Let's say you're running a simple e-commerce site. You have some microservices, like, a payments microservice, a push notifications microservice, and a logging microservice.
So what are the dependencies. You might want to send a push notification to a seller when they get a new payment, or if there's a dispute or something. You might want to log that too. And you might want to log whenever any chargeback occurs.
Okay, but now it is no longer a "polytree". You have a "triangle" of dependencies. Payment -> Push, Push -> Logs, Payment -> Logs.
These all just seem really basic, natural examples though. I don't even like microservices, but they make sense when you're essentially just wrapping an external API like push notifications or payments, or a single-purpose datastore like you often have for logging. Is it really a problem if a whole bunch of things depend on your logging microservice? That seems fine to me.
Your services shouldn't really know about or directly communicate with each other - which avoids hard dependencies. They just know about messages coming in, and messages going out.
Pretty handy to search a debug_request_id or something and be able to see every log across all services related to a request.
However, the reasoning as to why it can't be a general DAG and has to be restricted to a polytree is really tenuous. They basically just say counterexample #2 has the same issues with no real explanation. I don't think it does, it seems fine to me.
Ideally, for this kind of theorising we could devise testable falsifiable hypotheses, run experiments controlling for confounding factors (challenging, given microservices are _attempting_ to solve joint technical-orgchart problems), and learn from experiments to see if the data supports or rejects our various hypotheses. I.e. something resembling the scientific method.
Alas, it is clearly cost prohibitive to attempt such experiments to experimentally test the impacts of proposed rules for constraining enterprise-scale microservice (or macroservice) topologies.
The last enterprise project I worked on was roughly adding one new orchestration macroservice atop the existing mass of production macroservices. The budget to get that one service into production might have been around $25m. Maybe double that to account for supporting changes that also needed to be made across various existing services. Maybe double it again for coordination overhead, reqs work, integrated testing.
In a similar environment, maybe it'd cost $1b-$10b to run an experiment comparing different strategies for microservice topologies (i.e. actually designing and building two different variants of the overall system and operating them both for 5 years, measuring enough organisational and technical metrics, then trying to see if we could learn anything...).
Anyone know of any results or data from something resembling a scientific method applied to this topic?
I think the article is just nonsense.
Think more actors/processes in a distributed actor/csp concurrent setup.
Their interface should therefore be hardened and not break constantly, and they shouldn't each need deep knowledge of the intricate details of each other.
Also for many system designs, you would explicitly want a different topology, so you really shouldn't restrict yourself mentally with this advice.
A global namespace root with sub namespaces will just desired config and current config will the complexity hidden in the controller.
The second is closer to your issue above, but it is just dependency inversion, how the kubelet has zero info on how to launch a container or make a network or provision storage, but hands that off to CRI, CNI or CSI
Those are hard dependencies that can follow a simple wants/provides model, and depending on context often is simpler when failures happen and allows for replacement.
E.G you probably wouldn’t notice if crun or runc are being used, nor would you notice that it is often systemd that is actually launching the container.
But finding those separation of concerns can be challenging. And K8s only moved to that model after suffering from the pain of having them in tree.
I think a DAG is a better aspirational default though.
I think you just mean that it should be robust to the many ways things end up being connected but it always does matter. There will always be a cost to being inefficient even if its ok to be.
It's a nearly universal rule you'll want on every kind of infrastructure and data organization.
You can get away for some time with making things linked by offline or pre-stored resources, but it's a recipe for an eventual disaster.
How do you structure this for long running tasks when you need to alert multiple services upon their completion?
Like what does your polytree look like if you add a messaging pub/sub type system into it. Does that just obliterate all semblance of the graph now that any service can subscribe to events? I am not sure how you can keep it clean and also have multiple long running services that need to be able to queue tasks and alert every concerned service when work is completed.
A message bus is often considered a clean way to deal with a cycle, and would exist outside the tree. I hear your point about the graph disappearing entirely if you use a message bus for everything, but this would probably either be for an exceptionally rare problem-space, or because of accidental complexity.
Message busses (implemented correctly) work because:
* If the recipient of the message is down the message will still get delivered when it comes back up. If we use REST calls for completion callbacks then the sender might have to do retries and whatnot over protracted periods.
* We can deal with poison messages. If a message is causing a crash or generally exceptional behavior (because of unintentional incompatible changes), we can mark it as poisoned and have a human look at it - instead of the whole system grinding to a halt as one service keeps trashing another.
REST/RPC should be for something that can provide an answer very quickly, or for starting work that will be signaled as complete in another way. Using a message bus for RPC is just as much of a smell as using RPC for eventing.
And, as always, it depends. The line may be somewhere completely different for you. But, and I have seen this multiple times, a directed cycle in a distributed system's architecture turns it into a distributed monolith: eventually you will reach a situation where everything needs to deploy at the same time. Many, many, engineers can talk about their lessons in this - and you are, as always, free to ignore people talking about the consequences of their mistakes.
