The quixotic team trying to build a world in a 20-year-old game
47 points
2 days ago
| 4 comments
| arstechnica.com
| HN
Insanity
1 hour ago
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That’s an amazing project. It’s kinda sad that nowadays most AAA games are so locked down that the player will never get into modding.

For myself it started with Jedi Knight, and then eventually mods on the Source engine (CS:S / HL2). To me it’s a good way to get people excited about the possibilities of programming at a fairly young age.

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snowram
42 minutes ago
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Roblox commercialized that excitement. Kids now work directly for them and pretty much for free.
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gww
1 hour ago
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That is how I became serious about programming. I played around a bit but I never really wrote anything useful until I started playing Asheron's Call. I learned C++ to write bots and other plugins for Decal (an embedded mod framework).
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thrance
1 hour ago
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Modern Bethesda games, for all their faults, are still very moddable. But who needs these when we have Morrowind?

And same. Me personally, I learned Java to mod Minecraft. That's how I got into programming. Overall, I'd say modding is still in pretty good shape.

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Unaimend
24 minutes ago
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TR is probably one of the best mods ever. I prefer their work to the newer Elder Scrolls entries
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NoboruWataya
1 hour ago
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Love these projects. Both the quantity and quality of the content added are really impressive.
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sevenseacat
1 hour ago
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Love this so much, as a long-time Morrowind fangirl.

(And yes, I've played TR quite a bit!)

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