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A WebGPU Implementation of Augmented Vertex Block Descent
68 points
by
juretriglav
4 hours ago
|
past
| 3 comments
|
github.com
|
HN
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mjmdavis
3 minutes ago
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This is really awesome. Great work.
I aspire to build cool stuff like this in WebGPU.
Very excited for the future of the web.
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zokier
26 minutes ago
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Do you see "Offset Geometric Contact" paper fitting into this project somehow?
https://graphics.cs.utah.edu/research/projects/ogc/
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juretriglav
10 minutes ago
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I actually have an implementation of that too, since I was fascinated by the twisting cloth example, but need to figure out how best to incorporate it, or if it’s better in a standalone experiment.
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Ciantic
1 hour ago
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AVBD also has this page
https://graphics.cs.utah.edu/research/projects/avbd/
I don't know how this implementation differs from the one they are demoing but this one by Jure Triglav feels much smoother to me.
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juretriglav
1 hour ago
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The excellent 3D demo on that page is CPU based, serial.
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