Linux version of the game with native anticheat.
It was bad enough that we had to put up with nvidia's proprietary nonsense if we wanted hardware acceleration. Things have finally started to improve. They have finally started open sourcing things. Now that things are finally getting better this anticheat nonsense shows up. You gotta be kidding me.
Nobody needs a bunch of game companies feeling entitled to full access to our computers. You'd have to be nuts to let game companies run ring zero code on your system. You want their nonsense absolutely contained and isolated, not deep in your kernel.
Here's a thought: they don't own our computers, we do. We own the CPU. We own the RAM. We own the motherboard. If we want to edit their game's memory while its running, it's our god given right as the owners of the machine the game is running on. Any attempt to stop us from doing so is an affront to our freedom. The mere attempt to do so with "anticheating" kernel malware is offensive. The audacity.
Cheating at video games is an exercise in computer freedom. I realize I'm defending scoundrels here and it doesn't matter in the slightest. Our computing freedom is orders of magnitude more important than video games. I want them to suck it up and accept it. That is the price of freedom. If they want to be on Linux, it should be on our terms.
Don't care about this ideological stuff? Here's the sort of risk you're accepting when you opt into this bullshit:
https://www.vice.com/en/article/fs-labs-flight-simulator-pas...
Corporation thinks its the FBI and starts shipping a browser stealer to users to "catch pirates". Bonus points for exfiltrating the data on an unencrypted channel!
https://old.reddit.com/r/Asmongold/comments/1cibw9r/valorant...
https://www.unknowncheats.me/forum/anti-cheat-bypass/634974-...
Screenshots your screen and exfiltrates it to their servers.
https://www.theregister.com/2016/09/23/capcom_street_fighter...
https://twitter.com/TheWack0lian/status/779397840762245124
https://fuzzysecurity.com/tutorials/28.html
https://github.com/FuzzySecurity/Capcom-Rootkit
A literal privilege escalation as a service "anticheat" driver!
Game companies give negative amounts of shit. If you trust them you're out of your mind.
Sacrificing freedom for security? I don't agree with it but I can at least understand where the impetus comes from. Sacrificing freedom for fun? For video games of all things? That's pretty disgusting and I want people to be better than that.
Accept this, and you also indirectly accept corporations regulating "your" computer's ability to copy, as well as governments regulating "your" computer's ability to encrypt.
> Sacrificing freedom for fun? For video games of all things? That's pretty disgusting and I want people to be better than that.
What is the point of freedom if you have a joyless existence?
> no one is making you install anti-cheat software
You don't see the irony here? You don't see the trillion dollar corporations dangling "joy" in front of us and conditioning access to it on acceptance of their bullshit non-negotiable take it or leave it contracts where "we own your computer now" is a clause?
The powerful choice is to reject the silly binary choice they offer you and take a third option. Refuse their deal and refuse your so called "joyless" existence.
Enjoy your games while also keeping control of your computer. If they try to usurp control of your computer, stop them from doing so. Only malware would try that, treat them accordingly. If you must associate with cheaters and pirates in order to acquire the necessary technology and know-how, then so be it.
It's the same thing with DRM, it's the same thing with ads, it's the same thing with pretty much everything. They give you some bullshit choices, but you can take a third option because you own the machine. That's the power they would take away from you.
The native Linux build never worked that well. Something was always broken because Unity's Linux support is/was spotty. Upgrading Unity versions would break random things.
Anticheat is the issue holding back Proton support, though.
It just seemed like a public diary. And a place to vent about dev,life,w/e. He seems to be unapologetic-ally himself.
Although I was pretty sure there used to be more posts (although maybe I'm conflating his posts there with his contributions to his old forums.)
The most obvious aspect to that is that Source 2 doesn't support consoles. Valve don't need it, so they didn't implement it.
Valve has a long history of supporting the modding community and outside users of Source, not sure where you're getting your information from but I don't think they've worked with the Source engine before. One of the biggest and most popular mods of all time was built on Source, and took the world by storm, with pretty big support by Valve through the years as well. Eventually they even bought the whole IP.
Even when they were more open with their tech it was on the basis of "you can play with the tools we used to make Half Life and if your idea is sufficiently Half Life shaped then it will probably work", not trying to be a general purpose toolkit a la Unity.
Well they do have Steam Audio but yeah I agree. I think Epic is much better in this space, even though its only source available in practice they do a lot to support engine modifications and also accept external PRs. I think Valve has a lot to gain from open sourcing Source 2 and they should realize how important modding was to their initial success. The issue is now they can just print money with Steam so there is no need to invest in modding support.
They don't need to. S&box uses a fork of Source 2 that is maintained by Facepunch, with Valve's upstream changes merged in as needed.
https://sbox.game/dev/doc/systems/game-exporting/ (bottom of page)
My point is, if I were Valve id let Garry run wild with my engine--no deal needed. Hes proven himself more than once. Just a thought!
All of their games (Dota 2, CS, and the other ones they hardly maintain anymore) are basically just passion projects at this point, lingering on from a bygone age when they were a game development company.
Their most recent title, Half-Life: Alyx, probably only got greenlit because someone internally was able to convince leadership that it would help sell VR headsets.
In any case, my point was not that these games make no money, but simply that Valve doesn't need them. The total number of people buying games on Steam vastly dwarfs the number of people who play Dota 2 and CS2 (even just counting total players - how much more when you narrow down to players who spend money).
I’m interested in how they’re sandboxing C# code. Seems like an engineering problem full of pitfalls. I’ll definitely be peeking at this!
Log.Error( "Fucked" );
https://arstechnica.com/science/2023/03/is-code-that-contain...
Except all third party components that are included in the source, maintain their own license.
What does monetization look like? Can you ship standalone games? Source 2 licensing requirements? Is this closer to Unity or closer to Roblox when it comes to publishing?
that cute snide comment won't somehow ensure that all of your community discussion isn't lost to discord-rot in a few short years.
keep your fate in your own hands..
(unless you just don't care)
Oh. It's a modding sdk.