Emulates Nintendo's Sharp LR35902 sound hardware: 2 pulse waves for melody/harmony, 1 wave channel for bass, 1 noise for percussion.
Finds MIDI sources, parses tracks, maps to GB roles, resynthesizes with Web Audio. Everything runs client-side.
Site: https://www.wario.style
Open source: https://github.com/b1rdmania/motif
Hobby project, non commercial, so please don't sue me.
https://www.wario.style/s/owplrJi2
(first 20 seconds are junk but then it sounds a bit like a castlevania song)
Kinda weird that search results seem hard-capped at 5. I guess it keeps things simple.
https://www.wario.style/s/yWHphmhO
https://www.wario.style/s/BSN15NEs
Maybe you could list examples for midis you thought sounded cool next time you share this, or in a comment.
Edit: though I guess a huge part of Wario flavor is the dissonant intervals in the music, as much as the farty instrumentation.
“No MIDI files found. Try a different search” …
Here’s what the FAQ says:
> How it works
>
> Search a song, pick a MIDI source, hit Generate. The Wario Synthesis Engine analyses the MIDI and resynthesises it using Web Audio oscillators tuned to mimic the Game Boy's 4-channel sound chip. All processing runs in your browser.