NextLiber VRM: Running Unity projects outside the Unity runtime
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5 hours ago
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| HN
I've just launched a concept called *NextLiber VRM (NLV)*.

The idea is simple but radical: *Running Unity projects outside the Unity runtime.*

Unity's asset ecosystem is powerful, but its runtime is heavy, closed, and increasingly problematic for enterprise, education, and research.

NextLiber VRM aims to build a *Virtual Runtime Machine* on Java that can interpret Unity scenes, assets, and logic — without relying on Unity's native runtime.

Still conceptual, but the vision is clear: - Liberation from Unity runtime dependency - Structural redefinition of game engine architecture - A new execution layer for Unity projects, built externally

GitHub repo: https://github.com/Akito5928/NextLiber-VRM/

Discussions are open: https://github.com/Akito5928/NextLiber-VRM/discussions

Would love to hear thoughts, critiques, or wild ideas.

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