I’m not immune either. They sell Pokemon cards at 7/11 here - typically a store will put out one or two boxes a day - and usually they sell out very quickly. When I see them in stock, I feel an urge to buy them even when I’m not with my kids. Just because I know they will sell out soon.
The prices are completely driven by artificial scarcity - obviously they could easily print any card in unlimited numbers, but they intentionally print some cards in limited quantities that can only be obtained by getting lucky with a random pack.
Most buyers don’t even play the card game.
In February Paul resold the card for $16 million. [1]
[1] https://edition.cnn.com/2026/02/16/americas/pokemon-card-log...
the cards have been popular for significantly longer than 5 years.
my kid's entire class (the entire school, really) brought their binders of pokemon cards to school every day in ~2002 until the school banned pokemon cards on premise because they were such a distraction and causing issues (kids crying about unfair trades, etc.)
Magic the Gathering was always both though, you collected good/rare cards & played the game with them!
Objectively untrue boomer take. Pokemon cards have been popular & have been traded since I was in middle school and I'm 40 now lol. Even without ever collecting them I know how cool having a Holo Charizard was.
Before 2019 they printed fewer than 2 billion cards per year. Since 2024 they are printing more than 10 billion cards per year.
The popularity you experienced in grade school is nothing like the revenous demand today. I think you might be the one who has fallen behind the times.
There are fad diets that have been around for 50 years after all...
Based on the references and speech patterns I've seen on HN, I think the average HNers is at least a decade older than Pokemon. The first Pokemon videogame only came out in 1996.
Y'all are boomers - nothing wrong with that, but HN has become an older monoculture.
i am! but i see a fair amount of people just starting their careers, students, etc. as well. and, based on some of the comments ive seen, i think there is a lot of young folk. most of my students are active, or at least browse, HN. they are mostly 18-20.
i took a wild guess that ~30 would be the average. maybe 35-40 is closer. either way, i think my point stands: 30 years seems too long to be classified as a fad.
Yep! Completely agree! I'm not that much older than Pokemon, and most of my peers have been influenced by it heavily and their kids will be influenced by it as well. If Pokemon is a fad, so are smartphones.
In classic HN fashion, I decided to kvetch about something completely irrelevant to the larger convo ;)
In that case, I'll kvetch about the "boomer" term (Baby Boomers are ~61+ years old), as I think you're conflating it with Generation X (45 - 61 years old)
I agree that reality and fiction unfortunately merges for a subset of the population. The gaming addicted are also most likely to develop an AI addiction, because LLMs and agent setups are basically a computer game.
It's amazing seeing grown adults who would scoff at their peers buying lotto tickets and scratchers enthusiastically burn cash on TCG without the slightest sense of hypocrisy.
The secret is "social head canon".
"Head canon" is when you fill in the plot holes to make sense of your favorite narratives.
"Social head canon" is the same but for our understanding of society.
When the algorithm feeds children videos of adults opening TCG packs what they see is grown adults, the people who are appear to, and are supposed to, have it all figured out, losing their shit over cardboard and the child fills in the "why" on their own.
But they are wholly ignorant of "gambler's high" so they concoct elaborate narratives for why the adults "love the cards". That "social head canon" is so sticky because it can be anything, infinitely complex, wholly private, and different for every person.
Once that child grows up they learn about "gambler's high" and so seek the same thing, but now for the intended reasons.
Rinse and repeat across generations.
It's the difference between poker and roulette...
Speaking of trading cards as a side hustle, a couple of my friends used to drive around the region buying boxes of baseball cards. They'd weigh them to figure out if some specific special cards was in it, return the light boxes, and throw out most of the other cards from the boxes they opened. Now that same card series has unopened boxes going for like $2k
If some people feel happy playing with Labubus, mechanical keyboards, or <insert_product_here> why do you care? It's their life and not yours.
Additionally, this article also clearly fails to deep dive into how Pop Mart basically exported Asian style marketing strategies to the West. Back in Asia, conspicuous consumption and quick commerce is not viewed negatively the same way it is amongst Western HN/Redditors, and the "cute marketing" that Pop Mart leveraged is the norm back in Asia.
In that sense, I'd argue Labubu and TikTok are both significant milestones in Chinese IP and cultural exports, as it gave them a Tomogachi and Hallyu moment.
Additionally, using Reddit to make qualified judgements on "society at large" is fundamentally flawed.
Generally, I'm just not buying that only some forms of discourse are legitimate, and again, if this article was illegitimate, your comment would be illegitimate for the same reason, so what are we doing here?
But I would agree that people who felt judged, slighted, etc. would be free to respond, "flaming" or otherwise. I see no issue with that. (Flaming is probably not the right way to respond but that's a different question.)
Interpret this article as an attempt at criticizing or curtailing this effect instead.
as the article correctly points out the Labubu craze is not a personal choice. It's a social, commercial, public, media driven phenomenon. People didn't organically discover this toy, it's part of a very deliberate marketing and attention effort. And as Ian McGilchrist points out, attention is a moral act:
"Attention is a moral act: it creates, brings aspects of things into being, but in doing so makes others recede. What a thing is depends on who is attending to it, and in what way. The fact that a place is special to some because of its great peace and beauty may, by that very fact, make it for another a resource to exploit, in such a way that its peace and beauty are destroyed. Attention has consequences."
What we as a culture promote, celebrate spend focus, time and resources on, and in turn what we sacrifice for that is an important question and worthy of debate. And thinking it isn't, is literally acting like a child being mad that someone took your toy away.
That we now have a whole array of "disney/labubu adults", perpetually stuck in child-like nostalgia, cozy aesthetics, fleeing from the real world and think that's all beyond criticism and that there's no public dimension to what we consume is just immature.
> why do you care? It's their life and not yours.
Because ultimately it does affect me, it affects all of us.
My daughter owns one. It's not cute. It's terrifying. It has a monster's grin. It looks like something out of "Child's Play". You know it will murder you in your sleep.
Thankfully, she got bored of it pretty fast, as I suppose do most children (and adults).
while missing the way more obvious fact that being trendy attracted women of the same age range
this was also the tail end of the fashion trend based on muting masculinity in favor of catering to the female gaze, an adaptation once again for women’s comfort until women realized they hate feminine men more than they thought they briefly hated masculinity.
You saw the juxtaposition and instead of simply ask, you draw all these completely unrelated lines from what you best understood and are completely wrong about what fuels the adaptations
correlations that have nothing to do with the actual guiding decisions, the simple timeless tale of adults attracting adults. You touch on it briefly though before wondering if the man plays with his labubu at home, which I’m not sure was sarcasm or not, I hope it was because the answer is no he doesn't play with the labubu, its a charm
makes me wonder what my blind spots are, what I’m out of touch about
I think any argument made here with regard to Baudrillard's hyperreality could be made about most trends, not only Labubus. Actual insight into the demographic is missing.
I prefer the following video which touches on the performative male (it's in German though). Don't get distracted by the title, it's nuanced and offered me some insight into performative behaviors (both the recent manifestation and in general) https://www.youtube.com/watch?v=4rFMdKcR824
Am I missing something? They're cute little dolls.
https://www.instagram.com/reel/DNrxS2ZXCBW/
that year old contest itself being a satire on a played out fashion trend and archetype that everyone is already mocking