EDuke32 – Duke Nukem 3D (Open-Source)
61 points
1 hour ago
| 9 comments
| eduke32.com
| HN
vunderba
51 minutes ago
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Duke Nukem 3D was probably one of the earlier FPS games that really encouraged modding because of Ken Silverman's Build Engine.

Even the enemy AI could be modified (albeit relatively limited) by editing the text CON files.

Anyone else remember playing over LAN with friends, dropping a Duke hologram in an elevator along with a bunch of pipe bombs hidden at its feet?

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LanceH
37 minutes ago
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It was a wonderful collection of rage inducing weapons: pipe bombs, laser trip mines, shrink ray (then step on them for the kill), freeze gun (any hit shatters for the kill), and the BFG.

We had LAN parties and would play for hours on end with custom maps we had built or downloaded.

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vunderba
34 minutes ago
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Same! We used to host "Jetpack Freeze Ray" duels which ended when somebody was frozen causing them to plummet out of the sky and shatter when they hit the ground~~
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fragmede
3 minutes ago
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Hail to the king, baby!
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latchkey
36 minutes ago
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Back when I worked at the AG Group (famous for etherpeek) we'd play late at night we could hear each other screaming from our offices, and I'd walk out of my office terrified. The laser trips were the best. This game truly holds a special place in my heart.

We also had a really good LAN there.

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vunderba
15 minutes ago
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Nice. The laser-trip alarm effect that would play right before it detonated in your face is forever emblazoned in my memory.
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shevy-java
21 minutes ago
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Hmmm. I do sometimes play old DOS games. And then the era of games that followed, say ... from 1995 to 2005 or so, give or take. Though quite rarely nowadays.

I'd wish there could be an improvement of some of the old games. Not to change their character per se, but to make some small modest improvements to e. g. gameplay, usability, perhaps even the graphics - without killing the old flair it had. Anyone remember Alone in the Dark? I liked the polygons, even though nobody would use these today. So that can probably not be improved a lot without ruining the old feeling. But content-wise? Where is AI when you need it? Can't AI autogenerate more content for those games AND also improve them modestly?

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cjmcqueen
11 minutes ago
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There are a lot of remakes of old games. Nintendo has done this a lot, but one challenge is these old games all come with IP and copyright, so it's hard to remake a game even with the technology. You have to have ownership and a good reason to believe people will buy a slightly updated game.
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jsheard
6 minutes ago
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In particular, Nightdive Studios specialize in polishing and modernizing old shooter codebases. They've done loads of them.

https://nightdivestudios.com/games/

Their Quake 2 port has the nice touch of restoring numerous enemy AI routines that was supposed to be in the original release but got cut for time at the absolute last minute.

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midzer
51 minutes ago
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Classic!

Play the (only?) WASM demo at https://midzer.de/wasm/duke3d/ (ported from https://github.com/GPSnoopy/BelgianChocolateDuke3D). Miserably only software rendering right now.

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ctoth
38 minutes ago
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Am still looking for where I am supposed to type 'dnkroz' IRL
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derwiki
50 minutes ago
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I spent a lot of time in the Duke Nukem 3D level editor, even had a thick reference book. Really gave me a leg up for CAD in school.
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iberator
1 hour ago
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Hail to the king, baby!

Duke nukem 3D is kinda the most adult shooter ever if you compute the ratio of age/controversy/sex/blood/possibilities.

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everyone
52 minutes ago
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This is the most fun I've had with Duke Nukem this century https://www.moddb.com/mods/duke-nukem-alien-armageddon

It's a sort of duke roguelike with 100's of potential levels, you play through a a certain random number of them in a run. Also you unlock all sorts of power ups as you progress, enemies also get stronger and get random buffs. + Theyve added a load of mechanics, more weapons, enemies, more playable characters etc.

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holoduke
1 hour ago
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Duke Nukems are still my favorite games ever. One of the first game I played multiplayer with two laptops. I was 12ish years old. First game was actually retaliator, but that aside. Level design, graphics, sounds and the atmosphere was groundbreaking those days. Wish I was that age again.
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planb
55 minutes ago
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Me too! I learnt a lot about how games „work“ by using the level editor and using more and more of the advanced features. And playing your own worlds in 1vs1 serial linked multiplayer mode was a whole new experience.
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bitwize
1 hour ago
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I used eduke32 to blaze through DN3D once more on a boomer shooter kick a few years back. Which arguably never ended, as Doom and Quake mods make up most of my gaming time now.
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doph
45 minutes ago
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I was into playing and modding Doom back in the 90s and just a few months ago rediscovered the community - I am just blown away by the effort and creativity that is going into these source ports and the indie games people are building on top of them. That passion and spirit of sharing is peak Internet/open-source.
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everyone
49 minutes ago
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If you havent played the Ashes 2063 mod series for DOOM I highly recommend it. https://www.moddb.com/mods/ashes-2063

Ive played a lot of excellent doom and quake mods...

* brutal doom, hell on earth starter pack

* blade of agony

* Hedon

* quake brutalist jams 1 to 3

* Arcane Dimensions

* alien armageddon (for duke3d)

but that one really stand out.

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malux85
37 minutes ago
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Ashes 2063 looks awesome thank you for sharing!

I downloaded the AshesStandalone_V1_51.zip file, but it looks like it only contains the windows executable. For our linux friends, unzip it, install gzdoom, and then run this command inside the "Resources" folder to play it on linux:

> gzdoom -config gzdoom-ashes.ini -iwad freedoom-0.12.1/freedoom2.wad -file AshesSAMenu.pk3 lightmodepatch.pk3 Ashes2063Enriched2_23.pk3 Ashes2063EnrichedFDPatch.pk3 +logfile log.txt

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throwatdem12311
19 minutes ago
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Don’t forgot to check out Ashes Hard Reset and Afterglow as well.
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