Show HN: I developed a node editor framework using gpui
3 points
2 hours ago
| 2 comments
| github.com
| HN
emanuele-em
1 hour ago
[-]
Building on gpui is a bold choice given how fast the API surface is still moving. How's the experience been working with it outside of Zed? The plugin architecture looks clean. Would love to see a drag-to-connect demo for edges, that's usually where node editors get tricky.
reply
tu6ge
1 hour ago
[-]
Well, I put a video on the README showing draging to connect port
reply
WorldMoodMaker
1 hour ago
[-]
This looks incredibly smooth! GPUI is definitely the future for high-performance desktop apps. Are you planning to support custom shaders for the nodes?
reply
tu6ge
1 hour ago
[-]
My design goal is to create a framework. Currently, I have briefly tried out the extensibility of the executor and I think it can handle the task of customizing shaders
reply