Suggestion: use an accelerometer data on mobile and use that to directly replace gravity. I expect to be able to tip the phone to drape the cloth, and shake the phone to get waves of motion.
I can tear real cloth if I try, but I need to try. A flick of the finger has never once in my life torn cloth.
Walking back and forth through a curtain to see how it wraps around the body. So cool.
https://pikuma.com/blog/verlet-integration-2d-cloth-physics-...
But, please, give us some nitty gritty of how you made it
Reminds me of a great video not long ago that went over the main ideas behind weaving and knitting. Feels like you almost certainly have to take some of those ideas in mind when doing a simulation like this. Would be curious to read a breakdown of how this was made and how it incorporates the concepts that go into different fabric.
Nice art!
It's absolutely mind-blowing that so little code can produce such a beautiful result. It's also fun to play with the parameters and see how they affect how the cloth feels.
Cool stuff in software you don't even know exists:)
But it is also something that remains a research problem how to do efficiently and with good results; pretty much every year in siggraph you see couple of new papers around cloth sims. For example this year we got this https://youtu.be/d9TZhtXeMio