On Labubu and the Hyperreal
40 points
2 hours ago
| 7 comments
| 2earth.github.io
| HN
freetime2
1 hour ago
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My kids never had any interest in Labubu, but have been caught up in other fads like Pokemon cards. My sense is that these kinds of trends are mostly driven by scarcity. If you manage to get your hands on one, then you get the feeling of owning something rare, exclusive, and desirable amongst your peers - which is enough reason on its own to want something. You can also convince yourself that paying the normal MSRP is a smart buy, since normally they are sold by scalpers at inflated prices, even if you have no intention of reselling.

I’m not immune either. They sell Pokemon cards at 7/11 here - typically a store will put out one or two boxes a day - and usually they sell out very quickly. When I see them in stock, I feel an urge to buy them even when I’m not with my kids. Just because I know they will sell out soon.

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teaearlgraycold
3 minutes ago
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All of these gambling box toys are a way to simulate a reality where you can actually afford meaningful and expensive things - like real estate, nice cars, etc. When those are entirely out of budget for someone they might cope with a $30 toy they purchased for $200, which then can get milked by installing onto your belt.
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doctorpangloss
1 hour ago
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Haha what would Pokémon have to do to convince you it's more than a fad? It's already the world's biggest IP, it's been around for 30 years...
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freetime2
59 minutes ago
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I’m referring specifically to the cards, which exploded in popularity after Logan Paul paid $5 million for a rare card in 2021.

The prices are completely driven by artificial scarcity - obviously they could easily print any card in unlimited numbers, but they intentionally print some cards in limited quantities that can only be obtained by getting lucky with a random pack.

Most buyers don’t even play the card game.

In February Paul resold the card for $16 million. [1]

[1] https://edition.cnn.com/2026/02/16/americas/pokemon-card-log...

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john_strinlai
12 minutes ago
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>I’m referring specifically to the cards, which exploded in popularity after Logan Paul paid $5 million for a rare card in 2021.

the cards have been popular for significantly longer than 5 years.

my kid's entire class (the entire school, really) brought their binders of pokemon cards to school every day in ~2002 until the school banned pokemon cards on premise because they were such a distraction and causing issues (kids crying about unfair trades, etc.)

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buildbot
35 minutes ago
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This was true over 20 years ago when I was in elementary school - I don’t know anyone who really played the game, most people just collected the cards.

Magic the Gathering was always both though, you collected good/rare cards & played the game with them!

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resonious
10 minutes ago
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Yes I remember having a hard time finding other kids who wanted to actually play the pokemon card game. And even when I could find someone, they didn't care about the rules/energy costs. This was in elementary school though to be fair.
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dvt
19 minutes ago
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> I’m referring specifically to the cards, which exploded in popularity after some YouTuber paid millions for a rare card

Objectively untrue boomer take. Pokemon cards have been popular & have been traded since I was in middle school and I'm 40 now lol. Even without ever collecting them I know how cool having a Holo Charizard was.

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freetime2
6 minutes ago
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If you look at Google Trends you can see that interest in Pokemon Cards was mostly flat until 2021 when Logan Paul made headlines for spending $5m on a card. It spiked again in late 2024 and has remained high when they released an app for trading cards digitally.

Before 2019 they printed fewer than 2 billion cards per year. Since 2024 they are printing more than 10 billion cards per year.

The popularity you experienced in grade school is nothing like the revenous demand today. I think you might be the one who has fallen behind the times.

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coldtea
23 minutes ago
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Well, they have all the characteristics of a fad (driven by imitation, viral adoption, unserious, novelty over substance) aside from short lifespan.

There are fad diets that have been around for 50 years after all...

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john_strinlai
1 hour ago
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indeed, i always understood a "fad" to mean some short-lived trend. meanwhile, pokemon is probably around the same age as the average HN user.
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alephnerd
1 hour ago
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> probably around the same age as the average HN user.

Based on the references and speech patterns I've seen on HN, I think the average HNers is at least a decade older than Pokemon. The first Pokemon videogame only came out in 1996.

Y'all are boomers - nothing wrong with that, but HN has become an older monoculture.

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buildbot
33 minutes ago
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I don’t think this is true. HN was well known to CS people in my undergrad and I’m barely a millennial.
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Karrot_Kream
57 minutes ago
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Agree with this FWIW. The music and movie references here are largely from the 80s. Nostalgia here tends to be rooted in the 80s to the early 90s. This place feels solidly GenX to me which makes sense as the first web-forward generation.
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Nursie
11 minutes ago
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10 years older than pokemon isn’t even Gen X, it’s millennial…
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john_strinlai
1 hour ago
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>Y'all are boomers.

i am! but i see a fair amount of people just starting their careers, students, etc. as well. and, based on some of the comments ive seen, i think there is a lot of young folk. most of my students are active, or at least browse, HN. they are mostly 18-20.

i took a wild guess that ~30 would be the average. maybe 35-40 is closer. either way, i think my point stands: 30 years seems too long to be classified as a fad.

