Gossamer: a Rust-flavoured language with real goroutines and pause-free memory
60 points
5 hours ago
| 12 comments
| gossamer-lang.org
| HN
reocha
41 minutes ago
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Three things stick out to me on https://gossamer-lang.org/docs/migration/rust/

* No user macros at all. Six fixed format! / println!-family macros expand at parse time. - Meta programming is incredibly important in rust.

* (unsafe is) Forbidden at the language level. No unsafe keyword in Gossamer source. std is safe-Rust too. - No low level programming then.

* No move semantics. Non-trivial values are heap-allocated, reference-counted, and shared by reference; primitives are copied the same as Rust. - Again, no low level programming.

Calling this rust flavored (or even a systems programming language) seems a bit bold.

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bfung
3 minutes ago
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[delayed]
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Jtsummers
1 hour ago
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I can't figure out the point of having both go and spawn. `spawn` seems to be an ordinary thread spawning mechanism, generating a handle that you can join with (but not cancel? can't find that for certain, it's not actually in the tour but is in the SPEC.md). `go` inherits all the problems of go routines. You can't join with it, you can't cancel it, you have to build other infrastructure on top of it to achieve those effects. As neat as golang was 17 years ago when it came out, this was and still is a major weakness of the language which has resulted in the community developing conventions (now standardized in the go standard library and particular usage patterns) around how to deal with it. I don't get why you'd half fix it (by introducing spawn) but then leave it in anyways. Just let the handle from spawn be ignored and you remove that particular footgun (it becomes a choice to ignore it, which still causes problems but at least the programmer chose to shoot towards their own foot).
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rsyring
2 hours ago
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If you are interested in Gossamer, you may also be interested in Lis, which is Rust flavored and compiles to go: https://github.com/ivov/lisette

From their readme:

  Safe and expressive:

    - Hindley-Milner type system
    - Algebraic data types, pattern matching
    - Expression-oriented, immutable by default
    - Rust-like syntax plus |> operator and try blocks
    - Go-style interfaces, channels, goroutines

  Quietly practical:

    - Interop with Go ecosystem (WIP)
    - Linter, formatter, 250+ diagnostics
    - Fast incremental compiler, readable Go
    - LSP for VSCode, Neovim, Zed, Helix, GoLand
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etaioinshrdlu
2 hours ago
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I would also like to toss my project into the ring, which also allows mixing most real-world Rust & Go packages together, on runtime & syntax compatible level. https://github.com/deepai-org/omnivm

Pardon the sloppy readme - it actually does work :)

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pantsforbirds
2 hours ago
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I'm fairly sure the code snippets aren't equal in the last python example:

```python names = sorted({name.lower() for name in users if name}) ```

vs.

```gossamer let names = users |> iter::filter(|n: String| n.len() > 0) |> iter::map(|n: String| n.to_lower()) |> iter::sort_by_key(|n: String| n.len()) ```

Python is sorting a set (unique values only), but I'm not seeing a unique or set approach for gossamer.

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sdicker
41 minutes ago
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This post reminded me of Swift– a modern high-performance language that uses automatic reference counting. Its got a REPL and compiles via LLVM. It does trade goroutines for something with a little more safety built in.
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throwrioawfo
3 hours ago
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There was once a time when I'd see a page like this and think "wow, must be a great project with such a polished website".

Now, it's just a neutral or perhaps even very slightly negative signal (especially the em-dash in the very first line of the page).

Anyone able to tell me if this is a project actually worth paying attention to, or just another raindrop in the current monsoon of slop?

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klardotsh
3 hours ago
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Somewhat with you on this. I got slightly excited for a brief moment, but then the site starts to scream "an LLM threw this together super quickly" which doesn't spark joy at all.

I then started digging into the code examples and quickly determined that nothing about this project is for me, even as a fan of Rust and some of its influences it has on recent languages. That web routing example is absolutely gross to my eye, for example.

Different strokes for different folks - my own thoughts on language design (I'm hacking on one in private over the past several years, maybe one day it'll be shareable) would probably make some folks have a similar reaction, despite taking a wildly different approach than here. But it does suck to see Yet Another Vibe Looking Site hosting a language that feels like Yet Another Flavor Of Similar Stuff. Really looking forward to a language that wildly shakes things up in a usable way, and has a lot of care put into the DX... this one did not check that box for me.

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mattkrause
2 hours ago
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The web-routing thing is especially gross because a different example shows off pattern-matching.
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charlieflowers
2 hours ago
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The language choices demonstrate excellent taste though.
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Zak
3 hours ago
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A card grid with rounded corners as the second section and a dark blue or purple theme just scream "designed by Claude".

It's decent design, but not a useful quality signal.

