Nothing about OpenTTD has changed. You can literally just go download it off their website for free - same as it was 20 years ago. And you can add it to your Steam library just fine. It's only been on the Steam store for 5 of those years.
But the open internet is dead now and just being "de-merchandised" from a platform feels like being relegated to the dark web (maybe something the open source community doesn't quite fully appreciate).
Perhaps some comment on a forum or usenet somwhere. Or perhaps on a compuserve group. Or maybe someone else at school.
Since there was an internet to speak of, there always were and still are vast amounts of people unaware of stuff that exists, limited by no "platforms" but only by their own lack of desire.
Of course there will be some ways like social media or something else. But that question is what seems to worry many people in our case, in my humble opinion. Remember that most of the planet's population is not even aware of existence of open-source projects and open-source concept itself. So how are they supposed to discover it if they don't know about it? When it's present on platforms like Steam and GOG, it helps to spread the word, but when it's not... Well, I guess that seems to be a problem for some people.
Presumably, through social interaction with others in the communities they are a part of. That's how I heard about OpenTTD in the early 00s, at least.
This question tickles me. In the before time, something would be so good you were compelled to tell someone about it.
Sriracha, Costco are brands you likely know that dont advertise, and somehow got popular. In the 90's there were bands that were massively popular with little to no air play, and less promotion (Fugazi is a great example).
I'm pretty sure this was a Costco ad https://www.youtube.com/watch?v=7i5CQVfmx-0
Or Google's low ranking of their content
Relying on third-party ranking of whatever is a clear indicator of lack of effort.
Forums, search engines, social media, and link aggregators are all third parties with their own ranking. Nobody outside of a handful of small-web hobbyists have put a "cool links" section into a website since 1997.
When I started using the internet, if I asked someone what the internet was I was unlikely to get any answer at all. It was new. I had to define it for myself. Ask a 6 year old what the internet is. It’s YouTube. TikTok. Roblox. Experiences that are designed to keep them there. It is obviously more difficult for an individual to engage with the open web than it ever has been (for those with access at all).
It’s very easy. If you’re a producer, you maintain a separate presence outside the walled platforms. If you’re a consumer, you look outside the walled platform for content.
That's pretty cool of them.
You can still download it for free outside of Steam.
If I make a Sonic fan game and Sega is like, you can keep it online, but just not on Steam, that’s nice.
In this situation you still have the option of playing it on Steam for a modest price
The alternative is the Nintendo route…
If megacorps would stop being stuck up their own ass and completely irrational about how they exercise their IP rights, they would actually be able to benefit massively from allowing their fan communities to flourish. The status quo doesn't have to be this shitty, and we don't necessarily need to give credit to companies who meet the incredibly low bar of "not Nintendo".
Atari is very kind to say you can keep distributing a fan game, just not on a commercial storefront.
I don’t expect to see Sonic Fan games on Steam anytime soon. Even though Sega is one of the best publishers in this regard.
Now if OpenTDD said no , we’re leaving it on Steam for free ,Atari could probably contact Valve to get it delisted.
A compromise is not a loss. I’ve downloaded tons of applications and games without Steam holding my hand and somehow I’m ok. Although I do wish sandboxing solutions with better gpu support existed
That sound indistinguishable from being pressured.
This seems like a perfectly reasonable compromise to me.
Or is it just the case that the project maintainers got paid off?
I get that it's not the same Atari as it was 30 years ago. But I liken it to you being a Beatles cover band and the estate of John Lennon reaches out to you, you're going to treat them with some sort of respect.
While OpenTTD is open source, it's basis is really that the original game was reverse-engineered, originally using the original assets, and then rebuilt.
Also all the map data etc is owned by Atari, so you need to have a 'genuine' copy to access all the levels etc.
Try creating a 1:1 dupe of a Hermes bag or a Rolex and see how their legal team reacts (even if you call it an OpenBirk)
- Chip's Challange and custom levels pack
- Freedoom+Blasmepher for Doom/Heretic
- LibreQuake
- Supertux2
- Oolite
- Kgoldminner/XScavenger with level sets
- Frozen Bubble
- Any X11/console/9front sokoban clone. Everyone reuses the same level set over and over.
