The correct term for languages that don’t have syntactic types is “untyped”.
> Most people who think they have a problem with dynamic typing actually have a problem with weak typing.
All people who say things like this have never studied computer science.
"syntactic type" is a weird term to me, though. Is that in common use?
The point of types is to prove the absence of errors. Dynamic typing just has these errors well-structured and early, but they're still errors.
Maybe for you. Originally static typing was to make the job of the compiler easier. Dynamic typing was seen as a feature that allows for faster prototyping.
And no, dynamic typing does not mean untyped. It just means type errors are checked at runtime instead of compile time.
You can have strongly typed dynamic languages. Common Lisp is a very good example.
Weak typing is a design mistake. Dynamic typing has its place as it allows you to have types that are impossible to express in most static type systems while avoiding the bureaucratic overhead of having to prematurely declare your types.
The best languages allow for gradual typing. Prototype first then add types once the general shape of your program becomes clear.
If you want to apply the same operation on all of them, then they share some API commonality -- therefore you can use polymorphism or type erasure.
If they don't, you still need to know what types they are -- therefore you can use `std::variant`.
If they really are unrelated, why are you storing them together in the same container? Even then, it's trivial in C++: `std::vector<std::any>`.
x^
vs. x*
?It seems like either one evaluates the contents of the `box`, and would only make a difference if you tried to use `x` afterwards? Essentially if you final-line eval `x^` and then decide you want to continue that snippet, you can't use `x` anymore because it's been moved. Awkwardly, it also hasn't been assigned so I'm not sure the box is accessible anymore?