Should CSS be a constraint system instead?
36 points
13 hours ago
| 9 comments
| pavpanchekha.com
| HN
nicoburns
13 hours ago
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The problem with a constraint system is that it would likely be even more subject to performance problems than the current setup.

IMO what CSS layout really needs is:

1. A "proportion of available space" unit. That is, something like the fr unit in CSS grid except applicable to the width/height properties so it can be used in all layout modes and without an implying content-based minimum size (like fr does).

2. A new "display: stack" (name provisional) layout mode that simply stacks boxes one after the other like "display: block" but that works in both axes, and doesn't have quirks of block layout (margin-collapsing, floats, inline-block splitting, etc).

When combining 1 and 2 you'd have a much more intutive layout system that would still give you most of the power of Flexbox and could be implemented with much better performance.

(and you'd still be able to use the existing layout modes if/when you needed to extra power)

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araes
10 hours ago
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What CSS needs (opinion, caveat, really far away in advanced features) is:

- A way to get values from sliders (type="range") (and style and modify them easily). Really, a way to get "value" from any <input> element.

- A way to have radio / checkboxes or labels inside labels work for multiple choices (or something other than making enormous arrays of radio selections and CSS choices)

- A way to have indexed arrays of numbers / choices (other than using a crazy complicated animation timing trick)

- String concatenation thats not so incredibly finicky and difficult to implement correctly

- Some way to retain the final "state" of a condition without resorting to playing an animation on "forwards" mode. Also, related, some way to not require the hidden checkbox hack everywhere.

- (Advanced, lower priority) A way to force var() calculation and optimizations other than making a zillion @property statements. "This expensive trig calculation is used a hundred times later on, better make it a separate ... nvm, it gets regex placed into every other calculation on the entire page ... " ¯\_(-_')_/¯

- If() and Function() ... wait, /inappropriate_swear, we're actually getting these after a quarter century.

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Rumudiez
12 hours ago
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(1) could be answered with container query units. Set `container-type: inline-size;` on the parent element (falls back to the whole viewport if unset), then use, e.g., `width: 50cqw; height: 50cqh` in children. The value is a percentage of the given axis
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1718627440
11 hours ago
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Isn't size of the parent element, what the percent values are relative to?
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nicoburns
12 hours ago
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I don't think that works if you want to mix "proportion of available space" units with siblings that have a fixed size (a super-common use case for flexbox - having a fixed size box followed by another box that takes up "the rest of the space").
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rendaw
13 hours ago
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Why would it be subject to more performance problems?
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nicoburns
12 hours ago
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My understanding is that constraint based layout performance is heavily dependant on providing lots of constraints so that the solver doesn't have too much work to do. But that the reason people like constraint-based layout models is that they don't have to provide many constraints.

Couple those together and you get poor performance. Or more specifically, unpredictable performance with lots of performance pitfalls that are hard to debug. Apple's AutoLayout is the real-world case study for this.

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rendaw
12 hours ago
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A constraint like "make the top of this 20px below the top of the screen" should be no more computationally expensive than "margin-top: 20px". I'm not familiar with Apple's Auto-layout but why is it so slow? Maybe you have an example of what you're thinking of.

My guess is provides the power to do layouts that are difficult to do in CSS and also more computationally expensive, so it's not that constraints are slower, but that doing more complex layout requires more computation.

Edit: https://microsoft.github.io/apple-ux-guide/Layout.html (FWIW, by Microsoft?) seems to confirm this. Performance for normal layouts is normal, doing complex things with lots of chained, dependent constraints that modify many things is slow.

So, I don't think this is a good argument against constraint systems. People can do crazy things with more power. In fact, they already do crazy things because they can use Javascript which is ultimately powerful. Adding one more powerful system isn't going to change things. Companies do have limits for loading/rendering times for websites they publish, as loose as they are.

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nicoburns
12 hours ago
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It's constraints like "line up the left side of widget A with the right side of widget B" that can be slow. In this case no width is provided for each widget, so the constraint solver has to find one (which likely involves calling into the widgets to size themselves, adjusting the sizes according to some algorithm and then laying out those widgets again with the final size).

These are also the kind of cases where CSS layout ends up being slow. But a constraint solver based layout gives you more power to shoot yourself in the foot with.

> but that doing more complex layout requires more computation.

It's exactly this. The question is whether that makes for an ergonomic system to use for the developer. My assertion is that if there is no feedback when you create a slow layout, then it is not actually an easy system to use, and you're better off with something more constrained that guides you into the pit of success.

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bryanrasmussen
12 hours ago
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>It's constraints like "line up the left side of widget A with the right side of widget B" that can be slow. In this case no width is provided for each widget, so the constraint solver has to find one (which likely involves calling into the widgets to size themselves, adjusting the sizes according to some algorithm and then laying out those widgets again with the final size).

this problem somewhat already exists with layout thrashing https://web.dev/articles/avoid-large-complex-layouts-and-lay...

And given how layout thrashing and similar problems work I feel that you can code CSS in a constraint manner at least part of the time.

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rendaw
13 hours ago
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> But with constraint-based systems, the layout might be literally under- or over-determined, in the sense that there might be more than one, or less than one, layouts that satisfy your rules.

This is under the "what's wrong" section but it doesn't actually say what's wrong.

Obviously if over-specified, the extra constraints can't be followed which wouldn't be intuitive (and... css does this constantly, so it doesn't seem relevant). But surely the system could just do one of them and alert the developer which constraints can't be followed?

And for under-specification, it could use 0. Nobody's going to write a specification and then publish a site without looking at it once.

And actually, can't under/over specified constraints be statically checked? Doesn't SolveSpace do this?

