And that's a good thing, because Python+NumPy syntax is far more cumbersome than either Julia or MATLAB's.
You can see this at a glance from this nice trilingual cheat sheet:
To those who regularly write Julia code, what is your workflow? The whole thing with Revise.jl did not suit me honestly. I have enjoyed programming in Rust orders of magnitude more because there's no run time and you can do AOT. My intention is not write scripts, but high performance numerical/scientific code, and with Julia's JIT-based design, rapid iteration (to me at least) feels slower than Rust (!).
Nowadays I often use Claude Code, working with a Julia REPL in a tmux or zellij session via send-keys. I'll have it prototype and try to optimize an algorithm there, then create a notebook to "present its results", then I'll take the bits I like and add them to the production codebase.
REPL-based workflow doesn't make sense to me other than scripting work.
In my experience you really gotta work with the tools the language gives you. Julia gives you Revise, so it’s a bit of a handicap not using it. Maybe analogous to writing Rust without an LSP.
I get that leaning on the LSP can become a habit, and also that the Julia LSP is quite poor, but I find it wild that rapid iteration for you is faster in Rust. I write Rust as well and can’t imagine how that would be the case.
rust-analyzer is a great LSP and paired with clippy it can teach you the language itself. Also, writing numerical code is extremely easy in Rust. I can write code and just run cargo run to see the output. Julia, on the other hand, forced a REPL-based workflow which never has made sense to me. REPL-based workflow makes sense when you just want to do some script stuff. But when writing a code which will run for a long duration on a HPC? I don't get it. Part of the problem is I'm not "holding it correctly", but again, out of the box experience isn't good. You define a struct and later add or remove a field from it. Often you'll get an error because Revise.jl didn't recompile things. It was a sub-par experience and I was hoping to people would share their dev workflow in more detail
If you want a better Julia LSP, you might just be able to get Claude or Codex to build one for you. I've been impressed with the TLA+ bindings it generated.
I hope julia developper tools will one day match the best of what other programming languages have to offer.
Good LSPs do the autocompletion, sub par ones don't.
Is it really such a good idea to have every single automated aid turned on when picking up a new language?
How will you learn if you cannot get feedback on what you did wrong?
I mean, until you learn multiplication, maybe don't use the calculator.
Once you learn it then you get a small speed increase, but if you are new to something, LSP autocompletion is going to slow down your learning.
End result: code that is uglier and still much slower than C++. Kind of a shame.
I wrote a blog post at the time with exactly that punchline (not explicitly stated, but just look at the code!): https://spmd.org/posts/multithreadedallocations/ The example was similar to a real production-critical hot path from work.
Maybe things changed since I left Julia, but that was December 2023, for years after this blog post.
This is the last step before I move to code generation and then generating a ton of test cases/debugging.
My goal is some form of release by the end of the year.
I've thought a lot more about the engineering than any sort of marketing or businesses plan, so I just want to defer those.
As a quick anecdote, in our take-home interview exercise, we usually receive answers in C++ or Julia, and the two fastest answers have been in Julia.
Of course it also depends on what additional libaries you are using, especially when it comes to parallel/GPU programming in C++, but easy to believe that Julia out of the box makes it easy to write high performance parallel software.
This only ends up being true (for any language, but it's too often cited for C++) in a pretty useless Turing Tarpit sort of sense.
So it's not "no reason" it's just sometimes impractical to solve some problems as well in C++ as in a language that was better suited.
Now people do do impractical things sometimes. It's not very practical to swim across the English channel, but people do it. It's not very practical to climb Mt Everest, but loads of people do that for some reason. Going to the moon wasn't practical but the Americans decided to do it anyway. But the reason even the Americans stopped going for a long time is that actually "that was too hard and I don't want to" is in fact a reason.
Yeah, I actually totally forgot to check the date...
Oh such a shame indeed! They didn’t even manage to produce better looking code at least?? Julia was looking great in 2019 but it was very buggy still so I stopped looking. Had hopes that by now it would be a good choice over C++ and Rust with similar performance.
I have always seen it as a potential alternative to Java, and definitely better than Python.
My experience working in it professionally was that it was... fine. But the GC in it was not good under load and not competitive with Java's.
The key to performance with the GC in Julia is not allocating, but it has gotten substantially better since 2019.
But interfaces are informal. Not using a monorepo say makes it harder to be sure if your broke downstream or not (via downstream’s unit tests).
But freedom from Rust’s orphan rule etc means you can decompose large code into fragments easily, while getting almost Zig-style specialisation yet the ease of use of python (for consumers). I would say this takes a fair bit of skill to wield safely/in a maintainable fashion though, and many packages (including my own) are not extremely mature.
I was never an expert in the language, but worked along people who were and they generally made nice code.
But there were a few places where I saw intensely confusing patterns from overloading with multimethods. Code that became hard to follow, and had poor encapsulation.
Also, I'm of course using nefarious in jest here in both cases. While we don't directly try to monetize our open source work, I respect that sometimes people need to do that. As long as people are transparent about it, I don't have a problem. Doing the thing we're doing seems to work, but it's a lot harder, because you have to build a successful pice of software and a (or multiple) successful something elses that has a critical dependency on it. It's like hitting the lottery twice.
Also, contributing in open source is a choice, not a mandate. I greatly benefit from Julia and its ecosystem so I chose to contribute back some of my work, no one forced me. I chose the MIT license because I want other people to be able to make money with it, just like I make money with other peoples MIT licensed stuff.
It's interesting. I like the more opaque approach rust takes. Rust has its own issues but it seems less corporately motivated. Maybe that's why it has more corporations using it? You aren't going to end up with the core maintainers to the language rug pulling packages or language features to slow down competition who are also using the tool. I say competition because it looks like they are making money through consultancies and very broad applications of the niche language.
Weird stuff to have to think about. I just want to write code
I don’t if these are contradictory exactly but it seems to come from a very cluttered space.
It’s nothing like Google-the-ad-company influencing Chrome. The company consumes Julia for products to sell, rather. Maybe this affects the ordering of features landing, but… meh.
One could say that we can almost replicate the semantic of a C++ program, but writing in Julia. For example we can remove bounds checks in arrays or remove hidden memory allocations.
But the goal of a language for numerical computing is capturing the mathematical formulas using high level constructs closer to the original representation while compiling to efficient code.
Domain scientists want to play with the math and the formulas, not doing common subexpression elimination in their programs. Just curious to see how it evolves
Prelude of what's to come in the self-reinforcing cycle of machines talking to machines and drowning everything else.