Raress96/Dolby-Atmos-encoder: PoC Dolby Atmos encoder
16 points
2 days ago
| 2 comments
| github.com
| HN
vessenes
1 hour ago
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These modern readmes written by claude have this unusual combination of density and lack of information at the same time that I think is pretty interesting. I’ve generated many of them myself, and they largely read the same to me, without many of the distinctive “load-bearing” vocabulary tics that we see in so many places.

They seem to contain a mix of subject matter expert jargon and often some words that are created during the course of coding and end up encapsulating concepts, but it makes reading the documentation liminal — it’s like reading a tech spec from an alien. And I suppose it is, after all, a tech spec from an alien.

I think what I find both interesting and difficult and annoying (and, and, and) about them is that they fail to have a theory of mind for the reader — they are essentially the slightly manic notes one leaves for oneself after a 4 day coding binge, tarted up in markdown and published.

I’ve been experimenting with asking for documentation that specifies a reader and requests a theory of mind about that reader being applied to documentation, and it’s very helpful, but I don’t think I quite have it nailed yet. And I don’t think I understand why it is that these models, which have ingested an immense amount of technical documentation, still write like this.

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whazor
20 minutes ago
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The goal is in the first paragraph: "aim was to let consumer gear that can't bitstream TrueHD Atmos render real object-based Atmos with height."

Summary is also clear: ffmpeg doesnt have channel coupling and proprietary cryptographic blocks it.

I was once wondering what would be the problem of doing such a project. Now it's clear to me what problems I would run into and I don't have to burn my tokens.

What answers are actually unclear for you?

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gspr
47 minutes ago
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What a rare breath of sanity:

> This project includes code ported / adapted from Cavern, whose licence is non-commercial and share-alike and states that any project including the code remains bound by its terms. Accordingly the entire repository is released under the Cavern licence (see LICENSE), not MIT

Finally a project where people understand that running something through and LLM doesn't strip that something of its copyright. Kudos!

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