To the creators I think there is something here worth continuing to push and try to find traction. As a game developer this is just a matchmaking algorithm with a week to month long wait time :)
My plan was to try to prime the pump with a few popular games and reaching out to existing communities to make them aware and possibly help organize the software/tools to help onboard new players.
For example Ultima Online has Outlands. Tribes2 has a popular discord that arranges matches. I imagine WoW classic and I know C&C Generals have active communities on Discord and I think they’d be willing to work with you to help prime the pump.
Then once you’ve got that critical mass of usage hope that players will participate in other games outside their main passion to make other game dates a success.
First game I noticed was deadlock which technically isn't even released yet. That's fine though. Deadlock is a game that is really good to play with a fixed group. So I'd say this site is good for even more than dead games.
Nice work!
https://www.reddit.com/r/gaming/comments/j8hpz/idea_for_subr...
I love seeing the original concept brought back with a cool UI.
https://archive.org/details/steam_10-08-2004
a rabbit hole, at the end of which is an imgui theme, and me was^H^H^Hspending entirely too much time extracting actual fonts, color codes and other minuscule details.
what's better, i have absolutely no issue with that theme being my new default!
I have no idea what I'm doing but I'm doing it!
But it definitely could use some better moderation
In StarCraft 2, Blizzard like every other corp wanted to see and control everything we do so you have to go all the way through the internet and lag even if you sit right next to each other. lol if the connection goes down!
Even on the PS5 when I hand a visiting guest the throwaway DualSense I have to bump through a clunky UI of choosing a user or "Quick Play" and wait while it spins up a whole new home screen and other crap for them, and then warnings about DLC or whatever in Mortal Kombat etc, just to have a short 2 minute beat-em-up session.
Sigh
If anything, LAN play became less popular because it was intentionally hampered by Blizzard and other companies.
Hell that LAN environment WAS the reason StarCraft got so hugely popular in the first place, before Blizzard got jealous and wanted to have their fingers in everything, and people still continued to play Brood War after SC2's launch.
Now, when the servers inevitably get graveyarded permanently some day, how is anybody gonna play SC2 or any of the always-online games?
> it's just that you don't want to develop, support and test features
Just let one player's machine host some of the same server code they use for their internet services?
> multiplayer via LAN is such a marginal feature nowadays
WHY?? Literally everybody has phones now, but how many local multiplayer games are there? Imagine if you could just bop your phone to your friends' and immediately start playing something together. The technology and social saturation has never been more favorable than now, but as always it's corporate greed/spying which is the biggest antifun cancer everywhere.