1. OpenTTD is not a clean room rewrite. It started by disassembling the original game and manually converting to C++ on a piecemeal basis.
2. As the game was updated, sure lots of this code has been rewritten. Almost certainly the majority. But has all of it been legally rewritten? Ehh... much less clear.
This sort of process has generally been held to produce a derived work of whatever you're cloning, even if the final result no longer contains original code, hence why clean room reverse engineering even became a thing in the first place.
It's probably fuzzy enough at this stage that you could have a long expensive drawn out legal battle about it (and I suspect we'll see at least one for some other project in the coming years with the recent trend of "I had AI rewrite this GPL project to my MIT licensed clone"). Would OpenTTD win? Who knows. Could OpenTTD afford it? Certainly not.
You can retype someone’s book with your keyboard, it’s still not yours.
Maybe you all realize how much brainwashed from corporations yall actually are.
https://jolt.law.harvard.edu/assets/articlePDFs/v03/03HarvJL...
All of them totally legal reimplementing either prior look and feel and functionality.
I'm not sure if look and feel of a game like Transport Tycoon can be copyrighted, but I wouldn't like to be against it.
(I remember buying Transport Tycoon from I think Beatles, in Altrincham. I clearly remember riding on the front seat of the bus upstairs on my way to Flixton back in 1994 reading the manual)
You can see the same effect if someone were to make a yellow short guy with metal claws and regeneration as a character.
What seemed majority at the time was the idea of some collaboration/partnership and monetary exchange.
I think its a good lesson in communication, especially when you have a dedicated community. Transparency is welcome.
Regarding Atari and "their rights", there hasn't been an Atari for way too long and the IP was passed between companies left and right without additive value to users. I expect transport tycoon to be another cash grab, but happy to be surprised for the better.
Or the OpenTTD guys were not the best communicators. Considering it's the OpenTTD creators live at the intersection of the groups 'programmers' and 'adults who like to play with train sets' it wouldn't be a stretch.
All in all I think this collaborative approach is very much the preferred outcome.
All those people saying 'the open web is dead' and 'people don't download from websites anymore' are exaggerating imo.
Chris Sawyer as creator for example is known to have particular opinions on this as I recall, and if you e.g. look over to film making there's also a hot debate over preserving original artistic intent and original creations over later remasters. OpenTTD is more than a maintenance upgrade, it's a continuation and a different game.
Honestly I think it's probably just OK what Atari has done here. Monetizing the original assets is well in their rights both legally and morally (especially considering e.g. royalities to Chris), OpenTTD remains available everywhere, they're monetarily supporting OpenTTS, gamers will find it.
Note that once a commercial company decides to ship a FOSS project, they also are much more invested in potentially controlling its direction to different ends. This setup keeps OpenTTD community-run and independent, free to make decisions independent of a commercial agenda. This also feels worth protecting.
Some games have a good replayfactor. Transport Tycoon Deluxe was nice in this regard; the spirit should be retained so younger folks can play it.
> Atari approached us to explain their plans for the Transport Tycoon Deluxe re-release, and what it might mean for OpenTTD.
> we understood that a compromise would be needed to balance Atari’s commercial interests […] against the availability of a free, well-developed evolution of the game.
Sounds to me like you were pressured by Atari to make these changes.
This seems to be the simplest compromise, and allows OpenTTD to continue existing without too many problems from Atari, so people don't want to make waves.
No, fuck 'em. They had nothing to do with developing the game, and in a sane copyright structure a thirty-year-old work would be public domain by now.
OpenTTD started as an effort to translate the original game’s assembly into higher level code.
It was not a clean room implementation. The original code was used as a base.
You are not wrong. But alas we don't have that. ANd in the reality we live in this collaboration is way better than the alternative.
Good luck with all that