While I understand the first counterexample, this one seems a bit blurry. Can anybody clarify why a directed acyclic graph whose underlying undirected graph is cyclic is bad in the context of microservice design?
If service A feeds both B and C, and they both feed service D, then D can receive an incoherent view of what A did, because nothing forces B and C to keep their stories straight. But B and C can still both be following their own spec perfectly, so there's no bug in any single service. Now it's not clear whose job it is to fix things.
People treat the edges on the graph like they're free. Like managing all those external interfaces between services is trivial. It absolutely is not. Each one of those connections represents a contract between services that has be maintained, and that's orders of magnitude more effort then passing data internally.
You have to pull in some kind of new dependency to pass messages between them. Each service's interface had to be documented somewhere. If the interface starts to get complicated you'll probably want a way to generate code to handle serialization/deserialization (which also adds overhead).
In addition to share code, instead of just having a local module (or whatever your language uses) you now have to manage a new package. It either had to be built and published to some repo somewhere, it has to be a git submodule, or you just end up copying and pasting the code everywhere.
Even if it's well architected, each new services adds a significant amount of development overhead.
Load shedding is a pretty advanced topic and it's the one I can think of off the top of my head when considering how Chesterton's Fence can sneak into these designs and paint you into a corner that some people in the argument know is coming and the rest don't believe will ever arrive.
But it's not alone in that regard. The biggest one for me is we discover how we want to write the system as we are writing it. And now we discover we have 45 independent services that are doing it the old way and we have to fix every single one of them to get what we want.
“Microservices” was, IIRC, more about rejecting that and returning to the foundations of SOA than anything else. The original description was each would support a single business domain (sometimes described “business function”, and this may be part of the problem, because in some later descriptions, perhaps through a version of the telephone game, this got shortened to “function” and without understanding the original context...)
The name was properly chosen poorly and led to many confusions.
It's a (human) scaling technique for large organizations. When you have thousands of developers they can't possibly keep in communication with each other. You have to draw a line between them. So, we draw the line the same way we do at the global scale.
Conway's Law, as usual.
1. Microservices imply distributed computing. So work with the grain on that - which is basically message passing with shared nothing resources. Most microservices try to do that so we are pretty good from a technical pov
2. Semantic loops - which is kind of what we are doing here with poly trees. This is really trying to model the business in software
Now here comes the hard part - this is not merely hard it’s sometimes bad politics to find out how a business really works. Is think far more software projects fail because the business they are in is unwilling to admit it is not the shape they are telling the software developers it is. Politics, fraud or anything in steer.
I like that the author provides both solutions: join (my preferred) or split the share.
And then N4 is a shared utility service that's responsible for e.g. performance tracing or logging or something similar. To make the dependency "harder", we could consider that it's a shared service responsible for authentication and authorization. So it's clear why many root services are dependent on it—they need to make individual authorization decisions.
How would you refactor this to remove an undirected dependency loop?
The only way I can see to avoid this is to have all those cross-cutting concerns handled in the N1 root service before they go into N2/N3, but it requires having N1 handle some things by itself (eg: you can do authorization early), or it requires a lot of additional context to be passed down (eg: passing flags/configuration downstream), or it massively overcomplicates others (eg: having logging be part of N1 forces N2/N3 to respond synchronously).
So yeah, I'm not a fan of the constraint from TFA. It being a DAG is enough.
The problem is that I don't sit in the microservice or enterprise backend spaces, so I an struggling to formulate explanations in those terms.
But what if we add 2 extra nodes: n5 dependent on n2 alone, and n6 dependent on n3 alone? Should we keep n2 and n3 separate and split n4, or should we merge n2 and n3 and keep n4, or should we keep the topology as it is?
The same sort of problem arises in a class inheritance graph: it would make sense to merge classes n2 and n3 if n4 is the only class inheriting from it, but if you add more nodes, then the simplification might not be possible anymore.
You'll probably also have lines pointing to your storage service or database even if the data is isolated between them. You could have them all be separate but that's a waste when you can leverage say a big ceph cluster.
Microservices can be split into at least 3 different groups:
- infrastructure (auth, messaging, storage etc.)
- domain-specific business logic (user, orders)
- orchestration (when a scenario requires coordination between different domains)
If we split it like this, it's evident that: - orchestration microservices should only call business logic microservices
- business logic microservices can only call infrastructure microservices
- infra microservices are the smallest building blocks and should not call anything else
This avoids circular dependencies, decreases the height of the tree to 3 in most cases, and also allows to "break" the rule #2 in the article, because come on, no one is going to write several versions of auth just to make it a polytree.It also becomes clearer what a microservice should focus on when it comes to resilience/fault tolerance in a distributed environment:
- infra microservices must be most resilient to failure, because everyone depends on them
- orchestration microservices should focus on compensating logic (compensating transactions/sagas)
- business logic microservices focus on business logic and its correctnessI work a lot in the messaging space (SMS,Email); typically the client wants to send a message and wants to know when it reached its destination (milliseconds to days later). Unless the client is forbidden from also being the report server which feels like an arbitrary restriction I'm not sure how to apply this.
