WASD for movement, IJKL for looking, Space for "a bit faster"
If you hold "Space" you move faster - there were a LOT of settings in the egui pop-up that could probably help...
Probably a lot of details to be worked out in how to stitch Gaussian splats together but I imagine it's pretty do-able.
I think one of the problems with Gaussian splatting is generating content. You can take a static picture of something but it's hard to know how to use it for interaction. This is a way to generate 3d textured sheets, like sunflower fields, walls, caves, etc.
In my opinion, great idea.
But there are projects working on the semantic part, which could open a way to animate the detected objects individually in future.
(x_hat*sin(y*t) + y_hat*sin(x*t))*exp((z_l-z_h)/2*z_h)
where (x_hat,y_hat) are your basis vectors in the plane, z_l is the local z coordinate (subtract the terrain modifier used to move tiles up/down) , and z_h is the height of a flower.Or if you want to be more advanced, generate some curl noise and use it as a prefactor instead of x,y inside the sin(). And include the corresponding up-down motion as the stalks are constant length.
But seriously, I didn't realize I wanted this. I was hoping to experiment with just repeating the same tile. This gives me hope that other people will make these techniques approachable.
Damn you for putting this ear worm in my head