Love this, I hope every blog have the same disclaimer about how AI is used.
Further, can anything be "100% human writt even if it uses pen and paper? No of course not! Unless it is created by pricking a finger and put on human vellum, it's only partially human written.
Seriously though - if you want to do stupid purity test games, at least be properly pure about it. This half-assed nonsense is just trite.
There's a decent amount of knowledge around pre-main work in Rust, but I think this is one of the first attempts to walk through mutable link sections, which open up a pretty wide world of optimization, IMO. Even without mutability, I figured there isn't nearly enough documentation on these approaches out there.
(1) https://docs.rs/scattered-collect/0.20.0/scattered_collect/m...
(2) https://docs.rs/scattered-collect/0.20.0/scattered_collect/s...
Which you should think very carefully before concluding is the case, as it's responsible for rather a lot of bugs in C++. I think in Rust it is mostly used for registry-pattern type stuff since the const system can't currently(?) handle that.