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sesteel
2 hours ago
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Looks like we may be going to go back to the geocities days of primitive websites. I use still use hugo to generate my personal site automatically from markdown upon PR approval.
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bscphil
3 hours ago
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It's clearly vibecoded if you look at the commit history.
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felixgallo
3 hours ago
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you know what's even worse than slop? Zero-effort 'is this maybe slop can someone tell me' posting.
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cure_42
43 minutes ago
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No.

A site for an entirely new programming language being slop is atrocious.

An entirely unimportant one minute comment on social media being low effort? Normal and expected and appropriate.

What on earth are you on?

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samuell
3 hours ago
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Glad to see more languages adopt true goroutines [edit: lightweight threads or fibers] with M:N scheduling. Surprised more haven't. Among compiled language I'm only aware of Go and Crystal off the top of my mind.
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kccqzy
3 hours ago
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Haskell does too. And it predates Go by a large margin, such that calling it goroutine is weird. And within Google, the C++ implementation fiber also predated goroutines. It really shows that this is more of a library feature rather than a language feature.
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Balinares
3 hours ago
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In fairness, goroutine is far catchier than >>=<%>.
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gf000
2 hours ago
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Haskell, Java
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jeremyjh
1 hour ago
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Java and Crystal are not equivalent - neither have preemptible threads. Lots of other languages have co-routines or other cooperative systems - async/await are really just variants of that.

I didn't check if Gossamer is actually preemptible.

I believe the short list of production languages with preemptible M:N schedulers are limited to:

Erlang/Elixir

Haskell

Go

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IshKebab
2 hours ago
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It's only 2 months old. Clearly vibe coded. Still, kind of crazy what you can vibe code now.

Also the actual language design seems quite nice. I'd love something like this that was embeddable (and not vibe coded). There are basically no good easily embeddable languages. Everyone used Lua but it sucks.

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cure_42
42 minutes ago
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Why not embedded rust?
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quotemstr
4 hours ago
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Gossamer has a cycle collector and eager reference counting. Good luck dropping the last reference to a 10,000-node graph, especially if cyclic. That means it doesn't have "pause free" memory. If you want pause freedom, go use ZGC or another modern GC on a modern VM.

I just can't take seriously this spate of languages that ignore the past 30 years of research into automatic memory management. We have multiple open-source pauseless miracles GCs right there before our eyes, yet it's the trendy thing in language design to foist memory management on users.

You don't even have to use a big VM if you want good GC. Go use MPS. Lots of options out there, even if you want to implement your own VM.

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platinumrad
3 hours ago
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> We have multiple open-source pauseleses miracles right there before our eyes

Is this meaningfully true in a practical sense? I've been writing code with soft real-time requirements and I don't think your notion of "pauseless" suffices. And if these miracles are open-source and right before our eyes, why do languages like Crystal and D still use Boehm?

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nu11ptr
39 minutes ago
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> why do languages like Crystal and D still use Boehm?

Languages use Boehm for exactly one reason: it is easy to shim into an otherwise manual memory system (it was designed for use in C/C++). I mean no respect to its authors, but using Boehm in production is the worst of all worlds: slow allocations (free list allocator), poor cache locality, and not precise (so you can expect memory leaks). If you are going to do a GC language you want: 1) precise 2) bump allocator 3) compacting collector 4) generations. Essentially you want to allocate fast, only touch live objects (most objects die young), compact them for locality, and only process objects each cycle of similar age. There is a huge amount of engineering that goes into a state of the art collector, but those are the basics.

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gomoboo
3 hours ago
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quotemstr
3 hours ago
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The charitable explanation is the authors lack the time to rebase onto something more modern.
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platinumrad
3 hours ago
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You seem to have a very low opinion of other people. If these miraculous collectors are so generally applicable, why are very smart people putting effort into things like Perseus?
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quotemstr
3 hours ago
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Smart, honest people can have sincere and earnest disagreements. I believe the manual-memory-management people are mistaken. That's not to say they're stupid: it means I believe they're going down the wrong path, as smart people have done since time immemorial. I wish them all the best. That said, I must wonder what other innovations they reject if they insist that GC is unacceptable.
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lstodd
3 hours ago
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We insist that GC is unacceptable only because we insist that uncontrollable latency is unacceptable.
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yunuskusak
36 seconds ago
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@Istodd I share that sentiment. Once you've seen what deterministic latency looks like in a lock-free, zero-allocation environment, even the best GC feels like a compromise. I’m currently building a C++20 core that hits 11.8ns p50 round-trip latency by avoiding OS kernel locks and the allocator entirely. If you're building systems where GC is a dealbreaker, I'd love to get your thoughts on whether you think the industry is finally ready to move away from managed runtimes for high-performance execution.
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LoganDark
3 hours ago
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The entire concept of a pauseless GC is that you have no uncontrollable latency. The GC can run on a background thread with zero stop-the-world.

Of course, this assumes you're in a preemptive environment with access to other threads, etc.