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alephnerd
58 minutes ago
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> i think my point stands: 30 years seems too long to be classified as a fad.

Yep! Completely agree! I'm not that much older than Pokemon, and most of my peers have been influenced by it heavily and their kids will be influenced by it as well. If Pokemon is a fad, so are smartphones.

In classic HN fashion, I decided to kvetch about something completely irrelevant to the larger convo ;)

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pretzellogician
27 minutes ago
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:-)

In that case, I'll kvetch about the "boomer" term (Baby Boomers are ~61+ years old), as I think you're conflating it with Generation X (45 - 61 years old)

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2agshf
1 hour ago
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Labubus have one of the most sophisticated marketing on Twitch and YouTube, by the same people who are paid to promote anime and gaming "conferences".

I agree that reality and fiction unfortunately merges for a subset of the population. The gaming addicted are also most likely to develop an AI addiction, because LLMs and agent setups are basically a computer game.

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pokememon
45 minutes ago
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Trading Card Games (TCG), and generally any item relying on gacha mechanics, are this generation's "scratchers".

It's amazing seeing grown adults who would scoff at their peers buying lotto tickets and scratchers enthusiastically burn cash on TCG without the slightest sense of hypocrisy.

The secret is "social head canon".

"Head canon" is when you fill in the plot holes to make sense of your favorite narratives.

"Social head canon" is the same but for our understanding of society.

When the algorithm feeds children videos of adults opening TCG packs what they see is grown adults, the people who are appear to, and are supposed to, have it all figured out, losing their shit over cardboard and the child fills in the "why" on their own.

But they are wholly ignorant of "gambler's high" so they concoct elaborate narratives for why the adults "love the cards". That "social head canon" is so sticky because it can be anything, infinitely complex, wholly private, and different for every person.

Once that child grows up they learn about "gambler's high" and so seek the same thing, but now for the intended reasons.

Rinse and repeat across generations.

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nippoo
31 minutes ago
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Except scratch cards are a guaranteed statistical loss. Trading cards, if you're skilled and know what you're doing, can be a sensible side-income.

It's the difference between poker and roulette...

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NDlurker
5 minutes ago
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You can pretty much be guaranteed to break even if you check the odds of scratch tickets and buy enough of them. You can check how many tickets are left and which prizes are left for a particular game. That's what we did when I went in on a bunch of tickets with some friends.

Speaking of trading cards as a side hustle, a couple of my friends used to drive around the region buying boxes of baseball cards. They'd weigh them to figure out if some specific special cards was in it, return the light boxes, and throw out most of the other cards from the boxes they opened. Now that same card series has unopened boxes going for like $2k

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alephnerd
1 hour ago
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Alternatively - who cares?

If some people feel happy playing with Labubus, mechanical keyboards, or <insert_product_here> why do you care? It's their life and not yours.

Additionally, this article also clearly fails to deep dive into how Pop Mart basically exported Asian style marketing strategies to the West. Back in Asia, conspicuous consumption and quick commerce is not viewed negatively the same way it is amongst Western HN/Redditors, and the "cute marketing" that Pop Mart leveraged is the norm back in Asia.

In that sense, I'd argue Labubu and TikTok are both significant milestones in Chinese IP and cultural exports, as it gave them a Tomogachi and Hallyu moment.

Additionally, using Reddit to make qualified judgements on "society at large" is fundamentally flawed.

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havblue
38 minutes ago
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Discussing the nature of hyperreal consumer products is similar to art criticism. You think about the intent of the item and how it affects the recipient. It isn't just being a jerk about it that is, since you can gain insight into societal trends by asking, "why the heck are people taking weird pictures of Donnie Darko stuffed animals and posting them online." Discussions of buying new mechanical keyboards when you have plenty that work fine are a bridge too far though. Because I buy too many of them.
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maxbond
1 hour ago
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You could apply this same logic to your comment. "If Labubu discourse makes them happy, who cares? It's their life." We should live and let live but that doesn't preclude discussion.
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alephnerd
1 hour ago
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Sure, but the article is going from discourse into direct moral judgement. If you write an entire blogpost making a moral judgement on personal choices yeah I'd flame you.
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maxbond
43 minutes ago
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I can imagine someone who xollects Labubus feeling insulted or patronized, but they are not lifting a finger to stop them from buying a Labubu. They are just publishing their thoughts. Their thoughts happen to contain moral judgements, that is not a departure from participating in discourse. Frankly it is ridiculous to suggest discussing morality is not engaging in discourse, and this kind of ontological/categorical argument is a way to sidestep the merits of the argument without engaging with them by just labeling them as illegitimate.

