I'm a senior software engineer, working on random web stuff forever, and I want to work in the games industry. I'm not in a rush, so anything I can do between now and the next two years I'll consider. I have some constraints though: I would like to stay remote, and have a "safe" job (I say that because I've heard many stories where people are hired to make a single game and are fired right after launch, which would be too risky for me).
Gaming has been my passion forever, and I even make some minigames in my free time. Right now I'm just trying to mix things up, to put my engineering skills into something I might like more. I understand that's a bit naive, but I have no reason not to try.
Skills wise, I would recommend spending a few years learning C++ at the least, try developing an engine from scratch, build an ECS, build some basic multiplayer implementations. I wouldn't expect much of your web experience to transfer, and you would most likely be joining the industry as junior.
Stability wise, if you have any backend experience, applying for infrastructure SWE roles that handle online services for video games is an alright bet, but that job market is quite small.
Blizzard pays a lot better than a lot of random webdev shops. It's not FAANG money unless you're a superstar and then the comp is more in the form of one off retention grants.
The hours don't seem bad most of the time. Crunch comes but it's not frequent. YMMV.
I have friends in the games industry who also went into it because when they wanted a job to make and play games, and now they are extremely unhappy and depressed.
Low pay, crunch times, constant strikes, layoffs, micromanagement is all there in this industry.
Unless you own or found a games studio, being an engineer in games industry isn't what you think it is.