Show HN: A Puzzle Game Based on Non-Commutative Operations
3 points
2 hours ago
| 0 comments
| commutators.games
| HN
While solving a Skewb[https://en.wikipedia.org/wiki/Skewb] cube I thought it would be interesting to have the subproblems of it presented as puzzle games, one thing lead to another and here is the result.

I have definitely some UX problems so looking for feedbacks and thoughts.

The best part of this game is, level generation and difficulty analysis can be automated. I have here 15 tested and 5 experimental levels.

I enjoy 15th level the most, has an intuitive solution.

You can try the competitive mode with a friend, you need to share the link with them.

If I can bring the level count to thousands, I will add a ranking system.

My mind keep racing about the possibilities, but kind of cannot prioritize at the moment.

All kind of feedback, collaboration requests are welcome!

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