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bvrmn
7 hours ago
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Tailwind utilities related to flexbox/grid solved most of layout issues for me. Usually it's flex-1/flex-none to mark dynamic/static parts and gaps to separate elements. Constraint based systems usually require more input data to maintain.
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ptrl600
11 hours ago
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The Python library "enaml", which is kind of wrapper around QT, has a constraint-based layout engine: I think it's successful, I made a fairly complicated GUI and it didn't have any performance issues. Of course I was only developing for desktop...
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adityaathalye
12 hours ago
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Having read https://every-layout.dev (no affiliation), I cannot help but use CSS as a constraint system (ish).

My site for example, uses four "structural" elements - "the center", "the stack", "the box", and "the cluster".

That's maybe 50 lines of CSS controlling layout of the whole site, in concert with a proportional grid, much like how I do with print layouts. Except, with CSS combinators, flexbox, and semantic HTML. I don't use a "reset" CSS, nor do I use media queries.

Have a look-see. It's entirely hand-rolled CSS:

https://www.evalapply.org/static/css/style.css

nb. I'm mainly a devops/backend person. Any expert critique on said CSS is welcome. (Also site accessibility is a long-pending item... pointers there are welcome too.)

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frizlab
10 hours ago
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I love auto-layout in iOS, which is, indeed, a constraint system. It is not easy to get the hang of it, but once one does, it is extremely powerful and delightful to use.
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wizzwizz4
11 hours ago
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Nitpick for the author: you've got a few &utm_source= strings in your links, which should probably point at your own site, or be removed.
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troupo
13 hours ago
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I'm not convinced about the "edge case" at all. CSS made it an edge case for no reason at all, and made a silly default out of it.

If the box isn't big enough to contain center-aligned text, of course it should spill on both sides, because it's both expected and consistent.

And now the author pretends "we left-align text and spill on the right" as the only possible default behaviour that somehow makes constraints impossible/extremely difficult.

If you don't make assumptions and weird defaults in your system, you don't have to fight them and make weird workarounds.

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rendaw
12 hours ago
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> designers are, by necessity, going to rely on implicit knowledge encoded somewhere on what to do in edge cases

This seems to be implying that designers rely on quirks like the left alignment thing and not behave consistently... that seems like a crazy assertion to me.

And that appears to be the crux of the argument. A more general, consistent system wouldn't provide enough context for the browser to provide specific quirks, so instead a system with a different parameter for every single individual use case where quirks can be introduced to parameters individually is better.

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bryanrasmussen
12 hours ago
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>If you don't make assumptions then when edge cases happen that have not been programmed for then the system will probably crash.

>and weird defaults in your system

I'm not sure that there is any sufficiently complex logical system that will never have weird defaults, perhaps caused by the logic of some other seemingly sensible default. Complexity being the root cause of this overarching phenomenon.

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troupo
10 hours ago
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Yes, but you want as few of those as possible. And you don't want to stick to default assumptions from 35+ years ago: https://news.ycombinator.com/item?id=46185345
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chrismorgan
12 hours ago
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Layout can only expand/overflow to the right and down, not up or left. Although not fundamental, this has been a standard and useful design limitation in almost all software from the start: infinite drawing canvases are the only counterexample that immediately occurs to me. (“Pull to refresh” is almost another exception.)

I’ve seen sites that centred in a way that caused balanced overflow while assuming a wider viewport than I had. The result was a completely unusable site: the middle half was in-viewport (good), the right quarter was accessible by scrolling (poor), but the left quarter could not be accessed at all (abject failure).

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troupo
10 hours ago
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> The result was a completely unusable site: the middle half was in-viewport (good), the right quarter was accessible by scrolling (poor), but the left quarter could not be accessed at all (abject failure).

This is the limitation that browsers/css impose for a rather arbutrary reason [1]

There's nothing preventing the browser from scrolling in any direction.

[1] It's not arbitrary, of course. But almost all these quirks stem from the fact that browers were made to display text and images in a single rendering pass. That's why even in 2025 the article talking about constraints talks about these things as self-evident good defaults with no alternatives:

--- start quote ---

If text is centered inside a box too small to contain it, we don't want it spilling out the left edge (it might go off-screen, where the user cannot scroll); left-aligning ensures it only spills out on the right.

That's a funky quirk but also, you may have never noticed it and if you did this edge case probably was better than what the layout would have been. Meaning, actually, building this edge case into the definition of text-align was a smart choice by the CSS designers.

--- end quote ---

It was a smart choice for 1995-1999. It's now codified and cannot be changed, but it doesn't mean it's a good choice now, or that it's even an edge case.

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chrismorgan
10 hours ago
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As I said, it’s not a fundamental limitation, but it is ubiquitous in computing with only a few specialised and obvious exceptions, so breaking it has consequences: you will confuse people. Probably not much, but people don’t try scrolling up from the top of a page, nor left from the left edge.

I also expect that from-scratch layout implementations (the theme of the article) would tend to only scroll in the positive direction, because doing otherwise is somewhat painful, and what kind of weird thing would want negative coordinates anyway? —So they would think.

This is why the CSS text-align behaviour is surprisingly sane. It solves a subtle problem that you would otherwise expect to encounter.

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Lerc
12 hours ago
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The problem is that CSS is serving multiple masters. It is specifying how the designer is wanting a page to be laid out while doing do in a way that conforms to the way the receiver wants it to be laid out.

I think there is an opportunity for pages to have regions of priority. I thing there would be merit in something where client devices have freedom to decide some parts of the layout but others are ridgidly controlled by designers.

You can kind of do this already with CSS with absolute and relative positioning and calc() for control and flex for, well, flexibility. It's not in a form that particularly facilitates it though. I'd like a better ability to choose whether elements to push the bounds of their containers or whether containers squeeze their content, and what to do when in conflict. scrolling, clipping, exceeding bounds, scaling to fit are all options.

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