It's what I doodle with to generate images using a stack based program per pixel.
Every character is a stack operation, you have 50 characters to make something special.
I'm not sure art is still meant to be a widely shared experience and smarter people than should tackle this idea.
One major truth discovered:
Art is always in the eye of the beholder.
I like to think of fine art as a subjective human expression to stir emotion.
I started out in all the usual ways - inspired by Daniel Shiffman making generative art first using Processing, then p5.js, and now mostly I create art by writing shaders. Recently after being laid off from my job, I actually took my obsession further and released my very first mobile app - https://www.photogenesis.app - as a homage to generative art.
It's an app that applies various generative effects/techniques to your photos, letting you turn your photos into art (not using AI). I'm really proud of it and if you've been in the generative art space for a while you'll instantly recognise many of the techniques I use (circle packing, line walkers, mosaic grid patterns, marching squares, voronoi tessellation, etc.) pretty much directly inspired by various Coding Train videos.
I love the generative art space and plan to spend a lot more time coming up doing things in this area (as long as I can afford it) :-)
And
Both written by the same guy who wrote the Janet for Mortals book, about the Janet language, which supports both those sites.
I'm really wanted to see if I could combine those tools to make Arabic art inspired generative art. Anyone know of any projects which are doing that? There is a lot of crossover in modern generative art and ancient Arabic art.
https://web.archive.org/web/20140701114342/http://www.cgl.uw...
https://web.archive.org/web/20180426122308/http://www.wozzec...
Of course the topic is still alive to some extent, but the above 2 "dead" homepages remain some of the best entry points I've found overall.
I find this to be a key insight. I've been working on a black-and-white film app for a while now (it's on my website in profile if you're curious), and in the early stages I spent time poring over academic papers that claim to build an actual physical model of how silver halide emulsions react to light.
I quickly realized this was a dead end because 1) they were horribly inefficient (it's not uncommon for photographers to have 50-100MP photos these days, and I don't want my emulator to take several minutes to preview/export a full image), and 2) the result didn't even look that good/close to actual film in the end (sometimes to the point where I wondered if the authors actually looked at real film, rather than get lost into their own physical/mathematical model of how film "should behave").
Forgetting the physics for a moment, and focusing instead on what things look and feel like, and how that can be closely approximated with real time computer graphics approach, yielded far better results.
Of course the physics can sometimes shed some light on why something is missing from your results, and give you vocabulary for the mechanics of it, but that doesn't mean you should try to emulate it accurately.
I read this interview with spktra/Josh Fagin and how he worked on digitally recreating how light scatters through animation cels, which creates a certain effect that is missing from digital animation - and it was validating to read a similar insight:
"The key isn’t simulating the science perfectly, but training your eye to recognize the character of analog light through film, so you can recreate the feeling of it."
He showed some techniques. I think someone asked a question about the best way, but the presenter got a little ranty and basically said the way that looks best to your eye is the best way.
I think there are newer versions of this book, though I haven't tried finding it. It's a hefty coffee table book as-is
I used it create art, basically taking animal photos and using the dna sequence from that animal to recreate the photo using the 4 letters. (I did four passes using different size letters and layered in Gimp). People seem to like them, and they got into an art:science show.
Coding train has a lot of videos on using p5.js Some of them more sophisticated than the childish iconography appears. It’s pretty fun.
What a strange claim. How late is too late to be considered early?