Proof-engine A mathematical rendering engine for Rust
4 points
8 hours ago
| 1 comment
| HN
Proof Engine renders mathematics, not graphics. A Lorenz attractor looks like a Lorenz attractor because particles follow the actual differential equations in real time. Entities are held together by force fields and dissolve into strange attractors when they die. Audio is synthesized from music theory, not audio files.

This is not a traditional game engine. It is a system where the math IS the visual.

https://github.com/Mattbusel/proof-engine/releases/tag/v0.1.0

DataDaoDe
5 hours ago
[-]
This is just cool. Nice job!
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Shmungus
3 hours ago
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Thank you!
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