Show HN: Constrained Chess, Play Stockfish with custom natural-language rules
2 points
2 hours ago
| 1 comment
| constrainedchess.vercel.app
| HN
Built this mostly with AI assistance (vibe-coded). Stockfish 16 runs in the browser via WASM. Constraints are parsed in two layers: a hand-written rule parser handles common patterns (no captures, piece restrictions, no castling, etc.), and anything it can't match falls through to Claude Haiku, which generates a JavaScript matches(uciMove, chess) function on the fly. That function runs client-side and filters the list of legal UCI moves before being passed to Stockfish's searchmoves parameter, so Stockfish's skill level, depth, and randomness all still apply correctly within the allowed set.

Constraints can target the engine, the player, or both. Shareable via URL (FEN + constraints + ELO encoded as query params).

Pre-loaded challenge if you want to skip setup:

https://constrainedchess.vercel.app/?skill=5&c=player%7Ccan%...

vunderba
2 hours ago
[-]
> That function runs client-side and filters the list of legal UCI moves before being passed to Stockfish's searchmoves parameter, so Stockfish's skill level, depth, and randomness all still apply correctly within the allowed set.

Hmmm... I can immediately think of a reason this won't work.

If I create a constraint that says "Bishops are only capable of moving 4 squares maximum", the set of valid moves you are passing into Stockfish only affects the initial move.

But as soon as it starts to build the minimax-equivalent search tree, it's no longer enforcing that constraint.

To make this work, you’d have to get Stockfish to continuously enforce the “bishop move” rule at every ply during its search.

Caveat - unless this is something you are enforcing in searchmoves? I don't have a lot of experience with in-depth usage of Stockfish.

Alternatively, you could look into Fairy-Stockfish, which allows you to define rule variants.

https://fairy-stockfish.github.io

reply
vigrant
1 hour ago
[-]
The constraint is enforced at every move. Stockfish can never actually play against it. The only limitation is that its internal search tree imagines unconstrained future moves, which makes its evaluation slightly off and the engine effectively weaker. For the use case (handicapping for fun) that's an acceptable tradeoff

https://constrainedchess.vercel.app/?fen=2b1kb2%2F8%2F8%2F8%...

reply
vunderba
1 hour ago
[-]
> The only limitation is that its internal search tree imagines unconstrained future moves.

Yes this is what I'm saying. Evaluation can be way more than just "slightly off" though and can make the evaluation MUCH weaker because it might go down "ply-routes" that aren't just suboptimal - they simply wouldn't work at all.

For example thinking it had a "move set" that lead to a checkmate but the final ply involves a bishop that is five squares away per my rule constraint mentioned earlier.

It's fine for fun but the statement that "Stockfish's skill level applies correctly" is not a true one at any moderate level of play. (above 1200 ELO).

That's why I suggested looking into Fairy which supports runtime rule variations.

reply