All my audio equipment was on the same UPS (and therefore outlet) as my gaming PC.
The result is that any time a particularly stressful game would be open, I'd get buzzing in the speakers. (Especially if the framerate was at 360) If you ask audiophiles online they will swear up and down that a cheater plug, balanced cables, or optical isolation will fix it - that will not fix it. It's not a ground problem. It's not coming from the connection from the PC to the DAC - it's a power issue.
It seemed almost inconceivable to them that the problem was EMI from the computer making it into the equipment.
I temporarily got a double-conversion UPS (converts AC to DC to AC again) and housed the audio equipment on that instead (separate from PC) Lo-and-behold the noise was completely gone.
However, those UPS are extremely expensive, and far worse they're very loud because the fans run constantly.
So, I went with a simpler alternative. Just get a power strip and plug all the audio equipment into that on a different outlet. That reduces it massively. You can also get some strips that are designed to reduce EMI, but I haven't felt the need as of yet.
Or you know, bluetooth.
You may also be able to solve the problem with a simple common mode choke, either the clip-on type, or a toroid that you wrap the cable through a couple-few times. https://palomar-engineers.com/rfi-kits/acdc-power-line-choke...
I agree however that indiscriminately throwing ferrites at problems can be a good solution!
[Youtube] "Hitler fails radiated emissions" - Orin Laney: https://www.youtube.com/watch?v=eeo8ZZTfwZQ
Your problem of an AC power supply not sufficiently filtering out high-frequency noise from mains is exceptionally rare to the point that yes, I also don’t believe that was the correct diagnosis of your issue.
Do you have a PC case with a huge window? They (used to?) have grounded metal housings with only tiny openings for a reason.
And one of those, even the cheapest ones, run for about ~$900. And they are LOUD.
How efficient could a small AC->motor->generator->AC chain be with a modest flywheel mass to provide cycle-to-cycle stability?
Could it ever make sense to put one of these after a standby UPS so the output is always filtered by the motor-generator but the UPS only has to kick in for outages?
Lifting the ground on my studio monitors absolutely fixed my noise problems. I run them off a MiniDSP 2x4HD, so other sources like EMI aren't really a factor.
The problem I have with a double conversion UPS is that it isn't an ideal sinusoidal source. It implies it is on the tin, but when you've got protected loads with PWM power delivery slamming around 1+ kilowatts, there's no way to guarantee a smooth waveform with a typical ~2500VA unit. Directly passing through to the grid could provide cleaner power under the most transient conditions.
I have all connected to the the same power circuit and with a Elektron Digitakt as audio device and have zero noise.
With audio devices powered by USB there is a lot of noise.
My audio equipment is not connected by USB. It's connected by optical (TOSLINK) to an external DAC. TOSLINK is not great, but it shows that it is not a USB noise problem.
well they used to be cheaper, not sure what is going with prices these day, I remember this being around $100 a decade ago
https://www.officedepot.com/a/products/146730/Tripp-Lite-500...
https://www.officedepot.com/a/products/493958/Tripp-Lite-100...
Shouldn't really happen on USB DAC, it should have enough filtering to get any interference injected by power, and enough shielding (and just being far away enough from machine) for other EMI
It sounds exactly like the reads on a physical hdd, which is silly because it has an SSD. Haven’t figured out what it is yet.
Just ordered a hat for my Raspberry Pi with optical out, with a plan to make that my main music streamer. Excited to see if that works out!
All the cheap boards have neither. Most of the high end boards have both
> SPECS THAT MATTER
> Distortion: inaudible; 100-1000x lower than any transducer (speaker or headphone) you're using > Noise: inaudible; far below a typical headphone or speaker amp
The truth is that DAC is not the problem… everything else in the analogue audio chain is. Amplifiers are messy analogue devices. Speakers and headphones are incredibly messy analogue devices. Power supplies and power conditioners are messy analogue devices. And noise is not down to any one component, but is a whole-system design problem. A particularly cool thing about power supplies is that they often create noise that will be picked up by other devices on the same circuit.
Of course, when people are buying a “DAC” they are really buying a box of some kind that also includes an amplifier, but this naming choice surely contributes to people paying attention to the wrong specs.
This seems like a lot but it's only 20-30db lower than whatever reference they're using.
This is the spec that really matters: THD+N: 0.0003% which is roughly -110 dB. It's very good and completely inaudible but not exceptional these days.
Unrelated, but why? Querying a point in a basic quad tree takes microseconds, is there any benefit to overengineering a solved problem this way? What do you gain from this?
The reason the game is 3D has to do with partially visible things being way easier than with isometric textures layered in the right order.
Also, now that i just grab a pixel back from the GPU, it's no overhead at all (to construct or get the data for it).
Good story, though.
I wonder if that will be next fad in PC building, just putting live power line graph on the screen inside
or perhaps live wire into the seat, tied into a transistor on this signal, so if performance drops enough you're sure to be alerted to it
Example https://www.audiosciencereview.com/forum/index.php?threads/b...
I don't agree with that sentiment. Their designs are subpar and the quality of the soldering is (maybe was) unacceptable:
https://www.audiosciencereview.com/forum/index.php?threads/h...
https://www.audiosciencereview.com/forum/index.php?threads/b...