Also seems close to Erlang / Elixir supervision trees, which makes sense as Erlang / Elixir basically gives you microservices anyway...
In most of the cases, authorization servers are called from each microservice.
evented systems loopback and it's difficult to avoid it, e.g.: order created -> charge -> charge failed -> order cancelled
Service A: publish a notification indicating that some new data is available.
Service B: consume these notifications and call back to service A with queries for the changed data and perhaps surrounding context.
What would you recommend when something like this is desired?
Service B initiates the connection to Service A in order to receive notifications, and Service B initiates the connection to Service A to query for changed data.
Service A never initiates a connection with Service B. If Service B went offline, Service A would never notice.
If you look at this proposal and reject it, i question your experience. My experience is not doing this leads to codebases so intertwined that organizations grind to a halt.
My experience is in the SaaS world, working with orgs from a few dozen to several thousand contributors. When there are a couple dozen teams, a system not designed to separate out concerns will require too much coordinated efforts to develop against.
You absolutely want the same identity service behind all of your services that rely on an identity concept (and no, you can't just say a gateway should be the only thing talking to an identity service - there are real downstream uses cases such as when identity gets managed).
Similarly there's no reason to have multiple image hosting services. It's fine for two different frontends to use the same one. (And don't just say image hosting should be done in the cloud --- that's just a microservice running elsewhere)
Same for audit logging, outbound email or webhooks, acl systems (can you imagine if google docs, sheets, etc all had distinct permissions systems)
I guess one possible solve would be to separate shared services into separate private deployments. Every upstream service gets its own imagine hosting service. Updates can roll out independently. I guess that would solve the blast radius/single source of failure problems but that seems really extreme.
Said less snarky, it should be trivial to define and restrict the dependencies of services (Although there are many ways to do that). If its not trivial, that's a different problem.
I don't think its true that you need requests to flow both ways. For example, if a downstream API needs more context from an upstream one, one solution is to pass that data down as a parameter. You don't need to allow the downstream services to independently loop back to gather more info.
Not sure if I agree its really the best way to do things but it can be done.
The rule is obviously wrong.
I think just having no cycles is good enough as a rule.
It would make more sense to say that the event tree should not have any cycles, but anyway this seems like a silly point to make.
A polytree has the property that there is exactly one path that each node can be reached. If you think of this as a dependency graph, for each node in the graph you know that none of its dependencies have shared transitive dependencies.
I'll give it one though: if there are no shared transitive dependencies then there cannot be version conflicts between services, where two otherwise functioning services need disparate versions of the same transitive dependency.
A polytree is a planar graph, and the number of edges must grow linearly with the number of edges.
You really need to consider why you want to use micro services rather than a monolith, and how to achieve those goals.
Here's where I'll get opinionated: the main advantage micro services have over a monolith is the unique failure modes they enable. This might sound weird at first, but bear with me. First of all, there's an uncomfortable fact we need to accept: your web service will fail and fall over and crash. Doesn't matter if you're Google or Microsoft or whatever, you will have failures, eventually. So we have to consider what those failures will look like, and in my book, microservices biggest strength is that, if built correctly, they fail more gracefully than monoliths.
Say you're targeted by a DDOS attack. You can't really keep a sufficiently large DDOS from crashing your API, but you can do damage control. To use an example I've experienced myself, where we foresaw an attack happening (it came fairly regularly, so it was easy to predict) and managed to limit the damage it did to us.
The DDOS targeted our login API. This made sense because most endpoints required a valid token, and without a token the request would be ignored with very little compute wasted on our end. But requests against /login had to hit a database pretty much every time.
We switched to signed JWT for Auth, and every service that exposed an external API had direct access to the public key needed to validate the signatures. This meant that if the Auth service went down, we could still validate tokens. Logged in users were unaffected.
Well, just add predicted, the Auth service got ddosed, and crashed. Even with auto scaling pods, and a service startup time of less than half a second, there was just no way to keep up with the sudden spike. The database ran out of connections, and that was pretty much it for our login service.
So, nobody could login for the duration of the attack, but everyone who was already logged in could keep using our API's as if nothing had happened. Definitely not great, but an acceptable cost, given the circumstances.
Had we used a monolith instead, every single API would've gone down, instead of just the Auth ones.
So, what's the lesson here? Services that expose external API's should be siloed, such that a failure in one, or it's dependencies, does not affect other API's. A polytree can achieve this, but it's not the only way to do it. And for internal services the considerations are different, I'd even go so far as to say simpler. Just be careful to make sure that any internal service than can be brought down by an attack on an external one, doesn't bring other external services down with it.
So rather than a polytree, strive for siloes, or as close to them as you can manage. When you can't make siloes, consider either merging services, or create deliberate weak-points to contain damage
Polytrees look good, they don't work on orthogonal services