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yunuskusak
57 seconds ago
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@LoganDark You're right, as long as there is an object graph to scan, 'uncontrollable' latency is an inherent trade-off in GC-based systems. I’ve taken a different route with a C++20 execution engine that eliminates the object graph scan entirely by using pre-allocated, static memory pools and lock-free SPSC structures. It's essentially moving from 'managing GC pauses' to 'deterministic, zero-allocation execution'. Have you ever benchmarked your systems against a lock-free architecture that bypasses the allocator on the hot path?
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smj-edison
2 hours ago
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The one plus I'll give reference counting is it still takes the cake for interoperability with C. Which is only important if you need good interoperability, but when you do, tracing GCs don't play nice.
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iyn
3 hours ago
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> We have multiple open-source pauseless miracles GCs right there in front of us

Can you share some links/references?

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elitepleb
3 hours ago
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quotemstr
3 hours ago
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ZGC is extremely good work.

https://wiki.openjdk.org/spaces/zgc/pages/34668579/Main

> ZGC performs all expensive work concurrently, without stopping the execution of application threads for more than a millisecond. It is suitable for applications which require low latency. Pause times are independent of the heap size that is being used. ZGC works well with heap sizes from a few hundred megabytes to 16TB.

Go's GC is also very good: https://go.dev/blog/greenteagc.

V8's Orinoco is also pretty good now. It's improved a lot over the past decade and is now mostly-parallel. (A decade is about how long one of these things takes: high-performance GC is hard.)

I'm also a fan of MPS: it's a big of dark horse because it's more a GC construction kit than a ready-to-go GC, but it's fast and flexible, and I'd start with it any day over Boehm if I were making a VM from scratch.

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platinumrad
3 hours ago
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If I were writing this language, I'd probably just compile it to Go, although that means Rust extensions would either incur cgo costs or have to be replaced with Go extensions.
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phplovesong
3 hours ago
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You just described http://www.lisette.run
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RedComet
2 hours ago
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Are any of those actually pauseless like he asked for?
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adastra22
3 hours ago
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A millisecond is an eternity. It is 1/3 of the entire time allocated to a frame update in a modern game.
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treyd
3 hours ago
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Game GCs are interesting because you know that the execution is structured like this and you know how much time you have left before you have to switch back to application code for the next frame/time step. There's interesting optimizations you can make around this and could almost completely avoid user-observable GC pauses.
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quotemstr
3 hours ago
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Various GCs can go faster now too. JEP 376 talks about hundreds-of-microsecond work done in pause now that GC no longer has to scan the whole stack.

That said: 1ms? 1ms is getting into the sorts of latency the OS and hardware impose on your program no matter what it does. For example, on x86, a SMI can take 300us, or 1000us if you're unlucky. I've seen softirqs for shitty wifi chips take a hundred milliseconds! And God help you if you take a hard page fault:

You're worried about 1ms latencies, right? So you're mlock()ing all memory? Running RT threads pinned to cores? Carefully using PI and static priorities to avoid inversions? Avoiding blocking IO everywhere, not even for graphics page-flipping? Managing thermal headroom to avoid involuntary clock collapses? And it should go without saying, but I have to ask: you're running a PREEMPT_RT kernel, right?

No? You're not doing any of these things? Then why are you worried about 1ms in GC?

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adastra22
15 minutes ago
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Yes, I am. That’s why I develop on a systems programming language, and why systems programming and GC are not compatible.
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kelseyfrog
3 hours ago
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Exactly. This is why Minecraft Java edition was such a disastrous flop.
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poulpy123
3 hours ago
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Sorry but the name means bitterkid in french, I can't get over it :D
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ambicapter
3 hours ago
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I'm french and had to think about it for a little bit.
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lstodd
3 hours ago
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IDK what's the fuss. m:n scheduled by io is .. 2000s-era. The implementation was so obvious in like 2005, that even I patched then Python 2.6 in, so we at my then company could get rid of Twisted.

Also let you remind that M:N scheduling was the FreeBSD's pthread implementation for quite a bit too long. No, it didn't play well with MySQL at the time.

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jeremyjh
1 hour ago
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This is exactly the language I've been yearning for - the exact motivations and intersection of features that would be the sweet spot for me.

Kotlin without the Java baggage. Rust but with automated memory management and without async bifurcation. Go with a modern type system. Swift but with green threads and a linux community. Haskell without the hair shirt. Elixir with a full type system and native performance.

But yes there are some flags others have mentioned, I won't repeat them. "goroutines" ?

Even on the off chance this project is not entirely vibe coded how could it ever build an ecosystem? How can any new language? All the libraries would be suspect for the same reason this repo is. The agents won't know anything about it, no one will believe it can get momentum so it won't.

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LunicLynx
1 hour ago
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Just a comment: Rust does not have a garbage collector
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jeremyjh
1 hour ago
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Thanks - edited - I meant to say "but with a" garbage collector. I like Rust, but I don't like thinking about ownership all the time. Although when I just make Codex do it its really not that bad.
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