C++ Details of Asymmetric Fences
37 points
3 days ago
| 2 comments
| nekrozqliphort.github.io
| HN
ot
50 minutes ago
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This is a great article but it goes into a lot of detail that can be intimidating at first.

For me, the reading that made asymmetric fences "click" is this: https://pvk.ca/Blog/2019/01/09/preemption-is-gc-for-memory-r...

It might be easier to read that first, as it also goes into practical applications, and then this one.

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jeffbee
23 minutes ago
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I can't help myself digging into the referenced source code. The membarrier syscall can fail to allocate, returning ENOMEM. The way Folly calls it, the program would abort. Which I guess is a fair strategy but it's good to know when your synchronization primitive is actually SynchronizeOrCrash.
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