A text-driven medieval dynasty simulator with generational consequences
2 points
1 hour ago
| 1 comment
| grinry.itch.io
| HN
grinry
1 hour ago
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I built a mobile-first strategy game inspired by long-term consequence systems. Each playthrough spans multiple generations — wars, marriages, and betrayals permanently shape the dynasty.

Would love feedback on whether the systems feel meaningful over time.

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