Generally, I'm just not buying that only some forms of discourse are legitimate, and again, if this article was illegitimate, your comment would be illegitimate for the same reason, so what are we doing here?

But I would agree that people who felt judged, slighted, etc. would be free to respond, "flaming" or otherwise. I see no issue with that. (Flaming is probably not the right way to respond but that's a different question.)

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tolerance
51 minutes ago
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> I'd argue Labubu and TikTok are both significant milestones in Chinese IP and cultural exports [...]

Interpret this article as an attempt at criticizing or curtailing this effect instead.

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Barrin92
34 minutes ago
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>If you write an entire blogpost making a moral judgement on personal choices

as the article correctly points out the Labubu craze is not a personal choice. It's a social, commercial, public, media driven phenomenon. People didn't organically discover this toy, it's part of a very deliberate marketing and attention effort. And as Ian McGilchrist points out, attention is a moral act:

"Attention is a moral act: it creates, brings aspects of things into being, but in doing so makes others recede. What a thing is depends on who is attending to it, and in what way. The fact that a place is special to some because of its great peace and beauty may, by that very fact, make it for another a resource to exploit, in such a way that its peace and beauty are destroyed. Attention has consequences."

What we as a culture promote, celebrate spend focus, time and resources on, and in turn what we sacrifice for that is an important question and worthy of debate. And thinking it isn't, is literally acting like a child being mad that someone took your toy away.

That we now have a whole array of "disney/labubu adults", perpetually stuck in child-like nostalgia, cozy aesthetics, fleeing from the real world and think that's all beyond criticism and that there's no public dimension to what we consume is just immature.

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nkrisc
1 hour ago
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Unfortunately many products that “make people happy” are nothing more than plastic trash pollution. How many resources have been used and how much damage done to ship plastic trash across oceans, that doesn’t even do anything?

> why do you care? It's their life and not yours.

Because ultimately it does affect me, it affects all of us.

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iammjm
37 minutes ago
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Labubus are fucking dumb, ugly, and useless. Here, I said it
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the_af
47 minutes ago
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I couldn't suspend disbelief after the author called Labubu "cute".

My daughter owns one. It's not cute. It's terrifying. It has a monster's grin. It looks like something out of "Child's Play". You know it will murder you in your sleep.

Thankfully, she got bored of it pretty fast, as I suppose do most children (and adults).

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yieldcrv
1 hour ago
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extrapolated all of this not only 7 months too late beyond the trend’s implosion,

while missing the way more obvious fact that being trendy attracted women of the same age range

this was also the tail end of the fashion trend based on muting masculinity in favor of catering to the female gaze, an adaptation once again for women’s comfort until women realized they hate feminine men more than they thought they briefly hated masculinity.

You saw the juxtaposition and instead of simply ask, you draw all these completely unrelated lines from what you best understood and are completely wrong about what fuels the adaptations

correlations that have nothing to do with the actual guiding decisions, the simple timeless tale of adults attracting adults. You touch on it briefly though before wondering if the man plays with his labubu at home, which I’m not sure was sarcasm or not, I hope it was because the answer is no he doesn't play with the labubu, its a charm

makes me wonder what my blind spots are, what I’m out of touch about

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mockerell
45 minutes ago
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The lack of actual photos of Labubus "in the real" (usually on a keychain at a pant's belt loops) is jarring. The topic of the "performative male" has been regurgitated in social media for quite some time. Still the author ignores that and misses the overall bigger picture.

I think any argument made here with regard to Baudrillard's hyperreality could be made about most trends, not only Labubus. Actual insight into the demographic is missing.

I prefer the following video which touches on the performative male (it's in German though). Don't get distracted by the title, it's nuanced and offered me some insight into performative behaviors (both the recent manifestation and in general) https://www.youtube.com/watch?v=4rFMdKcR824

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skyyler
48 minutes ago
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>this was also the tail end of the fashion trend based on muting masculinity in favor of catering to the female gaze, an adaptation once again for women’s comfort until women realized they hate feminine men more than they thought they briefly hated masculinity.

Am I missing something? They're cute little dolls.

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yieldcrv
28 minutes ago
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yes, here is San Francisco’s “Performative Male” contest. With the publication SF Standard directly mentioning labubu charms in the caption

https://www.instagram.com/reel/DNrxS2ZXCBW/

that year old contest itself being a satire on a played out fashion trend and archetype that everyone is already mocking

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