The above review specifically goes into the problem from OP.
There's also their amplifier with a rather non-standard architecture that tries to solve a non-problem (injecting feedback in a NFB loop - I might remember wrong, if so, forgive me) which leads to it measuring double digit (!) THD if you feed it a sine wave. I'm not an experienced engineer but it is IMO a non-starter to have an amplifier try to decide what is and isn't a musical signal as part of its protection circuitry, short of detecting DC offsets or shorts (pun not intended). I'm not in the market for a 1800$ amplifier that goes bzzzt if you feed it music it disagrees with [1]
https://www.stereophile.com/content/schiit-audio-ragnarok-in...
>Noise from using USB power delivery for audio devices is common.. that’s why you can (and should) use the dedicated power input to you DAC/amp
I don't disagree with your point. However, a company designing products like these should be able to design a filter for this usecase unless you're trying to use your DAC as a a measuring device, or there is something seriously wrong with your motherboard. I honestly haven't heard of any other brand product with this problem unless it's ~20 years old and in need of repair. It doesn't cost much in the BOM, however it does cost in engineering hours/competence and QA and this is something that should have been caught by the latter.
[1] https://www.youtube.com/watch?v=NzMbY4sZvIw
Edit: I just want to add that I don't want to hate on Schiit. Honestly I'd like new audio companies to succeed and I applaud them for rejecting MQA back in the day and for not going all-in on the audiofool bullshit one sees too much of. But seeing such poor engineering and QA leaves a sour taste in my (electronics engineering) mouth. Maybe they have improved lately, I wouldn't know. I'm not really in their market anyways.
E.g. https://www.audiosciencereview.com/forum/index.php?threads/s...
> No doubt you have noticed my frequent use of terms "nice" and "excellent" and that sums up the performance of Modi+. At this price point, we don't expect objective perfection but competent engineering and that is what we have. Physically, the unit is solidly built and of course supported by an English speaking US company. For people with such preference, the Modi+ provides an excellent option. That they can stay competitive with far east audio companies is definitely a feather in their cap.
> I am going to recommend the Schiit Modi+ DAC. Great to see Schiit continue the (new) tradition of optimizing objective performance as they cater to their traditional audience.
I just know that if I handed over something with such shoddy soldering to a customer, I'd lose my job or at the very least lose soldering privileges. But I am working with things that cost slightly more than 99$ that you can't find on store shelves :)
Thankfully doesn't happen with an external DAC.
Sounds like the game is doing more when the cursor moves around, they're probably checking for where the cursor is, and something is making the CPU/GPU do a bunch of extra work, which finally triggers the coil whine when the PSU is more heavily used.
I've basically had the same issue with Nvidia cards since the 2080ti started doing coil whine as soon as I opened Unreal Engine. Some programs trigger different sounds, depending on how much/well they use the GPU, and I've had the literal same experience with "hovering with my mouse over element X triggers coil whine" multiple times before.
The buzz isn't completely gone but now I can't hear it unless I'm paying attention to it, which if I am playing beat saber, I'm not.
I've been curious if this is some form of browser fingerprinting or just crappy speakers.
For me the culprit was Game Mode. I still don't really know what it does, but disabling it fixed everything. None of my games come close to stressing the CPU, yet Game Mode was throttling anything that wasn't the game. It was also on by default, which felt like a design miss.
For MacOS, a better approach would be to check what's happening on the second monitor or at least avoid throttling apps that aren't being displayed. Assuming the game deserves all system resources and that the user doesn't want to watch or listen to anything else is a bad bet.
Anyway, the good news is the fix on a Mac is simple once you know where to look. (=
It works fine in some ports, it has a lot of background noise in others.
> There’s no need to download the whole texture each frame, just the part of the picking texture that’s under the mouse. So I implemented that and it worked and buzzing is gone. As a bonus, now it’s also not visible at all on the GPU trace.
What am I missing?
I wonder if there is a market for motherboard targetting musicians that just have extra power filtering on USB power.
There are also just USB devices that have just plugs + some LC filter that might help, for example https://oshwlab.com/wagiminator/usb-power-filter
If you're trying to eliminate noise in your audio setup, the first and most important thing is having audio converted from digital to analog outside of the computer chassis itself (e.g. instead of a soundcard get a DAC). The second thing is to disconnect the power flows between the two systems (e.g. get a DAC which is separately powered). The third thing is to connect the DAC via a non-electrical connection so that the signal path is not vulnerable to noise in the environment between the two systems (e.g. use Toslink/optical and not USB/copper). The fourth thing is to condition the power input to DAC to remove transients (use an audio power conditioned, which does not need to be some grandiose thing, it's a bunch of capacitors).
Beyond that, there's not much you can do, after all there's EMI/RFI all of the time in the environment. If the DAC chassis is metallic and properly grounded, it should reject most, and the same should be true for the computer chassis, but there is always going to be /some/ incidental noise. As long as the noise floor is low enough that it's well below even quiet listening with amplification, you'll never hear it. But the default state of audio on most computer systems is pretty shit and people don't realize it, because they are mostly listening to Bluetooth earbuds (which at least provide no physical path for induced noise).