Show HN: Reviving a 20-year-old puzzle game Chromatron with Ghidra and AI
18 points
1 day ago
| 4 comments
| quesma.com
| HN
Play: https://p.migdal.pl/chromatron-oxide/ Repo: https://github.com/stared/chromatron-oxide/ (educational purpose only) The original: https://www.silverspaceship.com/chromatron/

Full story in the blog post.

duskwuff
4 hours ago
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The source code to Chromatron was made available on the game's forum at one point. Here's a copy I saved:

https://gist.github.com/duskwuff/513e2b4f38b3db2e060c8611ebf...

A couple of helper functions are missing, but nothing terribly important.

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stared
3 hours ago
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I wasn't aware it existed - and thanks for saving!

And wow, this code is beautiful.

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xnx
5 hours ago
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Similar recent project for Skyroads: https://github.com/ammaarreshi/SkyRoads-Codex
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alberto-m
1 day ago
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Excellent article, thanks!
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casey2
5 hours ago
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Very nice. But "Models excel at code, but not at visual inspection" is limited, Claude excel's at code cause that is anthropics main focus. Google will leapfrog them soon.

I could never see Claude doing this without a human in the loop, while Google has probably already reverse engineered a good chunk of the software available on the web

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stared
3 hours ago
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When dealing with binaries, Gemini 3.1 Pro is in the same tier as Opus 4.6, https://quesma.com/benchmarks/binaryaudit/. Here are the results without humans in the loop, fully end-to-end.

For any practical development, you want humans in the loop, just precisely as much as it is needed (e.g. to ask the right questions, not to get steered away), but not more.

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rsalus
1 hour ago
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Doubtful.
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