Earthion: A New Mega Drive-Style Shoot-Em-Up
69 points
6 hours ago
| 11 comments
| earthiongame.com
| HN
cedel2k1
2 hours ago
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Haven't seen so many uninformed comments in a while on HN :-/ This is a MegaDrive game running in an emulator for the modern ports. Made by Makoto Wada and Yuzo Koshiro. Doesn't get mich more authentic than that imho. Original hardware, original artists. I understand it's not everyone's tea (anymore) tho.
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tetrisgm
14 minutes ago
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A lot of people commenting seem unaware it’s an actual Sega Genesis game. It will get a cart release. The modern platform support is via emulators.

It’s extremely well crafted. I’d argue it has the level of polish you’d expect from a very well made modern release. That is not the case with a lot of Genesis era shmups.

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wmil
5 hours ago
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Does anyone have a video of it on an actual CRT TV? Looking at the youtube gameplay, it looks like it would have some problems with text on the overscan getting cropped.

I am curious how some of the effects look on a CRT.

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dleslie
4 hours ago
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There's a bunch on Youtube. The art has the typical issues of modern 16-bit and 8-bit games where the designers and artists are not targeting the full hardware stack of the era. Rather, they're targeting simulated machines (emulators) and sometimes also flash carts on original hardware but rendered on modern display hardware.

What I notice is that the highly detailed sprite work doesn't produce the elegant artifacting of the era, where pixel bleeding and whatnot would merge nearby colours together to produce desired artistic effects. More often what I see is a smudged mess with noise.

https://www.youtube.com/watch?v=RWlprFDAobs

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erik
2 hours ago
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It doesn't seem that bad to me? Most of the problems that I see in that video look like recording issues where the camera isn't handling max brightness well. Recording CRTs is notoriously difficult!

Generally pixel art created for LCDs also looks good on CRTs, with tiny text being an obvious exception.

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mrandish
3 hours ago
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It bothers me when a new creative work tries to adopt a distinct historical style without understanding its form, structure, context, constraints and motivation. Without that understanding it's just derivative imitation which might evoke echoes of the original but can never match, add to it or take it new directions.

While it may sound odd to want new pixel art to be "authentic" in the same way as new music should respect the structure and form of styles like ragtime, blues or jazz, I think it applies equally. The skilled artists who hand-crafted pixels to look their best on CRTs did specific things to leverage CRT bloom and blending, scanlines, composite color artifacting and interlace dithering.

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ddrdrck_
1 hour ago
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So you believe the artists responsible for this game graphics do not understand all of this ? Would you care to explain exactly how you came to this conclusion ? Because in my non expert eyes, it looks as good or even better as any old school megadrive game on a CRT.

By the way, some of my favorite games on Megadrive are homebrews, most notably Astebros and other Neofid games.

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ndepoel
1 hour ago
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That's usually not a problem with Mega Drive/Genesis games, as they typically don't draw beyond the 224 lines that are visible on a (correctly calibrated) CRT TV. I've played this game on a B&O MX4000 CRT using an original Mega Drive and I didn't notice any issues.
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Tommix11
5 hours ago
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It is also an actual Mega Drive game
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wmil
4 hours ago
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They said they were going to release actual cartridges in 2026. I'm not sure if it has happened yet.
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stinkbeetle
2 hours ago
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I wonder how well their company logo would go down with Sega's lawyers.
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hnlmorg
2 hours ago
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Sega are famously far less litigious than most games companies. They know about modders, community servers (for example PSO servers) and even fans who release brand new games using Sega mascots like Sonic. In fact (IIRC) that’s how Sonic Mania began life.

This might be different given it’s a company logo and thus trademark. But I wouldn’t be so sure they’d get a cease and desist like if someone imitated Nintendos logo.

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Evidlo
3 hours ago
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Tried to watch trailer but auto-scrolling carousel won't allow it.
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littlecranky67
3 hours ago
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Same here. When you click on the video to ply the trailer the carousel keeps spinning it away.
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G3rn0ti
2 hours ago
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I bought this on Steam last year and it is a great game! A lot of pace and impressive graphics and sound. The music is made by Yuzo Koshiro of Streets of Rage II fame.

You don't even need to buy the cartridge version if you own an SD card adapter.

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hermitcrab
2 hours ago
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12 year old me would have loved this. 60 year old me can't bear more than a few seconds of the trailer.
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noufalibrahim
32 minutes ago
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Looks like the gamer in 48 year old me is still 12 years old. I loved the vibe.
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hermitcrab
17 minutes ago
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For me the shoutiness outweighs any nostalgia. But I'm user I'm not the target market. ;0)
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f4c39012
3 hours ago
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I tried to watch the video on the website, but it auto scrolls to the next video whilst playing
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colordrops
3 hours ago
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isn't this just R-Type?
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hnlmorg
2 hours ago
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The genre is called “shoot ‘em up” or “shmup” for short. And there our thousands of entires in that genre.

R-Type wasn’t the inventor of the genre and it’s far from the last entry in it too.

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greatgib
3 hours ago
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[flagged]
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hnlmorg
2 hours ago
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This isn’t “mega drive style”, this is a Mega Drive game that is also available on other systems.

Working to the limitations of 16-bit consoles to produce a modern-feel of game play is something that cannot be vibe coded.

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woolion
4 hours ago
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I was personally put off by the fact that the MegaDrive limitations actually negatively impact the gameplay, while there are little gains that I see in that "limited space fostering creativity" that you would expect from the pitch. In particular, there are bullet visibility issues (see the Electric Underground's review [0] for a more detailed analysis) which I think show how the console limitations would need a much deeper mastery to properly support such modern game design thinking.

However, "a Mega Drive game!" is a great sales point to the majority of people invested in the nostalgia market, with only a surface-level interest of what these games are. It's why it made it to the font page of hn, and not it's perfect 'traditional' sprite art, or its Yuzo Koshiro soundtrack.

I like shmups because they are pretty much "pure game design"; games are such a complete package of story, interactive experience, etc that it's hard to separate what comes from where. This is what makes design experimentation so interesting and rich.

[0] https://www.youtube.com/watch?v=ELcS_IyXygs&t=2788s

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hnlmorg
2 hours ago
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I cannot comment because why this made it to the front page, but new releases are still common for retro consoles. In fact you’d be surprised just how many games are still released for the 8 and 16 bit era machines.
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MrBuddyCasino
4 hours ago
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I was always put off by the color palette of the Mega Drive. Every game looks a little sad and drab compared to the SNES or NeoGeo.
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simondotau
3 hours ago
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Specifically the SMD global palette had limitations around desaturated/pastel colours, with choice in saturated colours. And with no sprite blending, opportunities for subtle tones are further limited.
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ekianjo
14 minutes ago
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Sonic being the exception
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