Recently I did some work to add software gradient enhancements to my canvas library. Because these run on the CPU rather than GPU they're computationally intense, but still worth the effort just to see what can be done with different spreads (pad, repeat, reflect, transparent) and noise engine operations inserted while calculating stuff like gradient color selection, and pixel positioning.
Linear gradient demo test - https://scrawl-v8.rikweb.org.uk/demo/canvas-003.html
I am a complete newbie, so all comments, advice, pointers would be earnestly welcomed -- Does anyone know how some of these would relate to plotting random Polya vector fields ?
For example, one can take a sum of complex rational functions of the form
f_i(z) = r_i / (z - p_i)
where r,p are random complex numbers drawn from some point process.One needs to plot the conjugate of sum_i f_i(z).
EDIT: so many lovely pages pointed to in the comments ! Mentioning a collective thanks to all rather than clutter this page with individual thanks.
@ttctciyf you are marked dead. Not sure why.